This book has the least imaginitive system ever created. Character creation is completely random and everything is resolved through coin flips or rock-paper-scissors.
But the setting in here is better than Freedom City or anything else I've seen. They even provide a campaign 5 adventures long, complete with a pretty good teist ending. The sugessted hooks in here are actually good, useful, creative ideas. Just convert the villains to some other system (I used Mutants and Masterminds) and you have a really cool campaign setting.
AND there is a section that mimics a 'Mystery in a Box' party where the guests come as superheroes disguised as thier alter egos and one of them is a super villian. It's great fun.
The only reason this dosn't get 5 stars from me is that they obviously spent so much time on the setting, why oh why did they ignore the system. Ah well, I still think it was well worth my $10