Ring Side Report- RPG Review of Universal Airship Combat System
Originally posted at www.throatpunchgames.com, a new idea everyday!
Product-Universal Airship Combat System
System- Uber RPG: Steampunk
Producer- Uber Goober Games
Price- ~$ 13 here http://www.drivethrurpg.com/product/101071/Universal-Airship-Combat-System-ber-RPG-Steampunk-sourcebook
TL; DR- Two books in one! 87%
Basics-Time to hit the sky! Universal Airship Combat System is a book covering the rules for airship and mech combat in the Uber RPG system. This book covers combat in the RPG as well as giving simple rules for a tabletop miniature system.
Theme or Fluff- Back to the fluff first reviews for the Uber system. This book is not a theme book, but it gives enough options that you can fit any theme into it. Uber RPG: Steampunk doesn't have a default setting, so this book provides the mechanics to build whatever options you want into your own world. One of the saving graces for theme in this book is how damage is dealt. The system uses a 52 card deck to determine where shots hit and how it damages the ship. That kind of story elements really marries theme with mechanics as you get a short snippet on how the attack happens and some mechanical details to. As with the base Uber RPG: Steampunk, the book doesn't do much give you a world, but provides the tools to build it. The only problem with that is you, the GM and players, have to do much more heavy story lifting. 4/5
Mechanics or Crunch- While this book isn't a theme book; it is an amazing book for its mechanics. Much like Uber RPG: Steampunk, the base system is d6. The system presented here is amazingly simple and quick. Movement happens in ascending dexterity order. Slower ships move, and faster ships can react. Attacking happens simultaneously. You add up all the attack power your ship has, and then subtract the defensive powers your target has, and roll six sided dice. For each five rolled, draw a card from a deck of cards. For each six, draw two. The book has a chart detailing how the card damage and affects the ship as each suit and number focus on specific areas of the ship. Done! It's a slick and quick system that makes combat not drag as some large scare combat systems do. The book even provides mech combat if you want to climb into a steam powered mechanical walker. And rules for mech vs. airship combat! AND rules for a table top miniatures game! Honestly, this book is jam packed with a quick, easy to use, fun to execute combat system. 5/5
Execution- Uber Goober is a small company, and small companies don't have the art resources to make large scale book full to the brim with art. This book has lots of pages with only text. That kind of hurts the overall appeal as you have major textbook problem. However, this book has more tables and lots of art to show what the authors meant for each type of ship and mech. It's better than the original book, but still a bit flawed. 4/5
Summary-This is an easy to use, short book that give you multiple ways to integrate steamtech into your world. This book isn't the most reader friendly, but there is more art than the base book for the system. If you like the quick combat style of Uber RPG: Steampunk, then this build upon that and give more flair to large scale combat. Honestly, if Uber would add the random table of hit locations to the base Uber RPG: Steampunk I would love that system even more. If you you're looking for a good tabletop system to handle steampunk miniature combat or a way to integrate more steam machine combat in your Uber RPG: Steampunk game, this is a great book to add to your collection. 87%