This is rather a neat idea: five specific ships each with its own purpose and backstory. They're suitable for passing encounters, part of the backdrop that forms your universe - if your plot causes for much action aboard any of them some further development work may be needed - in particular, no deckplans are provided.
The information comes in two parts. There's a PDF document with a one- or two-page summary of each vessel along with rather crude illustrations. It's at about 'library data' levels of information, the sort of thing that characters ought to be able to access if they think of it when they encounter the ship in question. The second part is a spreadsheet (you'll need Microsoft Excel to read it) with full game details for each ship. You could use this as a basis for conversion if you want to use this ships in another game system, should you have a need for actual numbers (if you just have them happen by, that may not be needed).
The ships are the Petronius, a 'resource-extraction ship' - basically an ore processing plant with drives attached, the Kirin System Police HQ and one of the cruisers based there, the Hare's Rest (a smuggler ship), the Enchanting Esmerelda (a touring theatrical ship - perhaps bringing a whole new meaning to the term 'space opera'!) and the Winston Powell University. This last is a travelling educational establishment in which students and teachers get to go see what they are studying rather than just read about it. Wonderful idea, although I wouldn't care to speculate how high tuition fees are!
These are really inventive and whatever space-faring game you play you may well find a use for at least one of these.