Given that the player characters are human-hating faeries with wacky powers, natural invisibility and a code of ethics that, even when followed, is minimalist, it's almost impossible for a group of players with a twisted sense of humour not to have a riotous time with this game. It's also a godsend for lazy GMs, as the actual mechanics fit on a single page and, once the players get into the spirit of the game, you hardly need to prepare more of a scenario than a few hooks to kick things off. The plot hooks in the back of the book are lively and entertaining and can form the basis of many memorable sessions.
If you're in the mood for a silly and anarchic one-off to fill in a spare evening, this is the game.<br><br><b>LIKED</b>: The fact that it kept an entire gaming group in near helpless laughter for three hours. The different breeds of faerie are particularly funny, and the Midnight Monkey is a work of genius.<br><br><b>DISLIKED</b>: Not much. I can see the limited scope for personalising characters disappointing some players, but it works perfectly for throwing together a game at very short notice.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>