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The Pirate GM's Taste of the Treasures
by Peter C. [Verified Purchaser] Date Added: 11/09/2017 06:23:25

This sampler provides pages of fun and inspirational material from Black Shark Enterprises. There are tables of pirate-themed encounters, nauticaL terms and an article speculating on piracy in the Minoan trade empire.



Rating:
[5 of 5 Stars!]
The Pirate GM's Taste of the Treasures
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The RoadWarrior GM's Missing Hand
by Customer Name Withheld [Verified Purchaser] Date Added: 07/15/2016 16:54:22

Is this product worth even two bucks? At the end of the day, no. The biggest problem I have with this product is the number of pages which have no game information on them -- which gives the impression that they're put in solely to inflate the page count.

There are three pages of front-matter and a single page Table of Contents (four pages with no actual game information, just pretty pictures and product identification), and at the end of the document, there are another two pages for advertisements for other Black Shark Enterprises products, two pages for the Open Gaming License information and one page with "author's notes" (another five pages of nothing, in other words). This leaves eleven pages of actual material. However, there is quite a bit of artwork spread throughout; I think the art is actually pretty good, but there's so much of it that I get the feeling it's included to pad the page count -- especially since several pieces of art appear in more than one place. A handful of pieces throughout -- sure, that'd be cool, but this was too much.

The other thing I noticed which rubbed me the wrong way was the use of slightly altered names in order to avoid copyright issues -- like using "Chevlon" motor oil, for example, when the actual company is called "Chevron". With this sort of thing, it comes across as goofy. I'd rather see the table list something like "[1d6] quarts of motor oil, still sealed" instead of "55 gallon drums of 10w40 Chevlon Motor Oil".

The formatting was mediocre at best; spelling, grammar, and capitalization all needed work.

In my opinion, it wouldn't take too much more work to really spruce it up and make it actually worth the money.



Rating:
[2 of 5 Stars!]
The RoadWarrior GM's Missing Hand
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The RoadWarrior GM's Missing Hand
by Brian J. [Verified Purchaser] Date Added: 01/15/2016 15:28:55

If a Deadpool Cosplayer is your idea of a postapocalyptic merchant or you think 20% of the merchant suggestions should be sexually-related, this book is for you. If you don't mind typos like "Tamen Noodles" and "Fayglow Orange" and you want your post-apocalyptic game to focus on oh-so-mid-2010s references like Nintendo DS and Frozen, this book is for you. If you aren't familiar with genre material already and won't spot the ripoffs (right down to Fallout's Nuka Cola, but there are many others), there's material in this book that will be novel. If you'll laugh at a reference to Juggalos or scatological wordplay (I'm being generous; one of the 'places' is named "Poop") and you want to see pickup trucks made of Lego blocks - again, by all means, grab this.

If you're looking to flesh out a gritty postapocalyptic campaign with some new ideas and you've already watched a couple Mad Max films and played a PC game or two, you can move on without worrying about missing any gems. About half of the book is at least usable, but it's irritating that so much of the material is either obviously plagiarized or simply too absurd to be usable - even in a joke-heavy Wild Wasteland sort of setting.



Rating:
[2 of 5 Stars!]
Creator Reply:
Thank you for taking your time to review our product. I am sorry that you found less than half of the book usable. If you reply with a paypal address, I will happily refund you $1.75 so that you can feel as though you have gotten a bargain.
The Pirate GM's Taste of the Treasures
by James H. [Verified Purchaser] Date Added: 09/05/2014 19:25:04

A useful set of tables for an upcoming product. While obviously keyed to the real world, the information within is easily adaptable to any historical high seas adventure, and is great for inspiring any would-be DM in need of a small push, rather than a laid out adventure.



Rating:
[5 of 5 Stars!]
The Pirate GM's Taste of the Treasures
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Creator Reply:
Thank you for your feedback James. Future products will include more fantasy elements. In fact, our newest product, The Pirate GM\'s Sinister Fist even contains a few fantasy elements. We appreciate your support.
The Pirate GM's Taste of the Treasures
by Christian B. [Verified Purchaser] Date Added: 09/05/2014 15:51:21

It is only 4 pages of tables with ideas and information you might already have when your planning an nautical/piratical adventure. It only gives the very basic ideas and then falls very short on delivering any more. You cant really use this. Also it is kind of based on the real world, so many names (like: The Dutchmen) and locations are worthless if you want to aplly those into a fantasy background.

Not really necessary in my point of view. However their other nautical products might be more suitable to create thrilling adventures at sea - containing also encounters and more information about ship classes.



Rating:
[1 of 5 Stars!]
Creator Reply:
Thank you for your feedback, Christian. I\'m sorry that this product did not meet your needs. I hope that you might find other products in our growing line more appropriate to your wants and desires.
The Pirate GM's Right Fist
by Megan R. [Featured Reviewer] Date Added: 07/21/2014 11:15:36

Most of us at some time want to run an adventure at sea, piratical or otherwise... even if it just involves the party taking passage on a ship when they need to get someplace else that's more easily (or only) accessible by sea. Here's a collection of tables and ideas to make that voyage come to life.

It starts off with some innocuous 'events which might occur at sea' - so grab a set of percentage dice or choose whichever event suits your needs. The effects will vary depending on whether the party are passengers or crew, legitimate mariners or flying the Jolly Rodger... but all provide for some excitement, especially if the characters get involved in whatever is going on.

Next up is 'let's explore the island' - again, it doesn't matter why the ship has paused there, this table gives a range of different islands, a quick snapshot of plausible places at which to drop anchor. If the characters have access to a map of the area they are sailing through, you may have to be selective in your choice, but if they are in uncharted waters, go wild. Many could provide whole adventures if you wish, or it could be a brief call to break up a voyage, get supplies or repair storm damage. If you want to spice up the shore leave the next table - 'events which might occur upon land' - provide a range of events from rumours about treasure to invasions, earthquakes and even an active volcano!

This is followed by a selection of tables to provide quick answers to questions like 'who be they?' (not much use in a fantasy game, it's tailored for the Caribbean...) or 'where is it hidden?' Ship types, destinations, pirate nicknames and directions (of the compass, of course) and more enable you to come up with answers for all those pesky questions speedily.

There's all manner of useful information too which will make even the most landlubber of GMs sound like a salty sea dog and aid him in calculating how much treasure a ship can carry and even how long it will take to unload your spoils. There's even a reading list if you want to put some real knowledge behind the hastily-acquired vocabulary - again, this concentrates on real-world historical Caribbean pirates, but ought to translate readily to your fantasy campaign setting without too much difficulty.

If you run pirate games, or even those with a nautical twist, this is worth a look.



Rating:
[4 of 5 Stars!]
The Pirate GM's Right Fist
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