DriveThruRPG.com
Browse Categories
$ to $















Back
pixel_trans.gif
Other comments left for this publisher:
You must be logged in to rate this
pixel_trans.gif
e-Adventure Tiles: Fungus Caves
by mark c. [Verified Purchaser] Date Added: 10/27/2011 19:17:53

A perfect add-on for 40k orks, well-known for their love of the green fungus. This could be their treasure trove cave of gourmet fungus(es). Something for them to protect against 'umies, or fight among themselves to possess.



Rating:
[5 of 5 Stars!]
e-Adventure Tiles: Fungus Caves
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Hex Wilderness
by Alistair L. [Verified Purchaser] Date Added: 10/01/2011 04:00:14

Great product as usual and I echo every sentiment above about the lack of hex maps .. though I did see a reply saying hex caves are on the way!

I for one would really like to see hex versions of most the SKG maps - could be an expensive wish however :)



Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Hex Wilderness
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: High Seas Dragon Ship
by Justin B. [Verified Purchaser] Date Added: 09/04/2011 20:09:48

The tiles look fantastic and they've been designed with a bunch of mix-and-match options to make customizing the ship (or making a fleet of similar ships) super simple. Not only was it exactly what I needed for my game next week, but it will continue providing high-quality ship maps for years to come.



Rating:
[5 of 5 Stars!]
e-Adventure Tiles: High Seas Dragon Ship
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Temple of the Sun
by Michael T. [Featured Reviewer] Date Added: 08/23/2011 20:49:07

The Temple of the Sun consists of five pages: a corner, an entryway with double doors, a set of pews, a wall with windows, and of course the requisite altar. Sunburst designs are everywhere, as befitting a sun temple. The double door entryway has two sconces with light sources in them, but it took me awhile to understand what they were. The pews are an addition to the usual temple set, with the probably unnecessary but optional sunburst design on every pew (the sun priests really, REALLY love the sun). The window panes take the sunburst design even further, with sunbursts in front of gold-tinted windows on the floor and a larger one on the other side. The last page is probably the one place where the sunburst design belongs, but it is oddly understated. With one large design on the altar and three smaller designs on the floor, it's not quite as awe-inspiring as the other tiles. But if you're looking to impress the heathens with the power of the sun god, this temple set is just what you need.



Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Temple of the Sun
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Temple of the Sea God
by Michael T. [Featured Reviewer] Date Added: 08/23/2011 20:12:59

I purchased The Temple of the Sea God as a battle map for the pirate god's temple from Freeport. There's not a lot of work with to create a water temple – pools are a given, so that leaves other "sea god"-like paraphernalia: tridents. There are only five tiles in this set and every one of them has a trident in it. The altar features two tridents and two mermaids. As a generic water temple, this is an excellent supplementary set. But if your sea god doesn't use tridents then you're out of luck.



Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Temple of the Sea God
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
OMEGA-TILES 01: Ravaged Roads
by Christopher H. [Featured Reviewer] Date Added: 06/27/2011 13:18:42

If you need to illustrate an old, badly broken two-lane road at 25mm miniatures scale for any sort of post-apocalyptic game (such as Gamma World or perhaps Car Wars), SkeletonKey Games has you covered with volume 1 of Omega-Tiles. Expect great artwork, but don’t expect anything other than roads cutting through baked dirt. It’s a good start, but doesn’t really provide all that much in the way of interesting scenery. Here’s hoping Bourelle follows up with additional sets that combine with this one and add more variety.



Rating:
[3 of 5 Stars!]
OMEGA-TILES 01: Ravaged Roads
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Classic Dungeon Tiles: Lesser Temples of Greygax and Arnemoor
by Keith (. T. A. [Featured Reviewer] Date Added: 05/29/2011 16:20:04

It was the late 70's. DnD was new and maps were meant to be blue. Back in those days photo copiers wouldn't read blue lines and so, to protect their maps, TSR made them blue. This tile set is a blast from the past and I highly recommend them to anyone who played our favorite past time during the Carter years.

