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Apocalypse World (2nd Ed) $28.00 $15.00
Average Rating:4.9 / 5
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Apocalypse World (2nd Ed)
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Apocalypse World (2nd Ed)
Publisher: lumpley games
by Thony D. [Verified Purchaser]
Date Added: 02/10/2017 17:08:30

This game is grand, but you qall know that. It's a creative system that stresses imagination and freedom, with enough rules to guide players on how to go about it. It's a good grand time. For the price, it's absolutely worth it.



Rating:
[5 of 5 Stars!]
Apocalypse World (2nd Ed)
Publisher: lumpley games
by Fraser S. [Verified Purchaser]
Date Added: 01/04/2017 20:02:14

2nd editon comes with it many welcome clarifications and some fantastic new playbooks. If you enjoyed 1st ed, you'll love 2nd. The only things I've had players "iffy" on, is the battle moves, which drag out combat more, but also provide some more crunch for players that like it. Can't wait for the hardback copy from the Kickstarter.

Also want to thank Vicent and Meg for making this game, as the hacks of it have lead to some of the most enjoyable play I've ever had. Thank you so much.



Rating:
[5 of 5 Stars!]
Apocalypse World (2nd Ed)
Publisher: lumpley games
by Paul D. [Verified Purchaser]
Date Added: 12/05/2016 09:09:12

Great narrative style game that gives the GM a lot of guidance on how to create more interesting interactions and worlds. Definitely going to be using some of these tips with other RPG games I play!



Rating:
[5 of 5 Stars!]
Apocalypse World (2nd Ed)
Publisher: lumpley games
by Patrick H. [Verified Purchaser]
Date Added: 11/27/2016 21:27:31

Somehow I never quite got around to the first edition of AW, but I'm really glad I threw in on this Kickstarter anyway, because it's awesome. I see why it has inspired so many other games, but even the baked-in setting (such as it is) is magnificent; I hope to run it some day soon.



Rating:
[5 of 5 Stars!]
Apocalypse World (2nd Ed)
Publisher: lumpley games
by Nijusan K. [Verified Purchaser]
Date Added: 11/20/2016 08:46:14

What a great improvement over the original. The threat map gives you a way to visualize your fronts and a lot of minor things I personally had problems with were adressed, especially the wording on moves. There are moves for vehicular combat, cat and mouse chases and finally players get pushed a little bit with barter because of their lifestyle. People who liked first edition can just go ahead and buy this clearly improved version, they will feel right at home, sinking into the fine improvements everywhere. If you have never played this before and are interested in playing/running it, this is your time to jump into it!



Rating:
[5 of 5 Stars!]
Apocalypse World (2nd Ed)
Publisher: lumpley games
by Michael O. [Verified Purchaser]
Date Added: 10/22/2016 11:05:23

Apocalypse World is the game that changed how I play rpgs. The theme of scarcity is woven into every rule and the MC rules tell you how the game works: how to keep pressure on the players to male the characther's lives interesting. The second edition adds better rules for intertwining charachter histories, for chases, battles, and sneak-attacks. It also adds great playbooks that evoke Immortan Joe and the Doof Warrior, in addition to the inscrutable child of the maelstrom. Buy it, play it, let it get real weird. Your friends will surprise you.



Rating:
[5 of 5 Stars!]
Apocalypse World (2nd Ed)
Publisher: lumpley games
by Christopher V. [Verified Purchaser]
Date Added: 10/07/2016 17:20:10

The second edition of the great Apocalypse World, makes a crazy fun game even better. The second edition has tightened up a few things from the original, made things easier to understand and added a bunch of great stuff.

In play, this game was fantastic. None of the players had any experience with AW, but they jumped straight in and made their cool, hard, hot, sharp, weird characters seem real. Our initial session was four hours, and it flew by with everyone contributing to the start of a crazy story. We could have played longer if there was time, everyone was very into it. We had a Driver in the group, so we got to take the new Road War rules for a ride, and that was very fun and cinematic. We also had a bit of PC vs. PC with one PC using the manipulate move on another. The move worked perfectly with the carrot and stick compelling the player to go along with the manipulation.

As the MC, the game was very easy to run with great advice in the book. I'm having fun filling out my threats for session 2.



Rating:
[5 of 5 Stars!]
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