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The Darkness and Depravity Bundle for Hot Chicks: The RPG
by Alastair M. [Verified Purchaser] Date Added: 08/01/2013 05:09:06
Collecting together all the key books from the erotic horror aspect to "Hot Chicks: The RPG", this is overall an excellent bundle product, if one suitable only for those mature adults able to handle the dark and at times disturbing themes involved.

Central to this package is the "Inner Darkness" supplement, which introduces and graphically details how such materials can be handled in game terms. This is a particularly fine work, tackling in places difficult and uncomfortable territory in a wholly appropriate fashion. Beyond that, I would simply concur with the positive, detailed, comments of other reviewers of this supplement. 5/5.

"The Breeding Time" is a well-designed scenario that fully embraces the "Inner Darkness" supplement's ideas. Although its maps and plans aren't even close to Dakkar Unlimited's usual CGI-standard graphic artwork, they are at least clear, neatly-drawn and functional. However, as with the other products in this bundle to include them, the NPC character sheets are all of the "second generation" style, with unhelpfully dark section header bars, which I find print out too dark and ink-hungry, as well as being less clear to read on-screen or in print than the original style ones, as found in the "Hot Chicks" core rulebook, for instance. Some of the figure artwork on these sheets prints out rather muddily as well. The storyline here easily overcomes such minor inconveniences though, and as normal with Dakkar's "Hot Chicks" adventure supplements, plenty is left open to interpretation to suit different gaming styles and campaigns. 5/5.

"Tentacle Badness" is another handy scenario supplement. Much of the text details what's happened already, so setting the scene for what the players will find, before sketching the main villain to identify what may happen next. Aside from the somewhat problematic NPC character sheets, the only real drawback with this book is the dismal plan for the factory buildings the adventure is set in, which shows neither scale, walls, internal features, or doors, and needs completely redrafting to be of any use whatsoever. 4/5.

With a delightful title straight from the cheesier end of the "sex-and-horror" movies bin, the "Vampire Sex Robot!" scenario package has a plotline that provides a neat twist to the whole vampire/sex concept, sketched-out in enough detail to be useful, without shoe-horning gamers into a single approach to the whole. There's also a lengthy, rather over-indulgent, portfolio of CGI-artwork images of the eponymous Lillith robot, which adds little to the product in game terms, but is easily ignored. 5/5.

"Inner Darkness 2: The Depravity War" expands and upgrades several NPC protagonists from a number of "Hot Chicks" supplements, helping to maintain the threat level for PCs as their abilities improve during an on-going campaign. The material generally is well-thought-out, though its utility may depend on how many of the supplements you've chosen to add to your "Hot Chicks" game, while the "Depravity War" concept has the potential to ratchet things up to a devastating level. 4/5.

"The Depravity War Companion" is a 76-page book with lots of spare artwork that didn't make the cut for the already over-illustrated "Inner Darkness 2" (itself only 56 pages long!), with some designers' notes regarding that supplement as well. Its value as a game-aid, even as an addition to ID2, is extremely limited, and it seems very much a makeweight product in this bundle. 2/5.

"Deadlier Than The Male" is a short supplement centred around ten young women characters, with full game stats and brief descriptions. These could be used as stand-alone NPCs or even PCs, but there are some short notes included describing them as having formed a loose mercenary conglomerate, The League of Dangerous Women, to tackle the darker elements in the "Hot Chicks" game-world. This is useful stuff, if a little lightweight - the League could have been more fully-developed - and seems primarily a means to showcase yet more CGI female artwork. 3/5.

Rating:
[5 of 5 Stars!]
The Darkness and Depravity Bundle for Hot Chicks: The RPG
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Hot Chicks RPG Essentials Bundle
by Alastair M. [Verified Purchaser] Date Added: 07/25/2013 05:44:11
This starter pack for Dakkar Unlimited's "Hot Chicks: The RPG" definitely passes muster as a great way to be introduced to the system and its world, though a couple of items aren't really "essential" for beginning the game.

