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Classes of Distinction
Publisher: Dan Coleman Productions
by Matthew O. [Verified Purchaser]
Date Added: 07/15/2016 19:00:33

I really liked all of the archtypes that were given in the pdf. The best part is they are all inline with the other archtypes for power and usefulness. I have used a lot of Dan Coleman produtes now and I love that you can trust it to be fair and well made. He makes stuff better than the first modules by wizards of the coast for 5e. And as far as 3rd party stuff, hands down the best I have ever seen. Again by best I mean fair and "by the book". So if you are looking for an archtype that is just that much better then all the rest go to unearthed arcana. If you want something balanced see Dan Coleman.



Rating:
[5 of 5 Stars!]
Classes of Distinction
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Shadowrun: Howling Shadows
Publisher: Catalyst Game Labs
by Matthew O. [Verified Purchaser]
Date Added: 06/10/2016 22:40:44

It did what I hoped it would do. i like having monsters in my roleplaying games and I am pleased to add more to Shadowrun.



Rating:
[5 of 5 Stars!]
Shadowrun: Howling Shadows
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Publisher's Choice - Creatures A to Z: Girallon
Publisher: Publisher's Choice Stock Art
by Matthew O. [Verified Purchaser]
Date Added: 12/12/2015 21:03:33

This is only 1 picture of the beast that you see. It is a nice picture. But I don't wish to spend money on a picture no lore.



Rating:
[3 of 5 Stars!]
Publisher's Choice - Creatures A to Z: Girallon
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Creator Reply:
This is stock art, it is supposed to only be art. It is for publishers to license and use in their own products.
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FVC14 - Famine at Holderfield
Publisher: Adventures in Filbar
by Matthew O. [Verified Purchaser]
Date Added: 12/04/2015 16:35:06

Its a great premise. I just finished running it with a group of lvl 6-7 characters. So it can scale past its intended lvl. Mostly due to the last fight. On that note the monsters they give are not well worked out. There are typos and copy and paste issues it looks like. I had to ask what they intended for the creature to do sometimes. The stats don't follow the normal build for a creature in the monster manual. Then for the final fight I just amped up the thugs to make it a "boss fight". It is fairly easy to kill a lvl 2 party if they want to try and capture the monsters. Heck my lvl 6 rouge got KO trying to chase and capture the monsters.

I use http://www.enworld.org/forum/showthread.php?367697-Encounter-difficulty-how-to-fix-it to judge how hard a fight is. Even by the DM guide book, some of these encounters would be rated deadly. The 3rd, 4th, and 5th would be. To me that is way to much of a chance to TPK. The final fight is slightly easier then those 3 fights. In short when you read over the flow of the module and think when should my guys take a long rest it feels like at the very end. Or maybe before heading out for the final fight. But unless they don't get with in melee range of the first 5 encounters they will need long rest a couple of times depending on luck of the fight. I don't feel you should have more then 1 deadly encounter per long rest because it drains easily halve your resources in the way of spells and hp. Also it is very very likely someone will get KO in a deadly fight. After such a fight most parties start to think they should sleep for the night. It just feels like if they sleep 3-4 times during this module it takes away from the premise and there for the fun.

Again the story was great. It seemed to me to be really easy to add to the campaign. I would recommend it. But due to poor monster design I can't give it 5 stars. So if you like tweaking or making monsters then you should love it. My group loved playing it the day after thanksgiving :). Which is what natters. And this does only cost $0.00. So i will give it 5 stars.

It works great as a side quest to help explain the world that your in better. The final boss fight could be a great hook for another quest. There could be a clue or hook to help get your party back on track to where you want them to go in the big story. It is great for some light humor.



Rating:
[5 of 5 Stars!]
FVC14 - Famine at Holderfield
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Wanted
Publisher: Assassin Games
by Matthew O. [Verified Purchaser]
Date Added: 11/10/2015 02:15:43

They are simple easy modules to get you started. The thing I like the most is the price. You can be a new DM and use these for about the first 3 levels. Then you should have a feel for what your group wants to do. You don't have to force group down a full length 40$ module. After they get a feel for the game or DMing they could still role these characters into a module. It will not break it because they start at level 3 instead of level 1. There are some other low priced books for giving the DM hooks to help make the game an open world game. Again these are some easy fun short adventures. Great for a DM running new players or a new DM.



Rating:
[5 of 5 Stars!]
Wanted
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Random Urban Encounters
Publisher: Assassin Games
by Matthew O. [Verified Purchaser]
Date Added: 11/10/2015 02:07:20

It is a very easy way to add some flavor to your cities. You can also get a whole lot of hooks from it to get you started on an adventure in a open world game. I would recommend it if you are not playing from a module. The price is right also.



Rating:
[5 of 5 Stars!]
Random Urban Encounters
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