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Referee's Aid 1: Among the Trojans $9.99 $5.99
Average Rating:4.2 / 5
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Referee\'s Aid 1: Among the Trojans
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Referee's Aid 1: Among the Trojans
Publisher: Mongoose
by Megan R. [Featured Reviewer]
Date Added: 05/25/2015 13:03:26

This is a quite different adventure setting for Traveller, utilising the entirity of a solar system (which one doesn't really matter, just pick a suitable system in your universe) rather than seeing it as virtually empty space through which you travel merely to get to the 100D distance to turn on your Jump drive. The Introduction explains this, along with notes on what the party will need to get around there - any small vessel, which doesn't need to be Jump-capable, or even friends who have one and will give them a ride. The idea is that there's a fair bit of 'local' in-system traffic and characters will be able to hitch or pay for transportation if they do not have a suitable ship of their own.

The next section, Background Data, is a mix of some basic stuff about the Third Imperium (genuine background this, it does not impinge on what's going on here but is more of a vague backdrop) and a wealth of information about what is likely going on across a reasonably well-developed system from settlements on planets other than the mainworld, moons or indeed in space stations to more transient folk engaged in exploration, mining or salvage operations. There are also notes on what's to be found there: gas giants, asteroids, moons, and smaller rocky but airless planets.

Then there's a developed example, the Kendelsei Outsystem. Kendelsei itself is a gas giant around which a fair bit of spacefaring civilisation has built up separate from the main world and those who generally jump in to visit it. It's got quite a few moons, as gas giants tend to, as well as other planetoids clustered in its Trojan points. A neat thing is that everything here as astronomically sound as well as working in a game context.

The next section is Space Travel in the Outsystem which talks about the different sorts of vessels likely to be found there. This is followed by Adventuring in the Outsystem, a short section that crams quite a few ideas into a few short paragraphs.

Many people take the trouble to generate an entire system rather than just the main world, but then concentrate all their efforts and plots on that main world (with perhaps a refuelling stop at the gas giant). Now here are some ideas and resources to help you bring the rest of the system to life. As it is likely that people are not going to stay only on the main world, it adds added realism to your alternate reality - and there is plenty of scope for adventures in the outsystem as well.



Rating:
[5 of 5 Stars!]
Referee's Aid 1: Among the Trojans
Publisher: Mongoose
by Hoyle A. [Verified Purchaser]
Date Added: 03/20/2015 15:16:28

This is a well produced and interesting setting. It covers an outer system including a gas giant, several small planetoids and both trailing and leading trojan asteroid clusters. Each of these has its own culture, and complex links to the other locations.

The idea here is that the inner system can exist in line with your canon or canon-esque universe, with this outer system surrounding it. It does put some pressures on which canon world you choose, but this is easy to work with. I always strive for intra-system variety and the idea that there are complex populated environments which are otherwise undocumented is quite interesting to me. The premise is that the "normal guidebooks" and standard trade for a system don't bother with the outer system.

What this does NOT include is any kind of plot, plot hooks or timeline. That is, it is not an adventure module. For me, this is fine since I like to come up with my own story, but if you require this level of guidance, you might be best served elsewhere. There are a lot of kernels to work with though, in the style of "There's a settlement of folks that live down in the valley. They come up to trade but not much else. no one is really sure when they got here or why, but the rumor is..." (apologies to the writers for my paraphrasing)

This is a rich setting and feels very much alive. It immediately gave me new ideas for my ongoing campaign, and I feel that I will be able to insert this into an existing system as designed. My only worry is that this will now be the most interesting place in my campaign, and I have to find a way to keep the players there long enough to notice!

The bad: The list price seems a bit high for only 21 pages, even though they are dense. I'd have liked to have a detailed system map.



Rating:
[5 of 5 Stars!]
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