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The Science of Magic
Publisher: SpearSoft
by Customer Name Withheld
Date Added: 03/07/2018 04:00:31

I'm a bit disappointed with this. I bought it for the magic system but it's a real tough read and things like WP < (SR - AMR - IMR) ≤ 2*WP really don't sound like magic. I get the feeling it's an idea that could work but it needs a lot more work.



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The Science of Magic
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Creator Reply:
I'm really sorry you're disappointed. I tried to make it clear in the foreward that this is an old system, originally published in the early 90's. "This game system has been in existence in a limited fashion (hand-written on paper) since 1985. It started to take shape in 1989 (after being transferred to computer) and was play tested between 1990 and 1992. The original version was released in book form in 1992, but it only sold a few copies at various gaming conventions (enough to cover costs and pay for con passes, but not much more). I stopped pursuing it after starting a full time job as a game programmer. For a while, I had a badly formatted PDF version available for download (for free), but I recently decided to reformat it (and fix some typos and errors), and now Iʼm making it available to a wider audience." It definitely has an old-school, grognard feel to it, and won't appeal to many people (particularly if they're uncomfortable with formulas and math). We were all used to games like Champions, which required calculators and a ton of six sided dice. If you're used to more modern systems (D&D 4E or 5E for instance) it definitely won't feel familiar.
Roleplaying Emotion
Publisher: Dancing Lights Press
by Customer Name Withheld [Verified Purchaser]
Date Added: 10/20/2017 12:57:14

'Roleplaying Emotion helps you to understand the character’s emotions within the context of the story goal, their personal goals, and their motivations. When this are going well, the character will express things like affection, contentment, happiness, hope, and respect. When things go poorly, they’ll express anger, disgust, fear, sadness, and shame.'

Having read the above blurb I expected a mechanic that took in game events and helped determine the character's emotional responce however there are no rules for this at all. It's a little tough to unravel and it took a while to realised all it is is a series of extra tracked stats that define the characters emotional state but no rules for what modifies the stat values.

The descriptions of emotions, their consequences, and how characters enact them are ok and the choice of stats seem to be broad enough to work.



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Roleplaying Emotion
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UNE, The Universal NPC Emulator (rev.)
Publisher: Conjecture Games
by Keith D. [Verified Purchaser]
Date Added: 09/05/2015 04:24:38

I'm a great fan of products which rather than offer endless tables use a simple mechanism to force something unique out of your own imagination. The Universal NPC Emulator really sits well as the first product I go to (and sometimes the only one) when I create an NPC.



Rating:
[5 of 5 Stars!]
UNE, The Universal NPC Emulator (rev.)
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Creator Reply:
Thank you for the review! It is very much appreciated.
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