Still the best "weapon specialist" book... now available for 3.5. If you ever felt that the weapon specialist prestige classes or feats out their were a little bland, this book is just the ticket. If you dislike prestige classes, most of the class abilites are also available as feats.
Better yet, the book meshes well with Unearthed Arcana action point rules. If you want to try out some maneuvers spontaneously, using the emulate feat rules, you can try all types of interesting maneuvers in combat.
As always, the enterprising GM or player can also add their own maneuvers with a little math.
The choices aren't limited to typical weapons. You can master magic items like immovable rods, or special abiliteis like telekinesis. Or you can flesh out a feirce beast with the alpha beast prestige class.<br><br><b>LIKED</b>: Adds great variety to fighters and fighter types.<br><br><b>DISLIKED</b>: Er... that Steve still hasn't put out the Second World Sourcebook in this format...<br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>