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Chronicle of Sorcery
Editeur: Green Ronin Publishing
par Robert F. [Acheteur vérifié]
Date Ajoutée: 07/11/2019 22:22:06

I really wanted to like this book, I really did, but sadly this book has no kind of functional magic beyond the three common arts with one of them (warding) being almost completely useless given how it would barely affect either of the other common arts. If the rumored expansions to blood magic, wortcunning, and spirit whispering came out then I wouldn't mind but it's been a long time since anyone has heard anything about those future expansions. Until more information on the example lores, and how to make balanced spells are released, I can't recommend this.



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Chronicle of Sorcery
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Colonial Gothic: Rulebook Second Edition
Editeur: Rogue Games, Inc
par Robert F. [Acheteur vérifié]
Date Ajoutée: 09/18/2016 20:44:50

I actually really like this setting and system, it's very unique in its execution of character building and advancement. There are a few major typo's here and there such as the 45 a tribute points and the constant reference to willpower strength and dexterity as atributes(which is why I rated it 4 instead of 5) but otherwise I am very pleased with this game so far. I do hope rules for mechanical invention could be added at some point, so that players could design such things as the Turtle submarine and such, but one can only hope.



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Colonial Gothic: Rulebook Second Edition
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