First of all, I was a sponsor of the Kickstarter and I also purchased the original version of this book that was for sale a year ago. So, I'm talking about this version as someone who likes the genre, the system, the original books, and someone who forked out some $$$ to get this updated.
That being said.
This is a big improvement and a good value for those who are looking for a little more BoL fun.
With some caveats...
The artwork is better (much much better), there is a better fleshing out of the world of Almuric, there are random tables for encounters and cutom Aluric beasties, and there is a nice mini gazeteer and map of the area north of the Girdle.
The new artwork was funded via a kickstarter campaign, and, except for the horrible cover, I think it's a very nice improvement. The characters are mote dynamic, the detail is more in line with whatyou'd expect from a pulp fantasy setting, and the style is fairly consistant. I especially like the portrayal of the Akki.
The bestiary is a little more fleshed out, and there are simple rules for madness from some of the creatures. And there are rules for playing the Guras, Yagas, Akki, and Dogheads as PCs.
And the rules and setting for exploring the rest of Almuric are expanded on a little. (And the annoying-"Your character dies before the game begins" rules from the original PDF are completely gone...thank gods)
And the editing and writing are, for the most part, Much, much better than the original PDF.
And there is a little mini-campaign and some PCs in the back of the book for jumpstarting a campaign.
The best part is having a nice collection of information gleaned from the Almuric novel on one, easy to acces place.
However, there are a few places I'd like to have seen some better layout and editing.
To begin with, there are a lot of nice tables, but most of the tables are 1d6 instead of 2d6 or d66, meaning that there are only 6 limited options for each table. This could have been fleshed out a lot with a little effort and there is plenty of room in this book to expand it without increasing the page count to one that would make it difficult to print...
It would have also been nice to get some better firearm rules. They seemed a little thin.
As far as new careers, there is only a couple of lists, with nothing to flesh them out. This would have been a great place to include a bunch of victorian careers and some nice rules for includeing them, but instead, it reads like a set of notes from an outline. (And he had planety of leftover space to fill this in). And some new Boons and Flaws for the new races would have been a nice addition as well. Expecially since the new races seem to default to +1 AGL. -1 APP instead of using the BoL format of favored Boons and Flaws to get the same efects.
This is still the major failing of the Almuric project, while much of it is laid out well, and the references from the Almuric book are nice, some of it still feels like the writer just included a sentence or paragraph on some topics just to "include them" instead of actually fleshing it out a bit more.
I also thought that the madness rules could have been better fleshed out. And some of the monsters seem to be missing stats. (They have the 4 basic stats, but no Melee or Defence...)
And the pre generated characters take up a lot of space in the book. One character has an entire page devoted to his lackluster backstory. Again, this may be useful, but there are other things the game could have used more.
One last note, and its a thing that has no bearing on the actual game, but it needs to be said to satisfy the salesman in me: the cover of the book is horrible. If this were ever on a gamestore shelf or use to promote the book in any way, it would be an enormous FAIL. Its a dark cover, with Dark writing and a dark illustration. None of it either jumps out at the viewer or brings them in to look at it.
(With the hardcover, I opened the box the book came in and I was sitting in my car with the overhead light on and it took me a few seconds to be able to read what I'd just been sent becasue the cover is so hard to read. This is less of a problem with the PDF, but it sucks up an enormous amount of ink without giving a decent picture in return.)
When you print this, I recommend skipping the cover entirely...
And the cover artwork is not only dark, but also non-dynamic. The artist for the actual interior illustrations did a better job than Ryan Landvatter, who painted the cover.
Yes, I'm splitting hairs with that, and it doesn't mean the book is not worth reading, but this is not something that would catch your eye on a shelf. (And as one of the backer for the artwork on Kickstarter, I feel that if he paid much for that cover, it was NOT money well spent.)
In the end though, it's a deent value for the price and it includes some new stuff to expand on the BoL universe and rules and it has some nice reference for Howard's Almuric world.