First up, there's a copy of the main "Hot Chicks" rulebook, which of course is a genuine "essential". Coming quite late to the party - less than eighteen months now till the actual time, 2015, "Hot Chicks" was originally set in - I was impressed by the thought and energy put into this game. With flexibility paramount, so anything from an action movie is possible, it comes down to individual gaming groups as to how they wish to play it. Yes, it's a game for mature adults only, so encompasses all the themes that implies, but if some of them don't suit your group, you're not forced to use any of it. Adult game, adult choices. There's plenty of background detail here to spark off ideas for games from one-offs to full campaigns, in what can at first seem a dauntingly long book. If the general concepts appeal, don't let that latter put you off. While it's easily possible to copy, paste & print sections from the PDF file on a PC as normal (and do a quick spell-check and correction on the way!), or run-off selected pages complete, it may be time now for a revised edition to make using it electronically easier, given the increasing availability of lightweight tablet-style notebooks, for instance. That would also allow shifting the setting date to something a little less immediate. 5/5.

It may seem odd to find a copy of "The Hot Chicks Free Preview" included in this bundle, judged by its title alone. However, this short book includes a new alien race, the Greygore, complete with two-page character sheets to stat them up, and enough description to help you set up an opening encounter in the "Hot Chicks" game-world. There are also several human characters here who could be used as PCs or NPCs, to further help things along, making this an excellent addition. 5/5.

"Major Malfunctions #2: Mall of the Future!" is a good starter scenario to ease players into the game. Background text sketches the main features of a central-computer-run Mall, how it functions and what's really going on there, with a list of story hooks to get your players involved. NPCs are again detailed on clear, two-page character sheets, and there are five simplified plans of the Mall and its surroundings. Nothing is described in minute detail, so the GM can decide just how the adventure is to pan-out, and where the key locations are. While that does create more work, it's very much in-keeping with Dakkar's policy of retaining game flexibility. As usual, Dakkar's CGI artwork is fully in evidence, the one artistic failing being the Mall map and plans, which are remarkably basic drawings with not even a scale on any. Indeed, it's odd, given the numerous paper standee figure sets Dakkar have produced to support "Hot Chicks", that they've not branched-out into making quality printable floor-plans for structures like the Mall too. Even a detailed sample shop-unit layout or two would have been helpful here, for instance. However, the adventure's very nicely thought-through overall. 4/5.

Somewhat less immediately useful, though still interesting, "The V-701 Series" is a supplement describing a class of humanoid robots that, as the cover subtitle states, can be servants, defenders or companions. This is a showcase for more CGI artwork, often full page, with short notes on most describing the different robot types, with a few pages of further background notes, concluding with character sheets to stat-up the different models. The whole is designed to look much like a sales catalogue, a concept which here works quite well. It's also a simple matter to copy & paste selections from the text for printouts, to make the whole more manageable when running games using hardcopy. A helpful guide if humanoid robots are to feature in your campaign, expanding upon the basics from the main rulebook. 4/5.

The "GM's Screen and Quick Reference" pack is surprisingly lengthy, at 60 pages. Such screens are devices I've never liked and stopped using very early on in my RPG activities, but this one's of acceptable standard if they're more useful for you, with three bold artwork players'-side panels, whose content shouldn't offend many. Most of the book comprises collected tables from the main rulebook and several supplements, a handy compilation. 4/5.

"One Hundred and Thirty Guns for Hot Chicks!" is exactly that, described in a 20-page supplement, albeit most are simply minor variations on the basic weapon types already in the main rules. There is also a list of adventure seeds based around firearms, plus a few fresh items, notably the possibility to introduce electro-thermal weapons, ones with greater range and penetration than the usual gunpowder weapons. 3/5.

Rating:
[5 of 5 Stars!]
Hot Chicks RPG Essentials Bundle
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Hot Chicks 4.1: Ladies of the Night Naked and in Distress
by Alastair M. [Verified Purchaser] Date Added: 06/26/2013 04:55:41
A second set of mostly undressed, distressed female 25mm "A"-frame paper minis from Dakkar, reprising their "Hot Chicks 4" pack in this revised format. Naturally, such figures won't be suitable for many gamers, but for those sufficiently mature and willing to work with the more adult, and at times difficult, ideas to be found in the "Hot Chicks: The RPG" supplements, these will be helpful. Well up to Dakkar's usual standards. Still waiting on some naked and distressed Hot Dudes though!

Rating:
[5 of 5 Stars!]
Hot Chicks 4.1: Ladies of the Night Naked and in Distress
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Villain Gazette, Volume 1, Issue 2
by Megan R. [Featured Reviewer] Date Added: 06/14/2013 12:54:38
"I don't eat people... eating people is wrong!"

You and I might echo that thought along with Flanders and Swann, but the focus of this issue - Gabrar Kin-Eater - has no such scruples, he actually likes sentient flesh. Human or elf for a feast, halflings and dwarves for afters, but orc (his own race) for day-to-day dining.

