For those downloading this, keep in mind that it's a beta. This is a large, meaty document, but it lacks any final polishing. For example, there are no illustrations, page art, or pretty formatting. It's just text, although arranged nicely.
This is also just a player's guide. With this and the Savage Worlds rules, you have all you need to create characters for the setting, but there are no monsters and only limited information on places and cultures.
However, when it comes to presenting a well-crafted setting for Savage Worlds, this clearly goes very much in the right direction. The setting is definitely very directly (and fondly) inspired by the Dungeons and Dragons game, with its elves, dwarves, clerics, wizards, paladins, and such other standard tropes. All of these things are present in the setting, and each is given its own twist to make it fit into a larger, more cohesive whole. There are also elements added to satisfy some other common desires in a setting, such as a feline-humanoid race, and a reptilian-humanoid race, both of which have been popular with players.
It has all these elements, and yet doesn't have any of the feel of a generic fantasy setting. There is a definite world with a unique and interesting history and range of cultures, with options to satisfy nearly any fantasy fan.
Is it for everyone? Probably not. It tends toward the epic, heroic, high fantasy. If you like your game gritty, with ambiguous gray morality, or if you like low-magic settings, you will find better settings. But if you're looking for a nice, well-executed take on the classic fantasy gaming realm, this is it.