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The Tower of Jhedophar
 
$4.99 $2.99
Average Rating:3.0 / 5
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The Tower of Jhedophar
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The Tower of Jhedophar
Publisher: Necromancer
by Peter I. [Verified Purchaser]
Date Added: 05/29/2007 11:31:58

Tower of Jhedophar is a 36 page d20 fantasy adventure for 4 to 6 player characters of levels 13 to 15. The adventure takes place in the once great academy of magical learning, the Tower of Jhedophar, and here the PCs must navigate a vicious labyrinth filled with deadly foes in order to wrest the legendary Mandrake Staff from the Lich Jhedophar. This adventure carries the designation K7, although it is a standalone product that can be played through in two to four sessions. This adventure recommends a good balance of character classes, including a rogue, cleric, arcane spellcaster, and a number of frontline warriors.

The adventure comes as a single pdf file. Like all of Necromancer Games' products, this one has a high standard of presentation. Cover art is very good, as is the interior art, and the artists have generally done a splendid job on the product. The maps are also decent, although rather bland and do not provide adequate detail or even a legend/key. Writing and editing is generally excellent, as is the layout, although the bookmarks provided are probably a bit on the sparse side. The product includes a lengthy appendix that contains numerous new monsters, magical items and templates for the adventure. Overall, a solid product with some excellent artwork, although the adventure disappoints in other areas such as the maps.

The adventure takes place entirely within the Tower of Jhedophar, and as a result is a site-based, dungeon-crawl style adventure. A number of plot hooks are provided to take the PCs to Jhedophar's Tower, although once there the adventure quickly turns into an intensive combat-fest. The Lich Jhedophar, wielder of the Mandrake Staff, is a great evil, and for whatever purpose, the PCs are sent to destroy him, or at the very least remove the Mandrake Staff from him. During the course of the adventure the PCs will face both powerful foes and allies in the tower, and the choice of how the adventure ends is largely a case of the lesser of two evils, although stronger parties will just face the foes they find rather than parley with them. Naturally, from this perspective, parties that are good in alignment or have paladins will just have to fight their way through the adventure.

The adventure is fast paced and combat intensive, and most parties will barely have a moment's respite as they wade their way through the various levels of the tower. Encounters offer a decent mix of combat, roleplaying and puzzle solving, and a number of them have interesting flavor. The various levels of the tower, for example, are each themed according to the various schools of magic. That said, while the labyrinth portions are filled with traps and interesting monsters, the upper levels are largely roamed by a single type of creature which can lead to rather monotonous combat and adventure.

At times this adventure brought back that childhood feeling of 'You enter a room. There are 10 big monsters. They attack'. In that sense the adventure was disappointing, and apart from some encounters that offer interesting alternatives, many are just straightforward battles. Given that the majority of creatures in the tower are undead, one should probably not expect too many explanations for why creatures are there, or what they do to bide the time, or how they interact with each other.

Tower of Jhedophar is a decent site-based adventure that pits the PCs against challenging opponents and deadly combats. The adventure is mainly combat, although it does offer some roleplaying opportunity. On the whole, though, barring perhaps the few roleplaying moments and some interesting rooms, this is a rather monotonous adventure with little to offer. Even the options for expanding the adventure beyond the tower are fairly limited. Much more could also have been done to motivate the party to go to this tower, and to create a plot that is something different to 'enter tower, kill creatures'. Presentation is good, but generally while a fun and solid adventure, the adventure disappoints in other areas.



Rating:
[3 of 5 Stars!]
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