My players have been wandering around the wilderness for ages and complaining about a decent place where they can unload some of the coins and treasure they have been lugging around. I've been dragging my feet about giving them a place to do this as I want to make the location special for them, you know, filled with memorable characters and scenes, and some adventure hooks with perhaps a tad of danger. Unfortunately I do not have a lot of time to design a decent city so when the "Town of Kalas" popped up on my social network I immediately snagged a copy.
First, the town is a little more light hearted than most of the Castles and Crusades supplements are, it is more magical and the otherworldliness is thrown in your face from the get go. This is not a low magic, gritty medieval city; it is a robust town that embraces the things that are in the world and uses them in ways that make sense. Be warned, there are some grammar/spelling issues with this supplement, nothing that set me off and in fact one had me laughing a bit in regards to a master work quarterstaff, something I am certain will be corrected promptly.
Now to the meat of it; the city is dissected into various locations that we have all come to expect with Inns, merchants, ships, nobles, and other nefarious NPCs around every corner and under every street. I like this, it gives the place a great feel and the brief descriptions of each of the major players is not overly done and not too sparse, it is just right. The writer has a sense of humor and isn't afraid to let it show through in the area descriptions, if you like your supplements to read like banks statements you may want to steer clear of Kalas.
In addition to the usual descriptions of areas and NPCs, there is some attention given to what the locals do for fun. The Axe Beak races are brilliant, people love or hate sports and this one little detail around which most of the populace has an opinion is well done. Most of the areas where social interaction occur also have a variety of random tables to generate on the fly encounters that bring the setting to life. I'm particularly fond of the unique menus and drinks (and their possible affects) of each of the inns and the "Celebrating to Excess" table, where you can roll to find out where/what condition the character is in the next morning. ("These are not my pants!", classic!)
There is some mature type content here too, (brothels, prostitution, drinking, drugs), but it is easily left out if you're playing with younger players and the supplement as a whole deserves the highest rating. It seems geared towards 1st to 7th level player characters, but could easily be scaled up if your PCs like to make trouble.