With evocative fiction and a comprehensive backstory, this obnoxious fellow comes to vivid life. Rooted in a primitive area of a standard fantasy setting, a neat twist links the whole thing into near-future or starfaring genres as well, with suitable plot-hooks based on whichever sort of game you are playing.

Thoroughly detailed and well-presented, this is a good resource with ideas that can be mined to bring a touch of horror to just about any game, even if you have to do some work to bring stats in line with your chosen ruleset.

Rating:
[5 of 5 Stars!]
Villain Gazette, Volume 1, Issue 2
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Hot Chicks 4: Ladies of the Night
by Alastair M. [Verified Purchaser] Date Added: 06/14/2013 07:53:24
A varied group of female non-combatant "A"-frame standees, suitable for representing near-modern city nightlife of all kinds, from the expected euphemism of the title, through nightclub patrons and dancers to a couple of ladies in full-length evening gowns. These match up with the "Hot Chicks 1" paper minis set and expand the range from there, with a suitable mix of "ordinary" standing poses, in Dakkar's typical CGI artwork style, with colours that are striking and print out well. The figure panels are 25mm tall, so both matching with Dakkar's minis range generally, and needing enlargement to fit with the commoner 28/30mm standees and scale terrain from elsewhere. The artwork quality poses no difficulties for such resizing, certainly. Another useful clutch of minis for the period from this company. Only some city nightlife Hot Dude standees are needed to complete the picture!

Rating:
[5 of 5 Stars!]
Hot Chicks 4: Ladies of the Night
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Hot Chicks 3.1: Naked Distress
by Alastair M. [Verified Purchaser] Date Added: 06/14/2013 07:52:04
With their "Inner Darkness" supplement for "Hot Chicks: The RPG", Dakkar showed they weren't afraid to encourage gamers to explore adult and sometimes disturbing themes in an RPG setting, and in a sensibly mature way. This paper standee pack reinforces that approach, providing a suitable complement to their "Hot Chicks 3" figures, here, of course, distressed and mostly naked. Technically, the group matches the expected Dakkar CGI artwork quality and 25mm-scale bracket, and prints out cleanly. While of less overall utility than their clothed sisters, such well-designed standees have their uses in the right scenarios, with the right players. Following from "Inner Darkness" however, shouldn't there also be some Hot Dudes equally distressed and unclad?

Rating:
[5 of 5 Stars!]
Hot Chicks 3.1: Naked Distress
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Hot Chicks 3: Dangerous Curves
by Alastair M. [Verified Purchaser] Date Added: 05/30/2013 07:12:29
This is Dakkar's "action pack" of near-future standee female figures, to complement the calmer minis of "Hot Chicks 1". Here, you get just a single version of each miniature, most of whom are armed with guns of varying types, a few with blades, and just one or two with no obvious weapons. So unlike the more general-purpose minis of Set 1, the stances here mean the characters couldn't be anything but heroes or villains, good to go. Clothing runs from beachwear with boots through casual streetwear to catsuits and slightly over-the-top outfits, in-keeping with the movie-inspired ideas behind "Hot Chicks: The RPG".

Stylistically, the artwork is Dakkar's usual CGI-realistic, with just a couple of figures a little too "Anime", and a colour palette that gives a generally good, clear printout. Occasionally, some of the lighter tones vanish into the white card background, but this is not of great significance. The figure panels are also Dakkar-standard 25mm tall, so may need resizing if you wish to fit them with larger-scale models - of the more typical 28/30mm scale, say.

On the whole, mixed-in with the "Hot Chicks 1" set, this grouping will likely cover the female paper figure needs for most "Hot Chicks" gamers, or indeed many other near-modern ones. Be nice to have a similarly armed and action-posed "Hot Dudes" set to complement "Hot Dudes 1" too!

Rating:
[5 of 5 Stars!]
Hot Chicks 3: Dangerous Curves
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Hot Chicks 1
by Alastair M. [Verified Purchaser] Date Added: 05/23/2013 09:24:22
In essence, this is the female human counterpart standee set to Dakkar's "Hot Dudes 1", that is, near-future paper "A"-frame minis, with sometimes several identical poses of the same figure dressed in different clothes from underwear/swimwear to casual streetwear (albeit none in full armour or spacesuits here). Few have obvious weapons, the range of stances adopted is notably greater and rather less static than with "Hot Dudes 1", and the colour palette is brighter and less "muddy" than in "Hot Dudes" too. The figures as a whole will neatly fill a similar range of niches as PCs or NPCs from heroes to villains and all points in between, for many scenario settings. A few are rather "Anime", including a Catgirl provided, strangely, in both a colour and black-and-white version, though there was no male equivalent in "Hot Dudes", but these are in the minority.

