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The Devil in the Crypt
by Eric F. [Verified Purchaser] Date Added: 11/15/2016 00:40:07

"Haunted by evil both other worldly and mundane, the tomb of the sorcerer-king Akhenseti lies waiting. Within its halls are secrets to be uncovered, enemies to be defeated, and weirdness to be encountered" So begins the introduction to the The Devil in the Crypt From Svartkonst that is the team of Terje Nordin, & Mattias Närvä. Well recently I was looking for a pulpy sword and sorcery style adventure and that's exactly what we have here. Its a pseudo Egyptian romp of an adventure suitable for PC's of 1st through 3rd level. Its definitely got its OSR adventure genetic heritage right for a party of 4-8 characters. It clocks in at about eighteen pages and does exactly what it sets out to do. That is provide an evening's entertainment whist grinding your PC's into paste. But this is an adventure that does it with style. Its a strange best of a dungeon crawl with a streak of Lamentations of the Flame Princess and a whole lot of OSR system work throughout this dungeon crawl. But there's also an element of the pulpy gonzo about the whole affair. I like the material here, this isn't the usual OSR fare that we've come to expect. This is a nasty little dungeon with lots of interesting bits and pieces that seems to have been worked up for a convention set one shot. This is definitely a dungeon that can be dragged and dropped into an existing campaign with little issue. That's one of its strong points among a good structure and some well thought out encounters. I have lots of experience with Terje Nordin's adventures before and this one is no exception because it has a similar pattern of weirdness about it. The Devil in The Crypt follows in the foot steps of The Temple of the Ape God in fact they might be found in the same world. The lost world adventure location vibe is strong in the The Devil in the Crypt. This adventure takes full advantage of walking the line between Lamentations of the Flame Princess while skirting the line of more traditional D&D material. But it does it well by playing with its plot elements without seeming tiresome or overdone. I can see taking this adventure and dropping it whole cloth into Swords and Wizardry or a more complete swords and sorcery game such as the Astonishing Swordsmen and Sorcerers of Hyperborea rpg system. This adventure could also be used with more traditional OSR systems such as Labyrinth Lord, Adventurer,Conqueror, King or even OD&D with little issue.
The pulp elements are strong, the 'Weird Tales' vibe here runs throughout the adventure, and campaign edge of the adventure seems to hover around the plot line waiting for the right dungeon master to make this one a part of the world of Temple of the Ape. I really love the cartography and the maps of this adventure along with the black & white art work that runs here and there. The layout is clear and crisp with the pages easy to read on my old eyes. At three dollars The Devil In The Crypt is well worth your time but wait there's more to this adventure. Hovering just in the background is some old school style gonzo material that could be used to connect Devil In The Crypt to a Carcosa or other LoFP style adventure. This makes the replay value of this adventure much more appealing to me as a consumer & dungeon master. Don't forget to keep the dice rolling & have plenty of replacement PC's ready! Easily able to replace your maimed or killed victims who venture into the Devil in the Crypt adventure. There are some really nasty twists in this adventure that can ruin a party's day. All of this lends The Devil In The Crypt an almost Saturday Matinee pulp quality that bleeds off of the adventure infecting the whole affair with a Weird Tales tone. This makes this adventure even that much better for DM's looking for something slightly off beat with the makes of a well done sword and sorcery adventure for their players to cut their teeth on.

Eric Fabiaschi Sword and Stitchery blog Want to see reviews and original content supporting this and other fine OSR products? Subscribe to http://swordsandstitchery.blogspot.com today!



