12 Alternatives for the Rogue's Trapfinding Class Feature....wow that is a mouthful. OK, the basics when it comes to the Bullet Point series are this, an idea, focused, and presented via small handful of mechanics. Be they feats, spells, traits or in this case class ability variants. Usually 3-4 pages total, with the material actually taking up 1 page most of the time. Beauty of the one page layout concept is that a 3 ring binder filled with print outs is easy to organize and keep track of in case you are one of those who likes a physical record of their game material.
Now, layout follows the standard Bullet Point landscape, with a 3 column format, and excellent editing and grammar. Artwork is all B&W, with the best piece being the cover image. One of the easiest things for a player to do to differentiate their character from the pack is the swapping of class features, so products like this become a trove of importance and wealth, in that they offer more variety, and variety is always a good thing in my mind.
Of the 12 presented here, there are a few that really stood out for me. Harass being the first. A perfect feature to use in combination with a playgroup during those all out attacks on the BBEG that really helps to utilize the rogue as a crucial part of the martial battle itself. Harass allows you to trade off sneak attack HD for negatives to your foe, to be applied to a variety of things. Pair this with good timing in combat, and you could cripple the opponents ability to do nearly as much damage to one's allies.
Black Marketeer gives a nod to those rogues with a mind towards business and value by adjusting the concept of price and worth accordingly for those who know what they are doing. Chink in the Armor is another one of those every given Sunday concepts. By that I mean this, anyone, can beat anyone, given the right circumstances. This class feature would allow for a rogue who has succeeded at a sneak attack, only to watch their damage be nullified (by, say fortified armor) still apply some of that damage. Remember folks, no matter how all-powerful one may think they are, every dog has their day.
Turn the Knife is for those players with a malicious streak, lol, granting extra damage per HD on a successful sneak attack. And Poison Use operates just as the Drow ability, just another route to get your hands on it.
I like options, I always have. Yes, it makes character creation longer. Yes, it makes a GM have to learn even more to run their game...and yes, I think both of these things are a good thing. Options are how we manage to never contain our imaginations within boundaries. And products like this help to keep adding solid, quality concepts to the pile. An easy 5 star rating to yet another stellar addition to the Bullet Point series, and well worth the price of admission.