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The One Ring - Tales from Wilderland
 

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The One Ring - Tales from Wilderland
Verlag: Cubicle 7 Entertainment Ltd.
von Paul E. [Verifizierter Käufer]
Hinzugefügt am: 10/23/2015 14:12:51

This is an amazing source, and I'm finding it quite easy to integrate to my Darkening of Mirkwood campaign, and will be adding in the first adventure to Darkening, and carrying on the remainder of Ruins of the North post-Darkening, as time allows. There really is not going to be enough lifetime, with the supplements already out (Tales, Darkening, and Ruins), to run this game in perpetuity, and the source material has been entirely out of this world, so far. Good on you, Cubicle 7, Francesco Nepitello, and Gareth Ryder-Hanrahan.



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The One Ring - Tales from Wilderland
Verlag: Cubicle 7 Entertainment Ltd.
von Megan R. [Häufiger Rezensent]
Hinzugefügt am: 05/24/2013 05:41:20

This product consists of seven quite loosely linked adventures, that can be run singly or linked as a campaign. perhaps to kickstart your adventures and provide a framework around which your own can be hung. The introduction gives a clear overview of what is there, and shows how to fit them in to the fairly leisurely pace of adventuring assumed for The One Ring campaigns (with an option for speeding things up a little if preferred). Whilst adventures, of course, fall into the Adventuring Phase, some suggestions are made for interspersing Fellowship Phases and for what the characters might wish to do during them; of particular use should you be planning to build a campaign around these adventures.

The first four adventures are suitable for relatively inexperienced adventurers whilst the last three are best tackled by more seasoned ones. The adventures provide plenty of scope for exploration of the area, with the first involving Lake-Town and Mirkwood, the next four west of the forest and the last two in Dale and areas to the north of the Lonely Mountain. And of course, there are opportunities to meet Elves!

The adventures encapsulate the 'feel' of Middle-Earth well, with the themes of travel and of meeting the rich panoply of the inhabitants of the land embedded into them. The measured cadence of the game mechanics are also reflected in the very way the adventures are written: it's not just a plotline with the mechanics of this particular ruleset bolted on, they have been made integral to the way in which the adventures are presented.

By their nature, the adventures serve as a good introduction to the setting, giving characters a chance to explore and get to know the region as well as to complete discrete tasks and build relationships with the locals. Each adventure is well-structured, presenting opportunities for the characters to choose their own responses to each situation or event whilst providing support for the Lorekeeper (GM) in coping with the characters' actions. Except for one combat-oriented adventure, fights are quite infrequent but ferocious when they occur.

The high standard of presentation makes the book a delight to read, with apposite illustrations and clear maps in the style introduced in the core rulebooks. Plans for those places that warrant them are clear but fit in with the overall appearance of the book.

Overall it's a delightful introduction to adventuring in Middle Earth and well worth a look.



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The One Ring - Tales from Wilderland
Verlag: Cubicle 7 Entertainment Ltd.
von Chris H. [Häufiger Rezensent]
Hinzugefügt am: 07/30/2012 23:54:41

The seven adventures in this collection could stand individually for enjoyable sessions of The One Ring, but serve more excellently as a series. The storylines will provide plenty of enjoyment for the players and challenges for the characters; the presentation makes the GM’s job easy, and parts of it are almost like a training course in how to GM The One Ring.



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The One Ring - Tales from Wilderland
Verlag: Cubicle 7 Entertainment Ltd.
von Alexander L. [Häufiger Rezensent]
Hinzugefügt am: 04/29/2012 16:12:20

Originally published at: http://diehardgamefan.com/2012/04/27/tabletop-review-the-one-ring-tales-from-wilderland/

Tales from Wilderland is the first supplement for Cubicle 7 Entertainment’s recent RPG release The One Ring: Adventures Over the Edge of the Wild and contains 7 adventures that can be played separately or as a series. As of now the PDF is available, but the hard copy should be available in May or June. You can pre-order it at Cubicle 7′s online store.

The Adventures

I like to leave out the exact details of adventures because I think discovery is part of the fun. In case any players read this, don’t worry too much about spoilers.

“Don’t Leave the Path”

The players are traveling around Long Lake when they are stopped by a frantic boy who tells them that his father needs help in the nearby wood. The ensuing meeting is just the beginning of a journey that will take the group through parts of Mirkwood, encountering various characters and dangers as they go. Should they survive, they’ll end up at the Northwest edge of Mirkwood, near the land of the Beornings.

“Of Leaves & Stewed Hobbit”

Despite the basic premise of this story, that a renowned Hobbit chef goes missing, this adventure is action-packed. Goblins, undead, sticky situations, maybe even some cooking, all may lie in wait for the party that goes through this one. In the continued effort to rescue and return Dinodas, a lot can go wrong!

“Kinstrife & Dark Tidings”

The party makes an ominous find along the banks of the river, and seek the aid of Beorn himself to find out how to proceed. It involves a murder, and the party must seek the guilty. In their quest, they come across some twists and turns that may be deadly, and perhaps justice will be served in one way or another.

