All right, you know the deal, this pdf is 3 pages long, 1 page front cover, 1 page editorial/SRD, leaving 1 page of content, so let's check out the new feats for SGG's acclaimed War Master-class!
The feats are:
-Advance in Ranks: Order allies adjacent to each other to take up to 3 5-foot steps - AWESOME!
-Formation Fighting: Designate allies: If you "aid another" one of the formation, all of them gain the benefits - again, awesome!
-Mixed Order: Grants allies weapon qualities like "brace" etc. - And the superbly-designed, innovative options continue - feat/item quality synergy.
-Overwatch: As a standard action go into overwatch mode and prevent allies from provoking AoOs.
-Set to Receive: Use swift actions to make allies deal double damage against advancing foes with their brace-weapons - brilliant and eliminates the need to individually brace!
-Tactical Commands: Contains 4 different tactical commands - take total defense as a standard action and still make AoOs, put away handheld objects and replace them with others, make a charge as a standard action or allow allies to retreat from battle without provoking AoOs. O_O Gorgeous. That's all I'm saying!
-War Signals: Allies only have to either see OR hear you to benefit from your feats and abilities.
Editing and formatting are top-notch, I didn't notice any glitches. Layout adheres to a b/w 3-column standard and the pdf has no bookmarks, but needs none at this length. Wow. The quality of SGG's feats is awesome, I'm used to that. But oh boy, even among the excellent feat-BPs, this stands out, delivering all killer, no filler, beyond awesomeness, stellar feats that EVERY War Master should have access to. Each and every feat delivers some kind of stellar new option to the roster and can enrich and change the flow of battle in innovative, cool ways - 5 stars, endzeitgeist seal of approval - buy this!