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Vergogne - City of Romance
by Jonathan S. [Verified Purchaser] Date Added: 05/28/2017 13:02:57

Okay, first off, the pictures that Andrew selected for this that are not from the free resources from DriveThruRPG are spot-on perfect.

Much of the product is devoted to the fleshing out of Vergogne, both its history and how being Theah's romance capital affects day-to-day life for the residents and travelers. I have to say, this is a very interesting setting, and could be easily used as a focal point for a campaign, even if the Heroes are not currently in the romance market themselves. The bit on local festivals and people of interest provides some great story hooks for GMs to build a Story around.

In terms of game mechanics, there's very little in the way of crunch to be had, which is perfectly fine. Andrew did update his work on fashion from the 1e web supplement Noblesse Oblige, discussing the basics of how clothing is worn in Theah, who generally sets the fashion trends, as well as a breakdown of the different articles of clothing worn by men and women and the degrees of quality for such garments. If you're playing a courtier or a noble, or just plan on not making a fool of yourself in high society, this is a pretty useful section, with the mechanical bits kept to a minimum.

Also of use given the supplement's theme is a discussion on employing romance in your games, including a number of does and don'ts that can be helpful to a GM in deciding just how much romantic elements they want to incorporate into their games and where the lines should be drawn for the benefit of all those at the gaming table.

The supplement ends with a rundown of the traditional Vaticine wedding ceremony and then a handful of plot hooks centering around Vergogne, any one of which can make for an entertaining adventure, with Making Matches being my favorite of the lot just due to the potential for hilarity and hijinks to ensue, especially if one or more of the Heroes are not the sort to attend polite social gatherings, or favor a more "earthy" approach to romance.

All in all, this is a fun supplement, offering up a very intriguing setting for adventures to take place in and opportunities galore for socially-adept Heroes to get into mischeif. This one is definitely worth grabbing.



Rating:
[5 of 5 Stars!]
Vergogne - City of Romance
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Hearts and Harlots
by Jonathan S. [Verified Purchaser] Date Added: 05/26/2017 11:25:43

So first off, this is pretty much an update of the old Jenny's Guild web supplement from first edition, pertaining to the Vendel League, both authored by Andrew Peregrine. And while it doesn't get into the sordid details of the Jenny's Guild, it does cover quite a bit of the Guild's history and how the Guild operates as a business entity. It certainly does provide a bit more detail on what the life of a Hero with the Jenny Background might have been like, especially depending on which Nation they originated from, such as what particular fashion trend they might have employed during the course of their "work," to say nothing of citing what roles men and children would have within the Guild, with it being made very clear that children are kept as far away from "the work" as humanly possible. It also discusses how the Jenny's Guild represents itself in each Nation, with Vodacce pretty much outlawing it due to the Guild's ties to the Vendal League, to how in Castille the patrons are more likely there to attend an exciting dance (vertical!) show than to avail themselves of the more salacious offerings, to how different each of the three kingdoms of the Glamour Isles view the Jenny's trade.

There's not a whole lot in terms of new mechanical crunch, limited to a handful of Advantages that lend themselves towards the Jenny's trade and a New Story Option. There's also a brief bit focused on broadening the usage of the Tempt skill as pertains to "the work." There's also an option to have the Jenny's Guild operate in a manner similar to a Secret Society, including ways to gain and spend Favor with Jenny's Girls. Following that is a breakdown on how a player might go about creating a brothel for their Hero by means of the Brothel Owner Advantage. About the one thing that was possibily missing was a new Background option or two with regards to the Jenny's Guild, such as Madame (offering a rank or two of the Brothel Owner Advantage). The supplement ends on a series of potential Story Hooks, none of which require any of the Heroes to themselves be associated with the Jenny's Guild.

Overall, if you're looking for new mechanical benefits, this won't be of much use. On the other hand, if you as a player or as a GM are looking to expand upon the Jenny's Guild and its members in a campaign, this is an invaluable resource to have.



Rating:
[4 of 5 Stars!]
Hearts and Harlots
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Nation: Lustain
by Joshua S. [Verified Purchaser] Date Added: 05/10/2017 15:48:49

Really enjoying this so far. I'm most excited about Eidhorer, because I feel like it will allow me to play the game in an entirely different way. I'm a much more out of combat player, and Eidhorer offers a LOT of opportunities to expand on that part of 7th Sea. The Jeger fighting style seems pretty unique as well. I'm not big into combat, but I appreciate the image of someone fighting with a crossbow in one hand. The nation feels pretty well fleshed out too. I never found myself wondering X about Lustain. Everything seemed devoloped enough that aspects not explicitly written out came naturally. Definitely looking forward to using it in play.



Rating:
[5 of 5 Stars!]
Nation: Lustain
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7th Sea: Nations of Théah, Volume 1
by Mat G. [Verified Purchaser] Date Added: 05/09/2017 20:57:48

208 pages is simply not enough space to properly cover six nations. Avalon suffers from the design choice not to recognize that Inismore and the Highland Marches should receive suitable representation in the book. Lumping them in with the Avalon section just doesn't work with the page count allotted to them.

Inismore receives three pages of dedicated space. The Marches gets about four. Rather than being fleshed-out, these islands are merely paraphrased.

If the Glamour Isles is not a big selling point to you, then perhaps you'll find this book a worthwhile purchase as it is more forgiving to the sections covering Castille, Montaigne, and Vesten. Still, when compared to the Nations books from 1st Edition or to the wonderful Pirate Nations book released for 2nd Edition, this is just too thin on content for me to recommend.