The product contains 62 separate tiles on a 1 inch grid that can be easily manipulated into your favorite VTT. They'y all on the same position on the page so it's easy to crop once and affect all the tiles. What's more, because of the simplicity, auto-cropping works great! The set contains a legend you can edit and apply on the GM's layer of MapTool so a concealed door is concealed until you (the GM) says it isn't.



Rating:
[5 of 5 Stars!]
Classic Dungeon Tiles: Lesser Temples of Greygax and Arnemoor
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Dungeon Details Vol. 1
by Michael T. [Featured Reviewer] Date Added: 05/05/2011 06:09:22

This set of tiles features the accessories missing from the other dungeon sets. It includes a moldy green cistern that's eight squares in diameter, prison cells that are two squares wide and four squares deep, smaller cells that are just two squares across, a tomb filled with coffins, a spider web four squares in diameter and a variety of webs spanning columns and corridors. There's also a diamond-shaped storage chamber, barracks, study, filthy living quarters, and a lab.

It's unlikely game masters will need all of these accessories and instead need them for only one or two features. Huge cisterns 40 feet across are rare events in dungeons. Prison cells are certainly useful, but the prisons are all very narrow, which means they may not comfortably fit larger humanoids. Coffins are always useful. I purchased this set to flesh out the lair of an aranea and I consider the spider web tiles (five in total) to be the primary reason to buy this set. The humanoid quarters are useful if that's what you need, but they're very specific – while the storage chamber and barracks can be reached by connecting to a single corridor that makes them compatible with most other dungeon sets, the study, filthy quarters, and lab are open rooms that are not self-contained.

This set has limited utility. Buy it for the web, the coffins, and the prisons, but it's unlikely you'll use the other details.



Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Dungeon Details Vol. 1
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Coliseum
by Michael T. [Featured Reviewer] Date Added: 05/05/2011 05:50:49

I bought these tiles for a scenario in my Arcanis campaign. It featured an arena battle with byakhee and a cult. What's interesting is that most game masters probably won't need a set of this size. You have everything you need to construct an arena with e-Adventure Tiles: Annual 1. This set provides much more detail for an arena, including above-ground and below-ground versions. Features include animal pens, gladiator training rooms, and the most important part of all – a royal box for viewing (and for you Spartcaus fans, throwing spears at the Emperor).

This set also contains a variety of miscellaneous features, including a jousting partition, a battlefield lift, and a variety of columns. But mostly the set is about the border of the arena, not the center of it, and covers seating and what lurks beneath the seats for both surface and dungeon versions.

This is a useful set, but its practical application should be considered. Most characters will be battling as gladiators in an arena, in which case the above ground features are only of value if there's plans for escape. Conversely, game masters planning an attack on an arena or an escape from it will find this set particularly valuable.



Rating:
[5 of 5 Stars!]
e-Adventure Tiles: Coliseum
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Desert Boulder Fields
by Michael H. [Featured Reviewer] Date Added: 05/03/2011 13:26:36

A decent, though uninspiring tile set. Overall the quality is good but these tiles have more limited use than other eAdventure offerings and thus I'd recommend checking out the more interesting sets first.



Rating:
[3 of 5 Stars!]
e-Adventure Tiles: Desert Boulder Fields
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Dungeons Vol. 4 - Small Chambers
by Michael T. [Featured Reviewer] Date Added: 05/03/2011 06:01:08

This set of tiles is the terminus of all the other dungeon crawling sets. These are the small rooms where so many impractical combats take place. With the reintroduction of miniature gaming to Dungeons & Dragons, size of rooms matter, and the practicality of printer paper necessitates a certain size of room. The challenge is that this also means a certain size monster can fit in said rooms.

The biggest rooms in this set are four squares wide and long. These are clearly meant for medium and large humanoids, because there's doors on all the rooms. Some could be bedrooms, offices or reception areas; others are guard posts; some look like prison cells. The problem is that some of these rooms are so small their applicability to an actual tile-based combat is unlikely.

