Excellent product yet again by TGM. Keep up the good work and bring out more Modern (or Post-Modern) supplements.<br><br>
<b>LIKED</b>: For standard high Fantasy/Ficition games rules are very balanced, like the use of optional rules for flexiblity and tailoring.<br><br><b>DISLIKED</b>: Feel that the rules can be unbalancing in non-High Fantasy/Fiction games.<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>
I liked the way martial arts were handles in this release, but the school sthat wound up interesting me the most turned out to be in the sequel. Still, a nicely-realized way of handling martial arts in d20.<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>
An excellent sourcebook. It was just what I needed. I highly recommend this product for GMs who want to include different styles of Martial Arts, and the rules for them, without having everyone play a monk.
I loves me some kung fu, and I loves me some modern rpgs, so this is like "you got your chocolate in my peanut butter..." I'm crafting a superheroes game and this is the perfect, non lethal addition to such a thing.