Rating:
[5 of 5 Stars!]
The Devil in the Crypt
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Temple of the Ape God
by Eric F. [Verified Purchaser] Date Added: 08/17/2016 08:02:51

Temple of the Ape God is an adventure that I got sent last night & between work I'm finally getting around to getting my thoughts down on this location based adventure. Its an interesting little sword & sorcery style romp because Temple of the Ape God is a location based adventure suitable for 4 to 6 characters of levels 2 to 4. It is designed to be system agnostic and compatible with traditional roleplaying games & its interesting twist on the usual OSR style adventures. First of all let's talk about the cover, how can you go wrong with a four armed gorilla god attacking adventurers in the best Orientalist pulpy tradition. Temple of the Ape God feeds of the legends and mythology of old school sword & sorcery pulpy adventure. The module has the feel of Rupert Kipling & Edgar Rice Burroughs got together for a night of drunken brain storming on the mythology of a faux Indonesian setting. "In the depth of jungle, a terrible and ancient foe has awakened. There are rumors of gold to be won there, but it will take more than luck and a sharp sword to survive after daring the savage forces of the wilderness. The lost temple of the Ape God awaits!" "In ancient times a battle was fought between ape warriors and devil serpents. The general of the ape warriors defeated the serpent lord but perished from the poison of his enemy. In order to honor the general, he was exalted to divine status, and a temple was raised on the spot where he fell. An order of priests was instituted and tasked with passing on the legend of the heroics of the Ape God. They preserved the skull of the serpent lord and bound one of the devil serpents beneath the temple so that the ancient enemy would never be forgotten."Temple of the Ape God has one part jungle romp & one part lost world ruin adventure location based job. Everything in this adventure pits all of the best parts with some vicious sword & sorcery lost world overtones. There are several conceits about the Temple of the Ape God that should be taken into account, this is an adventure that has ascending & descending armor class, the module is based on the silver standard rather then the traditional D&D gold, & everything in the Temple of The Ape God is set up for a pure jungle romp of deadliness as well as old school fun. There is a D20 rumor table with the appropriate old school Raiders of the Lost Ark style rumors such as;"Two months ago a group of adventurers disappeared into the jungle. Nobody has seen them since. (T)" which leads into the weird random jungle encounters;"A decayed corpse dressed in a red robe. A satchel is poking out from beneath the corpse. A giant centipede, which has nested in the abdomen of the corpse, attacks if the body is touched. 1 giant centipede: MV 120’, AC 9 [10], HD 0 (1d4 hp), AT 1 bite (poison), M 7. The satchel contains 12 sp and an almost completely ruined spellbook. The spells Third Eye and Rope trick are still intact." All of this lends the Temple of the Ape God an almost 1940's Saturday matinee quality to it. This makes it perfect fodder for a weird Lamentations of the Flame Princess game based in the jungle or the Qelong setting by Kenneth Hite. There are other possible uses for the Temple of the Ape God.

"Know, oh prince, that between the years when the oceans drank Atlantis and the gleaming cities, and the years of the rise of the Sons of Aryas, there was an Age undreamed of, when shining kingdoms lay spread across the world like blue mantles beneath the stars" Robert Howard The Conan Saga Another possible use is to drag and drop Temple of the Ape God into the Astonishing Swordsmen and Sorcerers of Hyperborea.

Encounters and monsters are balanced, they're well thought out according to the adventure's constraints & ideas. Descriptions are clear and concise enabling DM's to get to the weird adventure with little prep work which is another plus in Temple of the Ape God. Because it clocks in at twenty one pages Temple of the Ape God is a study in compact design as well as writing. It does exactly what it says the adventure does on the tin. Because Temple of the Ape God is a location based adventure DM's can drag and drop this adventure into their own campaigns making it have plenty of replay value and it works so easily to fit this into your own campaigns. All in all I think that Temple of The Ape God fits into the niche some place between lost world adventures & old school sword & sorcery. All in all this is great OSR adventure resource and well worth your time as well as your money. At three dollars Temple of The Ape is a great adventure to add to your OSR arsenal of adventures. Don't forget to keep the dice rolling & have plenty of replacement PC's ready! Easily able to replace your maimed or killed victims who venture into the Temple of the Ape God'. Eric Fabiaschi Sword & Stitchery blog Want to see more reviews like this one? Plus support for more OSR systems then subscribe to http://swordsandstitchery.blogspot.com/



Rating:
[4 of 5 Stars!]
Temple of the Ape God
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