This describes Nazi thugs and plotters from Hitler's rise to power to the "close of the pulp era", that is, the outbreak of WWII. Thus, these are Indiana Jones' Nazis, not the opponents of wartime. The document contains a history of the Nazi party, iconic equipment and vehicles (including a zeppelin and a U-boat), standard NPCs and pulp-style plot hooks.
I won't complain that the history is simplistic and sometimes biased towards legend over fact, because the author has cleverly pointed this out in the introduction. However, in some ways, this doesn't go far enough. It seems at a couple of points (thinking particularly of a couple of the weapons) that facts have been included out of pedantry rather than for the purpose of fun. At other points the facts would have been more interesting and useful to the game than the cliches.
The standard NPCs range from SA headkickers to Nazi Sorcerors, and are solidly designed for the roles that they are intended to play. The Nazi Mad Scientist will require Thrilling Tales: Mad Scientist to play as his Mad Scientist class abilities are not described.
Not a bad short introduction to pulp Nazis and would have been a higher rating, at a lower price. edit: On second reading of the plot hooks section, it's got quite a bit in it, probably worth another star. Good occult stuff.
The PDF is not bookmarked or printer-friendly though it is short and not too intense on the graphics. It includes a Secret Squadron bonus code.
<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br><BR>[THIS REVIEW WAS EDITED]<BR>