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Warhammer Fantasy Roleplay: The Gathering Storm
Editorial: Cubicle 7 Entertainment Ltd.
por Robert H. [Comprador verificado]
Fecha en que fue añadido: 06/07/10 20:13:33

This is an updated review.

Gathering Storm is the first campaign set of adventures for the 3rd edition of Warhammer. I have not run it yet but it looks fun, three linked adventures with an overarching mission with its own finale.

However, the PDF is not really stand alone as it does not include the location and item cards, including NPC action cards that contain information not found in the printed rules, and other physical paraphernalia that comes in the conventional boxed set.

So the PDF is really only useful as an addition if you have the boxed set and like having electronic access to material as well as print, which for my part I do very much (it helps making notes, "making it your own")

As with the rules pdfs, the pdf is not the fastest handling document either so as a pure electronic add on, not the best quality in that sense. Interior links are better than the rules pdf. Best if worked on/converted to a faster handling format.

My rating mostly on these points of the pdf formatting and fact it is "partial" product.

  • note, my original review noted that the pdf's lacking of game components should be flagged - and that was then done within a couple of hours of my comment - so kudos on that point.
  • I see on the same change that the price was lowered from $20 to $10, making it more appropriately priced as "an adventure add on for GM" not a complete product. For that reason I upgrade from what was a 3 to a 4, as the actual adventure is fun with moral choices and requires players avoid just "wading into combat".


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Warhammer Fantasy Roleplay: The Gathering Storm
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Skill Focus: Talking
Editorial: Second World Simulations
por Robert H. [Comprador verificado]
Fecha en que fue añadido: 07/29/06 00:00:00

Some very nice ideas for social skills.

Likely more useful as a "menu" to choose from and not all will likely be suitable for a given game. As one of my players said, has the possibility of slowing play if over-used, but that said does the nice job of integrating "at table role play" with "social skill ranks mattering".

1 page of cover/contents and 1 page of OGL, 19 of text.<br><br> <b>LIKED</b>: Wide range of options presented to work with, you could not like some while getting value from others.<br><br><b>DISLIKED</b>: Very little<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



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Skill Focus: Talking
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Challenges and Rewards
Editorial: Bards and Sages
por Robert H. [Comprador verificado]
Fecha en que fue añadido: 07/29/06 00:00:00

The CR for Skill use rules are poorly designed.

Without giving away the intellectual property content, the fact the CR is built specifically on character level/skill level based factors violates the d20 design principle that CR's are absolute (a given creature's CR is constant whether facing a 1st level character or 20th level).

This translates into the flaw that a target skill check that is 1 point over character's roll is the same CR regardless of whether it is 1 point over a 1st level or 10th level character's expected roll. Thus the 1st level character gets experience but because characters do not get experience for defeating obstances of CR 8+ below their own, the 10th level character gains no experience.

The sample in the text where a 10th level character "will earn XP for CR 1" encounter (zero) demonstrates this flaw.

You can find better "translate skill check DC into CR" rules in d20 modern rules (page 206 of Hardcover).

<br><br><b>LIKED</b>: Addresses area of non-combat rewards, which needs addressing.<br><br><b>DISLIKED</b>: Botches the crunch test in its value (fluff ideas nice, but crunch rules aspect poor). For a low page count product, tolerance on such is also low.<br><br><b>QUALITY</b>: Poor<br><br><b>VALUE</b>: Disappointed<br><BR>[THIS REVIEW WAS EDITED]<BR>



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