Dakkar's minis are intended to be 25mm-scale, so may need resizing if you want them to fit with 28/30mm figures and scenery. The CGI artwork will survive such enlargement readily, but if using the whole page of minis, you'll lose a few near the edges in doing so.

Useful figures for any near-modern gaming, whether you use "Hot Chicks: The RPG" or not.

Rating:
[4 of 5 Stars!]
Hot Chicks 1
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Hot Dudes 01
by Alastair M. [Verified Purchaser] Date Added: 05/23/2013 09:21:43
Irrespective of your interest in Dakkar's "Hot Chicks: The RPG", the company have provided a real service to gamers by producing a large range of near-future printable paper "A"-frame standees in recent years, helping to fill an area that oddly remains something of a blank for such paper minis otherwise. This set has a useful mix of well-muscled male humans (in one case, apparently heavily steroid-infused!), all with full front and back artwork views, in Dakkar's usual near-realistic CGI style.

The poses here are all quite similar and rather static, but for most figures, there are various clothing options, sometimes from underwear/swimwear up to full body armour/spacesuits for the same named character. Few have weapons shown or held, and all these aspects increase their utility greatly, since you're not trapped into having minis who habitually use a different main weapon to what they're drawn with, or shown in "action" poses that character might never adopt in game terms. This also means the figures can be used easily as player characters or NPCs - such as shop mannequins, heroes, villains, innocent bystanders, etc. - and in a wide variety of settings.

Technically, Dakkar's paper minis are on the small side, if compared with the commoner 28/30mm-scale standees, though they're actually designed to be 25mm scale anyway. The PDF page can of course by resized before printing, and the artwork is good enough to cope with enlargement into the circa 30mm figure range without problems. If doing this using the whole page however, you'll lose a few minis near the edges. Most of the figures print out fine, with just a few a little too dull and muddy, and only one whose white clothing blends into the white card sheet background.

Overall, a good, useful set for its intended period.

Rating:
[4 of 5 Stars!]
Hot Dudes 01
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Tactical Art 001
by Timothy B. [Featured Reviewer] Date Added: 05/02/2013 13:40:06
I love paper minis. I can print out as many as I need and if my kids want they can smash them when they have defeated them.
I also need more modern minis. So Dakkar has me covered on both grounds.

If you are at all familiar with Dakkar's work then you know what to expect here. Agents, aliens, gynoids, sexy civilians, sexier villains and so on.
All in all 92 cut our and fold minis. You can print them how you like for a variety of scales; though there is another product that has the same images scaled perfectly for 25mm. These are really designed for larger minis.

Great art. I even thought a few of them might work great in a couple of modern/sci-fi games I have.

The only thing that would make it perfect would be to combine Tactical Paper 001 and Tactical Art 001 into one product.

Rating:
[4 of 5 Stars!]
Tactical Art 001
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Tactical Paper 001
by Ricardo N. [Verified Purchaser] Date Added: 04/20/2013 11:10:21
A huge amount of 3D rendered figures, including agents, civilians and some soldier-like types. Poses are generally good, not the goofy or artificial poses sometimes found in this kind of product. I only wish the soldiers in the second sheet of figures were not so dark. When I print them, they look like shadows holding assault rifles.

Rating:
[4 of 5 Stars!]
Tactical Paper 001
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Tactical Paper 002
by Giorgio G. P. [Verified Purchaser] Date Added: 04/12/2013 14:30:30
Another great CG paper minis' set by Dakkar Unlimited. About 90 stand-in figures with front and back arts useful with any modern horror and sci-fi setting. The product's overall layout is excellent. Cover, table of contents, clear instructions, excellent figures, game statistics ... It's always a pleasure for a buyer to see a product so complete and beautiful. Thanks.

Rating:
[5 of 5 Stars!]
Tactical Paper 002
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Tactical Paper 001
by PEDRAZZI G. G. [Verified Purchaser] Date Added: 03/03/2013 04:26:43
Sometimes even I am in complete agreement with a featured reviewer. ;-D

This is really an excellent product. 92 very good modern/near future different CG paper standees at this price is really a big deal. No exceptions.

