The RPG community has needed a follow-up to the classic FGU PRIVATEERS & GENTLEMEN for years, and this is it. I especially like the ARS-MAGICA-like idea of having multiple characters to run, and the "ensemble" style.
A reasonable mechanical system that feels true to the Napoleonic Age of Sail genre of fiction. Character creation is simple, gameplay is fairly quick.
The rules for ship to ship battles are a bit lacking but if you're not interested in fighting them out (other than as impacts your characters), you could probably dispense with them. But if you just must maneuver little ships on blue cloth, there are a lot of relatively easy rules-sets out there you could probably adapt.
While this genre might not be to some people's tastes, if you want to get a hand in on Lucky Jack Aubrey, Richard Bolitho, or any of the other naval fiction adventurers, this is the game for you.