The tiles are certainly useful, but more modern dungeons no longer create such small rooms even though they might be realistic because of the miniature constraints. These e-Tiles will accurately provide all kinds of doors, alcoves, and rooms – but it might get awful cramped.



Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Dungeons Vol. 4 - Small Chambers
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Sacred Temples
by Michael T. [Featured Reviewer] Date Added: 05/01/2011 14:10:46

This set of tiles has a very particular application. Since this is e-Tiles after all, there's probably two tactical uses: defending a friendly temple or invading an evil one. If you're interested in defending a good-aligned temple, which is what I used for one of the first Freeport scenarios, the tiles have a red gear-like "law" feel to them, complete with gear covered pews, a giant red gear-patterned rug, and even a gear as an altar. This is unfortunately a little too lawful and not enough good in my opinion. There are two alternate altars that are generic enough, but they don't have the oomph that the red lawful motif brings.

The other tiles have hammers and a forge, clearly for dwarven worshippers. Unlike the law motif, there are no hammer-themed pews, but perhaps that's for the best. Unlike the law motif, the hammer motif could be used for evil or good dwarves so there's more incentive to use them.

But the real centerpiece of this set is the snake altar. Freeport and Call of Cthulhu campaigns frequently feature temples worshiping Yig and this set features a serpent-encircled altar, a 20-foot diameter pool surrounded by interlinked serpents, and a serpent design between two corner columns.

With all these sets the most important feature is its utility to your campaign. There are some unusual choices here -- law, dwarves, and snakes are not what I would consider to be typical temples that would be either invaded or defended – but if you have a campaign featuring any of those temples then these tiles will do nicely.



Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Sacred Temples
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Dungeons Vol. 1
by Michael T. [Featured Reviewer] Date Added: 04/30/2011 06:15:03

This is your bog-standard dungeon set. It includes tiles to make large rooms with open entrances as well as doors. There is also one tile with a column in it. The corridors are two spaces wide (two inches or ten feet) and include turns, a three-way intersection, a four-way intersection, and variants with doors. The last tiles in the set are the requisite steps: straight and corner.

If you were conducting a dungeon crawl you could feasibly use this set alone, but all the rooms would be very large. The one thing missing is a small room that fits on a single tile. It's odd that this feature (arguably the most useful feature of any dungeon) is missing after a similar tile was included in the large caves set. You'll need to buy another set to fill this need.



Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Dungeons Vol. 1
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Cave Chambers Vol. 1
by Michael T. [Featured Reviewer] Date Added: 04/29/2011 21:40:19

One of the most useful of the e-Adventure Tile sets, this is an adventuring staple: large caverns. In addition to all four corners necessary to form a circular cavern, it includes an elevated shelf, a pool, and a smaller chamber. It features exits to smaller tunnels, but beware – you might find that your players wisely back out to the smaller tunnels and then fire away at the bigger monster that can't easily squeeze through. An exit to a larger tunnel (at least two squares wide) would have been helpful too.



Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Cave Chambers Vol. 1
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
e-Adventure Tiles: Landshark Tunnels
by Michael T. [Featured Reviewer] Date Added: 04/29/2011 21:23:24

I bought this set because I wanted a more natural tunnel complex than the very obviously carved tunnels that so many sets offer. I was not disappointed.

What I was disappointed in was that these tunnels are actually incompatible with most of the other sets. A common feature of dungeons is that part of the dungeon is natural and part of it is carved by humanoid hands. This set doesn’t feature a transition between the two, which means it's pretty much a standalone. Also, "landshark tunnels" doesn’t do the set justice, as it really limits the tunnels to one particular creature have burrowed them out when it could just as easily be a purple worm or an umber hulk.

The set is good for what it is, but it's not nearly as useful as the other sets in the e-Adventure Tiles line.



Rating:
[4 of 5 Stars!]
e-Adventure Tiles: Landshark Tunnels
Click to show product description

Add to DriveThruRPG.com Order

pixel_trans.gif
Displaying 61 to 75 (of 1054 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
pixel_trans.gif
0 items
 Hottest Titles
 Gift Certificates