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10 Luckbringer Magic Items $0.99 $0.82
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10 Luckbringer Magic Items
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10 Luckbringer Magic Items
Publisher: Rite Publishing
by Aaron H. [Verified Purchaser]
Date Added: 12/10/2012 20:15:54

The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=29493.

10 Luckbringer Magic Items showcases ten items that can be used for Rite Publishing’s original Luckbringer class. Each one of these items can also be used with non-Luckbringer classes. This is currently available for purchase at DriveThruRPG for the price of $.99 cents.

RATINGS

Publication Quality: 10 out of 10

Presentation of Layout: 10 Luckbringer Magic Items is a great product with a nice layout and the information is well presented. It would look rather lovely printed out and is short, sweet and simple.

Ease of Mobility: It’s easy to load and simple to page through. There are no bookmarks due to the small size of this product. It transfers easily and causes no major hangups.

Mechanics: 9 out of 10 Mechanically, there are no major errors. But there are a few items in there that are quite overpowered and rather cheap to purchase. Now granted, most campaigns make it really hard to find magical items in their games because it is supposed to be a treat. But the items are built more specifically for the original class, which if you choose to play, would be rather helpful. Outside of the class, it’s okay.

Value Add: 7 out of 10 These are good quality items usable for a Luckbringer character. But outside of the class, it’s not something that could enhance game play, especially since there are so many other items in the Core Rulebook and Ultimate Equipment that can aid the Luckbringer class and are quite affordable on the in-game coin purse.

Overall: 9 out of 10 This is a great product; it’s nice and light. It’s great if you play in a campaign as a Luckbringer, but primarily for outside Pathfinder games it can get really overpowered rather quickly. So if you are the GM, use them as special items found after a special big battle as part of a treasure hoard! For .99 cents, it’s worth getting!



Rating:
[5 of 5 Stars!]
10 Luckbringer Magic Items
Publisher: Rite Publishing
by Joshua G. [Verified Purchaser]
Date Added: 09/03/2012 01:47:51

10 Luckbringer Magic Items opens the entertainment right off the bat, with a great bit of humor for the comic book fans out there on the credits page, 'nuff said!

Artwork is the blade featured on the cover, re-used once inside, and the covers for the other two Rite releases regarding the luckbringer class. Of the 7 pages here, three are dedicated to the ten new items, with the rest being tied up in the usual ways. Format follows the standard dual column, with a portrait oriented page layout. No bookmarks, but honestly, when you are only dealing with three pages of material, bookmarks are not necessary, so no harm no foul.

Auspicious Assault lets you roll an additional attack die, with the benefit of additional succeses past the initial adding a set die to the damage for the attack. The weapon itself is described as always being plated in precious metal, and bearing symbols of good fortune. Taking out that one line of description, and the construction requirements, and this weapon instantly turns into a feat or ability...cool concept, but doesn't feel like an item so much as an ability shoehorned into the collection. At most a weapon ability, not a weapon. The Baldric of the Prepared mind is a belt worn sash style over the shoulder, and is typically worn as a means of carrying a weapon. The cool thing here is it allows you to utilize a small assortment of weapon-centric feats, but unfortunately due to a copy/paste snafu the limitations per day of usage are mixed up with another items, and we do not have a clear ruling on how many times a day the baldric works. Boots of Adventitious Timing make sure you are always standing in the right place, at the right time. Additionally, they give you a move action along with your standard action during the surprise round. Cape of Risk is the classic shiny distracting cape...sorry, this one did nothing for me. The Gloves of Fortunate Deeds are pretty fortunate indeed, giving you an automatic 20 on a small list of skills a set amount of times/day depending upon the power level of the gloves, as well as allowing you to take 10 on the same list of skills, even when distracted.

Luck's Aegis is an interesting suit of armor that shields its wearer with a 50% miss ratio, and that includes spells. Now before people start screaming about balance, relax, it comes with a negative to hit and a limit of per/day usage. Still, very cool armor. There's a very good chance I simply did not understand Ring of Fate's Unraveling, as reading over its descriptor and abilities, I'm left scratching my head. As I understand it the ring holds 7 gems, each of a different type, and this is a profoundly disturbing effect causing targets to save vs. a potential negative luck penalty on dice rolls....so a ring having 7 stones will screw people up? I've got to be missing something here, or the wording is not making the author' idea clear enough..not sure which.

