Greetings from Germany (and therefore please excuse my rather bad english).
I found Nova Praxis while i was searching a SciFi/Cyberpunk setting as an alternative for Shadowrun. No SR bashing here, but after nearly 25 years of playing, SR and me drifted apart.
I was looking for a leaner system and a darker, more gritty... more mature setting.
The description intrigued me and the reviews encouraged me to buy it. Sadly at that time, Nova Praxis used the FATE rule set. A great system, i am certain of it. But i just fell in love with Savage Worlds shortly before.
Then, a few weeks later, Nova Praxis went savage! I bought it and i got more than i was looking for!
It is like Sean says in the prologue. You have to delve into the setting of NP. The singularity, the nearly post-scarcity economy, the shadow wars and, my star of the setting, the concept of transhumanism is mind-blowing.
The authors did a great job creating a credible society founded on the veneer of seemingly safety and prosperity, if only you behave and think like the powerful want you to, buy what they say, and sacrifice your freedom. Sounds familiar? Look out of the window.
The possible campaign styles are awesome. Play a mercenary for the six houses, enforcing their will with mighty war machines. Eliminate the enemies of the coalition as an agent of shadow. Be an enemy of the coalition playing a rebel freedom fighter or just try to make a living by smuggling contraband to help the outcasts. And there is so much more. Did i mention the Fallen?
If you need more information read the reviews for Nova Praxis [Augmented PDF].
This is my first review of a RPG. I wrote it to thank Void Star Studios for creating that wonderful game and i'm looking forward to Machinations Savage Worlds Edition.