OK, if you aren't aware of the Bullet Point series by now, you seriously need to grab a large handful, and immerse in the ammunition goodness that is this series. Another addition for the Summer of Bullets, targeting the sin of Gluttony this time, with 7 new feats. Following the standard landscape orientation with the familiar 3 column approach, and SGG's usual top notch editing work. We get four pages this time, with two going to the new feats, and three pieces of art (one color, two B&W with the last piece reminding me so much of the pink blobby dude from the TMNT cartoon of the 80's). Now, there seems to be an embrace of the sins going on right now with a few different designers and publishers, so this just might be the first in a wave of sin inspired bullet points, only time will tell on that front. In the meantime, lets go over these, shall we?
Cool thing about these feats is they were designed for those characters who, well, eat. Gluttony can be interpreted in many ways, and I applaud the fact that these feats go straight for the jugular, and don't dance around it...nope, these feats are designed for gastronauts....and that is just plain cool. It doesn't get much more unique than that, in a game that prides itself on the uber perfection of the physical form for the hero characters, the idea of feats that are centered around one gorging on food really stands out as breaking the norm in my mind.
Opening with Big Mouth, a granted bite attack due to the strengthened jaw muscles of a world class eater, and continuing into Feast Healer, gorge for a few minutes, heal as if a day had gone by. Rumor has it this is actually the feat that started this collection, and it came about as a typo...ah, gotta love those typos that inspire, lol.
Gluttonous is our lynchpin feat, as it is a prerequisite for the remaining six feats (actually forming a few small chains). Stuffing yourself brings on no negative results, but rather allows you pick through a small selection of perks, as your feeling pretty good about yourself, and deserve a morale bonus...lol, having been at that point after a few big meals, I totally understood the concept of a morale bonus from power chowing...there is something to be said about the positive feeling that comes from a seriously full belly when there's no downsides. However, every day without eating is treated as two when it comes to the starvation rules, so be careful that there is enough to eat before adding this to a character sheet...hate to see the halfling get munched in the middle of the night....although I do have a recipe for halfling hotpie....
Gnaw allows you to work your way through material normally to tough for a bite, you just have to invest some time. Stomach Reserve gives you a six hour window within which to “activate” imbibed potions. I could go into details here on how and why, but seriously, this just might gross out a few folks...take my word, useful but odd, lol. Slurp It Down allows you to double up on potions when taking them, and still only use a standard action.
Suck It Up ends our new feats, and it is one heck of an ending feat. By willfully failing a save throw, you can use a readied action to absorb the energy of a spell/spell-like ability, or supernatural ability. You force your attacker to make a save, or lose additional spell slots or prepared spells, as well as having effects upon usage limits for abilities.
The PDF closes with a quick look at the feat type of sinful, and what these feats mean to the differing alignments as far as restrictions a GM should keep in mind.
Final thoughts...I can only hope this is the first in a series of sin inspired Bullet Points, and I highly recommend that one sits down with not only this product, but a choice collection of sin inspired products to release here recently. Another loaded chamber for me, and well worth the price of admission folks, a solid 5 star rating.