These figures are made for "Hot Chicks: The RPG" but they are extremely useful in any other setting ( RPG or wargame ). I am an adult. And I have no problem with "adult" figures when these are needed for a setting but in this specific case there aren't x-rated figures ( only 2/3 figures in bikinis and no naked ), so everyone is appeased.

This is also true ( no bikinis, no naked ) with previous Dakkar Unlimited "stuff to beat up" sets ( 2006/2007 products but very beautiful and useful today. High tech squads, zombies, ninjas and WW2 German, robots and sci-fi armor suads. 48 beautiful different figures for each set ).

This last product is very well "packaged". Nice cover, very good statement. Clear and complete instructions. 92 different figures with front and back art ( it is not so hard, was it? ). Realistic poses and good design. Characters links to the original HK supplements, for each figure. And two page game statistics sheet for characters who did not yet have their prior statistics' sheet .

Perfect. No lacks.

Rating:
[5 of 5 Stars!]
Tactical Paper 001
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Tactical Paper 001
by Megan R. [Featured Reviewer] Date Added: 03/02/2013 09:51:54
In the hordes of paper 'standee' miniatures now coming onto the market, the contemporary/near future genre has been rather neglected... until now. This product is worthy of consideration by anyone running contemporary, near future or cyberpunk games, and ties in well if you play the Hot Chicks RPG as many of the figures are drawn directly from some of the supplements.

The nice thing is that although quite a few of the female figures think a vest or sports bra is sufficient upper wear in combat situations, nothing here is overtly pornographic, so even if Hot Chicks puts you off as being a bit too 'adult' for your gaming table, these figures will be fine. Another nice thing is that each figure is referenced back to where the character they depict appears in a Hot Chicks book, so that if you are using them you can select appropriate miniatures. The few which don't have full game statistics in the books they appear in have them here, an added bonus if you are playing Hot Chicks.

If you need SWAT-team style troopers there are quite a few of these. There is also a nice doggie, Dougie, the Ghost-Sniffin’ Hound - the profile looks like a Doberman Pinscher, must go and look him up in The Last Ghost Hunt to see if he is a pinchie. Although most of the figures are armed to the teeth, there are some civilians there as well, a nice variety overall.

Good construction notes are included, although it seems quite straightforwards (sorry, out of printer paper so I haven't tried them yet!). A nice set in a genre not well covered.

Rating:
[4 of 5 Stars!]
Extreme Edge Volume Three, Issue Eleven
by Megan R. [Featured Reviewer] Date Added: 02/16/2013 12:48:48
An eclectic mix of articles almost completely 'in character' for a Hot Chicks RPG game (OK, you get stat blocks for items and indeed people mentioned in the magazine's pages!), in this issue you get to meet a licensed monster hunter who looks equally good on the catwalk in swimwear as she does all tooled up and hot on the tail of some tentacled critter, learn of a cantrip that gives you a complete make-over and read a review of a weapon whose main selling point is that it can shoot in varying colours of muzzle flash!

If that's the world you want to operate in, you probably already play Hot Chicks. The various articles, with a little retooling, could also be used with any game in the cyberpunk genre if you want to add a zany - or should I say extreme - edge.

Tasha Kirkpatrick, the model-turned-monster-hunter, is actually a well-developed coherent character to mix in to your game - perhaps an ally, or even a player-character if someone fancies her. She's quite determined about her monster hunting and may involve the party in the latest hot pursuit.

The Cheapass Fashionpiece handgun is without question the silliest firearm I have ever heard about - an opinion shared by the lady who reviewed it for Extreme Edge Magazine. You might find some really moronic street punks who think it's a good idea. You know, the sort of people who hold handguns sideways 'cos they think it looks cool. It's unlikely any of your characters will be suckered into buying one but it could be entertaining if the opposition has them...

As for the Cosmetic Singularity Cantrip, it was invented by a group of mages working through a combination of social media and intense meditation. Need I say more? Oh, you want to know what it does... um. You can change your appearance so that you look more stylish. It's not a disguise spell or anything like that, but you can change colours and styles so that you - or someone you cast it on - looks real good for the next 12 hours or so. Something for the budding beautician, perhaps.

There are also a couple of articles, in their own inimicable style: quite fun and even a bit thought provoking. Quite a delight to read, the whole issue, really.

Rating:
[4 of 5 Stars!]
Extreme Edge Volume Three, Issue Eleven
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