The latest addition to the Summer of Bullets takes on that old iconic, the Antimagic Field. Going with four pages for this one, with color pieces of art (and pretty decent art at that), this Bullet Point follows all of the standard formats we've come to associate with this series (cover/intro page, 3 column format for new material, OGL).
Right of the bat, anything that turns the antimagic field into more than the one trick pony that it is makes me smile, but of course Owen does not stop there, making it very clear throughout this Bullet Point that these feats will work with many other spells that center on a caster, and have durations greater than instantaneous, or that work against magic effects. And yes, with every feat he gives a list of several of these additional spells beyond the antimagic field.
So, 6 new tricks for an old spell, what do we get out of this, well...how about the ability to cast antimagic field, and walk away, leaving it anchored in space. Nice thing here is if you use Anchored Feat on an information gathering spell (such as detect scrying), the info is still relayed back to you. The ability to set up your field to target one specific school, which could seriously screw with a specialist if you take down his magics, but leave your functioning, no? How about setting a field to automatically turn off, or suspend, when a certain set of conditions are met; i.e. Hero X crosses the field, Mage Z falls asleep, etc. Or, better yet, the capacity to simply suspend the field as a swift action?
Best of the bunch, as my personal pick, is going to have to be Wall Emanation. The capacity to reshape field spells into the classic 10' wall inspires so many evil additions to traps its not even funny.
Continuing with the theme of teaching old dogs new tricks by giving us new feats to help re-imagine iconic spells into new and interesting things to use once again, this addition to the Bullet Point line succeeds in its goal perfectly. Am very much liking the idea of enhancing spells through feats to gain differing effects, rather than changing the spell itself, as this allows the players a greater deal of customization, and personalization. Found only one editing hiccup (the word "one" instead of "on"), and am looking the other way on this one. Yet another loaded chamber guys, 5 out of 5!