“Those Who Tarry No Longer”

The group is asked to escort an elven noble, and it would be unwise to decline. The noble is a mysterious, ancient female elf who manages to attract some unwanted attention that the party may have to deal with in…unusual ways.

“A Darkness in the Marshes”

This one is suggested to be played as a sequel to the “Those Who Tarry No Longer”. The companions are tasked with finding the source of an evil that has escaped its bounds. Their journey brings them to a secluded mountain hall and further to an ominous obstacle housing dreadful enemies.

“The Crossings of Celduin”

This scenario starts with a festival, games, and all kinds of merriment. Then something goes wrong, and the one responsible is not to be seen. It’s not as simple as one man doing a misdeed…there is much more evil to come should the party seek him.

“The Watch on the Heath”

This adventure is recommended immediately after “The Crossings of Celduin”, and there are some characters in common. The party is looking for someone, and continues to scour the land for the one responsible for much evil. In their search, they may find some strange things, and some downright terrifying things.

What Do I Think?

This is another great piece of work from Cubicle 7. I wouldn’t expect anything less, especially since The One Ring is a highly visible product and was just released mere months ago. This book of adventures should make any group happy to have plenty of material to run. The adventures are excellent: nuanced, exciting, having variety, etc. Characters will face all kinds of obstacles, using all the skills they can. There are key social encounters, and even more battle.

While I generally lament the over-prominence of combat in RPGs, I also know that it is fun and somehow necessary. I can put on a costume any day and go role-play out in a field somewhere if I wanted, but I can’t kill orcs and cast spells (of course, in The One Ring you can’t cast spells either). My one complaint about the combat scenes is that the primary foes are pretty much orcs and goblins. This is mostly due to the The Lord of the Rings lore, but I do wish there was more variety. There are definitely some special encounters though with some great enemies and neutral parties, but prepare to see your share of orcs.

Each part inside of the adventures is well-written and often contains paragraphs about the different outcomes that can occur, not leaving it up to the GM to make it up on the spot. The feeling of continuity of story is very strong, with some outcome paragraphs describing the long-term effects of the party succeeding or failing. The GM is given options for how to play an NPC, or whether or not to add a twist, or when to introduce an NPC to the party. The book itself (at least, what I see in the PDF) is gorgeous, sharing the style of the core books. The artwork is great, and scattered throughout, sometimes really adding to the visual aspect of understanding locations or people in the adventure.

There is so much to be excited for here, and as long as you like The One Ring in general there is no reason why you wouldn’t like Tales from Wilderland, it’s just excellent, excellent stuff.



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The One Ring - Tales from Wilderland
Verlag: Cubicle 7 Entertainment Ltd.
von Matthew E. [Verifizierter Käufer]
Hinzugefügt am: 04/24/2012 20:35:41

Tales from Wilderland contains seven very well written adventures, each containing different plot elements (escorting, hunting, and rescue stories just to name a few...) Here are the things that make this collection of adventures top notch:

1) Content. There is a huge amount of content here, and the content is of a higher quality than typically found. One hundred sixty pages of well written content by Gareth Hanrahan-- hats off to him for the excellent writing here. He is very creative and reading these adventures has prompted me to check out other works he has written.

2) Design. The book itself is layed out as a "loose" story arc, so a Loremaster can use the material as he/she sees fit. The artistic considerations in the book are quite frankly stunning! Howe, Hodgson, and Jedruszek hit the stratosphere and bring the whole book together with a wonderful atmosphere that perfectly matches the intent of the design.

3) The book stands alone as a wonderful read for any who enjoy Tolkien's works. Gareth has really written with the spirit of Tolkien in mind, and that simply serves to push the book into the ranks of the truly sublime.

Buy this.



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The One Ring - Tales from Wilderland
Verlag: Cubicle 7 Entertainment Ltd.
von Matthew B. [Verifizierter Käufer]
Hinzugefügt am: 04/20/2012 13:01:52

Very pleased with this book. About to commence a TOR campaign with my club and will use some of these adventures after we've played through the adventure in the core book and 'words of the wise'. There are seven adventures in total, with the last 4 being linked by a common antagonist and are of greater difficulty. There is fantastic artwork throughout and the chance for your players to visit iconic locations in Middle Earth and interact with Beorn and Radagast. Looking forward to other releases for TOR in 2012 - highly recommended.



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The One Ring - Tales from Wilderland
Verlag: Cubicle 7 Entertainment Ltd.
von Bryan B. [Verifizierter Käufer]
Hinzugefügt am: 04/13/2012 12:33:32

This outstanding collection of adventures for The One Ring RPG expands in places on how to use the very simple (yet powerful) rules to create exciting scenes and encounters. The adventures can be played in series as an entire campaign or as individual modules.

This is by far the best adventure collection I've ever purchased. Not only because the adventures are extremely well thought out and well written, but also because of the creative use of the rules system that can help to inspire Loremasters (GMs) in creating future exciting scenes.

Be warned, this book is NOT for players!



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