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Delta Green: The Last Equation
Publisher: Arc Dream Publishing
by charles U. [Verified Purchaser]
Date Added: 12/07/2020 01:41:53

Remember in school, when you knew you had math class the following period? Remember that sinking feeling in your gut that you'd get? "Aw crap, I knew I shoulda studied the pythagorean theorum just a bit more, practiced more advanced algebra... What if there's a pop quiz?!" Get ready to relive that feeling with The Last Equation, a Delta Green RPG scenario of modern Mythos horror. Step into the shoes of a Delta Green agent: a deniable asset in the war against the apocalypse. The Last Equation sees you investigating a horrific crime scene. An entire family gunned down by a college kid. And a number spray painted on the road. What could this all mean? In my opinion, The Last Equation is one of the better DG scenarios you could buy. It's pretty easy to run, but it still leaves a lot of room for groups to be very creative - or get into trouble! - at the table. And the mystery itself is pretty unsettling. If you're looking for a solid scenario to get your Working Group up and running, or if you need a reason to call some agents in from the cold, you can't go wrong with purchasing The Last Equation.



Rating:
[5 of 5 Stars!]
Delta Green: The Last Equation
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Delta Green: Hourglass
Publisher: Arc Dream Publishing
by charles U. [Verified Purchaser]
Date Added: 05/03/2020 08:41:37

Potentially mild spoilers ahead

I reposted this under the review section instead of discussion, which is what I meant to do initially...

I ran this scenario for my home group. It's very good! Lot's of small town horror to be had, as well as dealing with cults and local law enforcement. The premise was both terrifying and compelling, and the dread builds up nicely. While there are some good red herrings, the throughline was clear enough that the story never lingered overly long.

Overall, a super good scenario with plenty of built-in dread. Would work equally well as both a one-shot scenario or as part of an ongoing campaign.



Rating:
[5 of 5 Stars!]
Delta Green: Hourglass
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200 Adventure Hooks
Publisher: Nicholas Johnson
by charles U. [Verified Purchaser]
Date Added: 12/24/2018 12:58:47

Are you panicked because your group is ready to start, but you don’t have a story planned?

Are you planning an adventure but are stuck in a creative rut?

Draconick returns to save your game. With 200 unique story hooks ranging from dire mongooses to vengeful ents, this product is ready to jump-start your game! Simply pick or roll a number between one and 200, and you’re ready to rock-and-roll, baby!

Draconick puts out a product of consistently high quality, and this product is a clear demonstration of his prowess as an aithor and his passion as a fan.



Rating:
[5 of 5 Stars!]
200 Adventure Hooks
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The End Of The World: Zombie Apocalypse
Publisher: EDGE Studio
by Charles U. [Verified Purchaser]
Date Added: 01/20/2015 22:10:14

The end has come...

The End of the World: Zombie Apocalypse is the first of four apocalyptic role-playing games from table-top veteran company Fantasy Flight Games. The first installment, Zombie Apocalypse, shows a very unique take on not just the standard zombie trope, but the table-top RPG in general.

The book is broken up into three major sections: Playing the Game, Running the Game and Scenarios.

Playing the Game introduces the player to the rule-set, covering everything from character creation to conflict and death. Character creation is sleek and streamlined, allowing even first-time role-players to jump into the game quickly. C=Players are strongly encouraged to portray themselves in order to make the action more visceral, but players can certainly make any type of character that they want.

The game system, which runs on d6's, enables fast, gritty combat and harrowing choices. The characters feel much more vulnerable, which combined with the system creates a very tense setting overall. Hit points, the standard measure of nearness to death, is instead replaced by Stress and Traumas. Take too much stress and your character dies, or maybe goes insane. Traumas have in-game penalties to actions, but alleviate Stress. It's an amazing system which has players constantly questioning whether they should convert Stress to Trauma, or ride the fine line between life and death without the penalties associated with Traumas.

Running the Game is a much shorter section, informing the GM how to handle encounters and balance them with narrative, how to handle the menagerie of complex NPC's the characters are sure to encounter during their struggle to survive the gnashing teeth of the undead and how to determine how long a campaign should go.

Scenarios, the last section of the book, is the meatiest. It features five completely different origins for the zombie apocalypse, complete with timelines to demonstrate how a plague-borne zombie virus pans out vice zombies created from the radiation emitted from a fallen meteor.

Each scenario lays out the basic premise, then goes on to explain the truth of the event versus what a character might think is happening. This is followed by a very detailed timeline, starting from the initial outbreak to months or even years in the future.

This is just part of the magic, however. In addition to how events play out during and immediately after the outbreak, each scenario also details how it can be played post-apocalypse.

Each scenario gives a wide range of pre- and post-apocalypse NPC's that the characters are likely to encounter. In addition, there are a large selection of events that the characters could be expected to face, from traffic jams to military evacuations.

All in all, while no game is perfect, this one is pretty close to the mark. With sleek artwork adorning silky smooth pages, there is enough information within the tome of undead to fuel a player's nightmares from now until the End of the World!



Rating:
[5 of 5 Stars!]
The End Of The World: Zombie Apocalypse
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