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Wushu: Black Belt Edition Pay What You Want
Average Rating:4.2 / 5
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Wushu: Black Belt Edition
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Wushu: Black Belt Edition
Publisher: Daniel Bayn
by Bob V. G. [Verified Purchaser]
Date Added: 07/18/2023 18:42:12

During the last few days I have soloed my way through a fun adventure, Hell Night Hijinks (20 pages, free at DriveThruRPG). This adventure is designed for Neon Lords of the Wasteland, but I used Wushu: Black Belt Edition (192 pages). To solo it, I changed four lines in Trick or Treat a Tunnels & Trolls Halloween Solo. I created four first level characters. The adventure started when the PCs heard about the Hell Night event. This is when, for one night a year, the veil between terra-realm and the terror-realm is so thin that all hell breaks loose. When tricks and treats fill the streets of all the humanoid sectors and all the unspeakable horrors wreak havoc. The PCs decided to go check it out.

When they got there, they listened to The Carnie, put on their costumes, and then entered the Warehouse of Horrors. They entered a dark room, found a bronze key, and soon found themselves on a dangerous conveyor belt. My geomancer PC saw its weakness and plunged his eight inch spiral metal spike into that spot. There was a loud grinding sound and then the belt stopped working. They discovered the secret and moved into the next room. They then used the bronze key to get to the mirror maze. When the PC Clarine looked into the mirror, a doppelganger, which looked like her, stepped out of the mirror, attacked, and killed her. The PC named Willy held out his plastic pumpkin and said, “Trick or treat”. The doppelganger put a severed finger into it and then just stood there with a blank look on its face. The PCs were able to escape the maze by using blindfolds. Next, they found the dungeon set of rooms where they saw The Executioner. Hack gives the PCs his stuff and then fights the enemy. Hack dies, the two remaining PCs retreat, and then blow up the enemy and part of the building with the C4. They escape the building through the damaged wall.

Determined to get better treats, they enter the McRonalds. This time they get a “Slimefinger” and a razor blade apple. When they try to get treats from a house, Willy gets hit by a poison dart that came from the occupant. They move around the corner and Willy heals himself. The two PCs go to the back door and try to get in using their lock pick. When this fails, Art the geomancer shoots the door with his semi-automatic pistol. They enter through the destroyed door. They are now face to face with two brothers. They are middle-aged, have goat eyes, and are wearing t-shirts. One is a Franken Berry shirt and the other is Frute Brute. They are armed with switchblades. Art and Willy kill them. They gather up the loot in this home: pink fluffy candy, two switchblades, a poison dart, and a blow dart tube. Well, the PCs have had enough of this crazy event. They leave the location and head back home.

Maybe you will have better luck. Give this RPG a try!



Rating:
[4 of 5 Stars!]
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Wushu: Black Belt Edition
Publisher: Daniel Bayn
by A customer [Verified Purchaser]
Date Added: 06/24/2016 13:08:44

First off, know that this is a storytelling type RPG. I usually hate these because they drone on and on and players wreck havok on the narrative and it all becomes a bad joke. But, not this one! First, the GM controls the length of any scenario which stops the narrative from rambling. Second, the GM controls the overall narrative so that while players impact play and their world, it is only within the individual scenario. This is not a game where characters can amble about aimlessly or create all new trouble for the GM. Naturally, this means the players can be railroaded. If this works because everyone like a good narrative, great! If not, just keep moving. This rpg is meant to be mostly scripted ahead of play. Additionally, because the scenes are mostly scripted you shouldn't have a lot of battles or failed searches that just keep going and going, and you should be able to predict after the first playtest how long scenarios take to play.

That's not to say that improvisation is not encouraged and easy in this game. It is! It's just that it was created to be like a movie where you know where the plot is moving except for a few big twists. I haven't played yet but I am very much looking forward to creating unique one offs for this game. A certain Jack wushu cartoon for example.

My favorite and the most unique mechanic is the one regarding flashbacks. Such a great idea for anyone that ever wanted to use a flashback in your games.

If you like this kind of thing, you will love this game! If you think Pathfinder is the best system ever, skip right on by.

Last note, the Black Belt Edition should be the only one you need. I believe it includes all the supplements like Wire-fu and Car-fu.

Also as this is a pay what you wish AND a complete game with years of work on it, I dropped $5 on it. Any less seemed unfair for the quality, depth, and uniqueness of the game.

P.S. I would like a print on demand version as this is a pretty sizable PDF and that makes it a bit clunky for my first few games when I will be referencing the document on occassion. Luckily, this game applies the mechanics evenly to most situations so a cheatsheet would easily suffice.



Rating:
[4 of 5 Stars!]
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