The Ring of Peril brings us the first true grammatical hiccup, a word used in present tense when it should have been past...not a huge issue, just pointing it out. Symbol of Good Luck grants a bonus to any one D20 roll, with a full bonus if used before the roll, half if applied after, and you can grant the bonus to a party member, as long as your character is there with said party member and could feasibly help them. Which brings us to the Third Eye of Karma, the ultimate “one last blow before I go” item. A pendant on chain that activates upon a set list of parameters. Upon activation, you get one last attack upon your attacker before their damage/attack is finalized within mechanics, as long as you actually can attack them.

Other than the few minor glitches I mentioned, editing was good. While not every item jumped to the top of the cool new kid status, there were a few shining examples (I'm looking at you Luck's Aegis), most of them are still cool enough to make a Luckbringer player a happier gamer. Am going with a 4 star rating for this offering from Rite.



Rating:
[4 of 5 Stars!]
10 Luckbringer Magic Items
Publisher: Rite Publishing
by Thilo G. [Verified Purchaser]
Date Added: 08/27/2012 04:55:12

This pdf is 7 pages long, 1 page front cover, 1 page editorial, 1 1/2 pages of advertisement and 1 page SRD, leaving 3 1/2 pages of content, so let's check this out!

I'm really glad we get more support for the luckbringer in this series, as it is one of my favorite classes and this pdf provides us with neat tools for fortune's favored class.

First would be the auspicious assault weapon quality, which is interesting and lets the wielder of a thus enchanted weapon 1/day roll an attack roll twice: If he hits once, the attack is a regular hit. If the wielder hits with both attacks, the base-dice amount is doubled, making e.g. a longsword deal 2d8 base damage instead of the regular 1d8. Luckbringers can expend a moment of chance to use this ability an additional time - essentially, all of the items can be used more often in the hands of a luckbringer, but remain potent and valid choices in regular PC-hands.

The Baldric of the prepared Mind as a scabbard can provide you with access to quick draw, dirty trick or equipment trick. There are three variants of the baldric and in fact all but 2 and the quality come in 3 versions as lesser, standard and greater. Boots of Adventitious Timing let you act in a surprise round and add a movement action to the standard action you'd usually get. You still are flat-footed until it's your turn. Again, Luckbringers may use moments of chance to use this class of item (stats for 3 types are provided) more often. The Cape of Risks is one of the items I'd consider pure, elegant genius: Opponents have to succeed at a will-save to attack you with an AoO - simple concept, cool results with more agile stunts and the like becoming possible. Gloves of fortunate deeds let you take 10 when performing acrobatics, swimming or climbing and a limited amount of time, take 20 on such a check - neat!

Luck's Aegis is a powerful armor that grants you a miss chance that is not negated by blind fighting etc. - as a nice twist, you also incur a 20% chance of failing with spells, attacks etc. while thusly protected - not only awesome for luckbringers, also an extremely fitting choice for TPK Games' Malefactor-class! Ring's of fate's unraveling are also an interesting concept: At first, the ring only seems to bestow curses. However, if the target uses a pool-dependant ability (like ki, moments of chance, grit, motes of time etc.), they suffer damage. Cool since the advent of pool-based classes has seen the mechanics being largely barren beyond the intended purposes. The Rings of Peril grants the luckbringer with the hazard ability an additional moment of chance to spend exclusively on the power. In the hands of non-luckbringers, the item provides access to this ability.

Symbols of good Luck grants you a 8 luck bonus when activated before a d20-roll, 4 when used after the roll was made. Again, nice idea. Third Eyes of Karma are an interesting kind of retributive item: When suffering 50+ damage, being threatened by unconsciousness or being subjected to an instant-death effect, you may make a full attack against the opponent or cast a single spell before the results of the attack are resolved as normal. Karma can truly be a female dog.

Conclusion: Editing and formatting in the revised version are very good, I didn't notice any significant glitches that would have impeded my understanding of the pdf. Layout adheres to RiP's 2-column standard and the pdf has no bookmarks, but need none at its BP-length. The items herein are nice indeed and it is cool to see some tools for the excellent luckbringer-class. Generally, I enjoy the new items and their innovative mechanics, though the third eye might be considered rather powerful in certain environments. All in all, though, designs like e.g. Luck's Aegis counteract my minor personal nitpicking regarding general power. Add to that the very low price and I'll settle for a final verdict of 4.5 stars, rounded down to 4 - a nice selection of luck-themed items, especially for the low price.

Endzeitgeist out.



Rating:
[4 of 5 Stars!]
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