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Reign of the Exarchs
Average Rating:2.8 / 5
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Reign of the Exarchs
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Reign of the Exarchs
Publisher: White Wolf
by Megan R. [Featured Reviewer]
Date Added: 08/26/2016 08:20:53

What happens when a mage gets kidnapped? The opening fiction tells of a roadtrip with an unwilling participant... an edgy and intriging conversation that ends in a collision with a big rig... that wasn't an accident.

A compelling introduction to five loosely-connected plotlines, ready for you to weave into a chronicle that tells of the power of the Exarchs as it reaches into this fallen world and impacts on more than just the lives of the Awakened. Whilst interlinked, you can play some or just one of them, or even muddle up the order (although they work best in the sequence in which they are presented). The tales all tell of different powers of the Exarchs, and involve a collection of artefacts. However, whatever you decide to do, read through them first. Characters or clues from one episode may turn up in another, or you may wish to employ foreshadowing to draw interest along.

The Exarchs are all about control. The trick is, working out who they are controlling. In these adventures, your mages get to see their powers, their controlling influence, in action. These tales centre around a legend, that of the Dethroned Queen, who ages past was actually an Exarch herself but got kicked out... back to the fallen world, but bringing some artefacts with her. Some, amonst the Seers at least, believe that if you find these artefacts and study what little teachings she left, you can ascend to become an Exarch yourself... that is, if they actually exist. Not everyone is sure that they do, after all.

The five artefacts are, so legend says, a ring, a robe, a sceptre, a crown, and a throne. Whether these are metaphors or actual objects nobody's quite sure, but those who brave this chronicle will find out. Five artefacts, five separate (yet linked) adventures. Conspiracies whirl around, yet it's designed so that you do not have to spout yards of Exarch legend at your mages until they have a vague idea of what's going on, they just get... sucked in. Even the first adventure turns them upside down and sets them back on their heels, questioning much of what they thought they knew about the Awakened world. It begins with a stranger arriving on their doorstep and leads them into a moiling storm of politics, controversy and intrigue that wrenches at the very roots of their own cabal!

And that's just the first story! The succeeding ones drag them in deeper, raise many more questions than they answer. The stories are compelling and fascinating, even just when reading through them; although it's fair to say that you will have to put in some preparatory work, these are not 'run straight out of the box' adventures. It's worth your while, these will provide an excellent series of adventures to weave through your ongoing chronicle, working best if interleaved with other events and adventures - they'd be a bit too intense and maybe even unbelieveable if run back-to-back... better if your mages are kept wondering when (or even searching for) the next episode will turn up in their lives.

Thoroughly recommended, bringing legends and half-known truths to light as your mages delve into things that will become very real to them... but are they real? Venture here and you may find out!

[5 of 5 Stars!]
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