Rating:
[2 of 5 Stars!]
7th Sea: Nations of Théah, Volume 1
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Schauermarchen by John Wick
by Antonio G. I. A. [Verified Purchaser] Date Added: 05/01/2017 22:42:42

This game is dangerous. It is filled with bits and pieces of story and fear and hands you just enough to gain a sense of hope. But the true horror of the game is less in what is already in the book, and more in what the players will end up doing to each other or to the other children in the story to survive.

Schauermarchen is a masterful work that invites the group to trust in each other to tell a tale of horror and despair and yet gives you just enough tools to make you believe there is a way to get home in the end. Highly recommended especially for groups that are searching for a zero-prep horror experience.



Rating:
[5 of 5 Stars!]
Schauermarchen by John Wick
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Tarnished Iron
by Jonathan S. [Verified Purchaser] Date Added: 04/28/2017 16:09:42

Not bad, as it does put Dracheneisen items in the hands of beginning Heroes and plays to the 1st edition approach that Dracheneisen was the purview of Eisen's nobles rather than being doled out by a secret society like it is in 2nd edition. I'm not entirely sold on the two Dracheneisen-related Advantages both being Signature Item on an IV of Red Bull; thinking if that if I do allow this, I'll probably strip the Signature Item benefits save the "spend a HP to recover if lost" and make Heir to Iron a 4pt advantage and adding a 1pt Advantage to the Iron Heir background. Speaking of the two new Backgrounds, they're both very solid in terms of Skill ranks provided (very Eisen) and the Quirks, though I feel that Iron Heir is the more interesting of the two in that respect.



Rating:
[3 of 5 Stars!]
Tarnished Iron
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The Dark Journal - Part 2
by Jonathan S. [Verified Purchaser] Date Added: 04/28/2017 16:00:24

Again, another Eisen-centric supplement, which by default makes it something of a mixed bag. Unlike the prior volume, Part 2 goes straight for the horror with monsters that can't really be fought, seeing as how they're based upon various types of infections. Unless your Heroes have knowingly signed on for a game that is very high on the horror and less so on the over-the-top heroics of most 7th Sea games, these monsters may not be very welcome additions to a GM's campaign. Sadly, the two new Monstrous qualities are nothing to write home about, as one is just an extension of what Fear from the core rulebook already does and the other reads as just an unfair way for a GM to pile extra dice into a Monster's role instead of spending Danger Points.



Rating:
[3 of 5 Stars!]
The Dark Journal - Part 2
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The Dark Journal
by Jonathan S. [Verified Purchaser] Date Added: 04/28/2017 15:54:08

This is quite useful for a campaign set in Eisen or is going to be heavy on monster-hunting, as it does offer some interesting takes on vampires that have little to do with the classic stereotypes. There are a number of new Monstrous qualities of varying quality and usefulness, with Nightmarish perhaps being the most worrisome for Heroes given how it can make the number needed to make skyrocket to the point that a player will be lucky to make more than a single Raise while Cowardly seems better suited as something left to playing the monster than a mechanical trait, that or rework it so that it's something the players can take advantage of rather than something that almost completely benefits the monster.



Rating:
[3 of 5 Stars!]
The Dark Journal
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High Price of Love
by Charlie B. [Verified Purchaser] Date Added: 04/24/2017 21:19:52

This one shot adventure is great for experienced players and GMs or those just beginning to set foot in the world of Theah and RPGs in general. The author provides enough information to allow for a multitude of different approaches from the players and leaves room for players and GM's to really make the story their own. One of the best pre-written games I have had the pleasure of ever playing.



Rating:
[5 of 5 Stars!]
High Price of Love
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Razor Sharp Dalliance
by Christophe T. [Verified Purchaser] Date Added: 04/22/2017 04:19:03

Great product. I would have liked Nera and Janelle in Heroes & Villains format.



Rating:
[5 of 5 Stars!]
Razor Sharp Dalliance
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Wilderness of Mirrors 002 Edition
by Robert M. [Verified Purchaser] Date Added: 04/11/2017 14:59:20

The game has promise, but for a second editon its horribly edited. There are references to old terminology from the first edition that make no sense in the newer version, and some rules are very unclear, again likely owning to poor editing between versions. It looks like fun, but if this had been a Pay What You Want Game, I'm not not sure I would have paid even the $3 it cost



Rating:
[3 of 5 Stars!]
Wilderness of Mirrors 002 Edition
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The Wine List
by Jonathan S. [Verified Purchaser] Date Added: 04/08/2017 11:17:50

Of the Explorer Society PDFs released thus far, this is probably my favorite. While I understand the reasons it's set to be free, I'd have gladly paid a couple of bucks for this.

Short version, it's a look at alcohol consumption in the various nations of Theah, and Andrew (the author) gives a lot of solid information on the types of libations served in each nation, covering not only what each of the major nations drink but also their traditions while drinking.

There's also a number of fun adventure hooks tucked away in here, such as Heroes' efforts to earn themselves a prized bottle of Chateau Soliel du Montaigne, or to perhaps track down one of the increasingly rare Vodacce-made bottles of 'Montaigne du Falisci.' Or perhaps put their liver to the test by claiming to be of Inish descent in an Inish village as a means of making allies, or simply unwinding at Castille's annual La Fiesta de Borachos (which can provide a good reason why any Castillian male Hero might drink in moderation).

Given that most Heroes tend to be amidst the social elite (even if on the lower rungs), they'd probably know a thing or three about their native nation's drinks and drinking customs, and with a price tag of free this simply is too good to pass up.



Rating:
[5 of 5 Stars!]
The Wine List
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Sweet Jenny
by William L. [Verified Purchaser] Date Added: 04/05/2017 12:32:21

As one of the testers for this game within a game, I have to say that it's a blast. It's fun, flavorful, and full of opportunities to screw over your friends. We've played quite a few games of this and enjoyed it so much that for a couple meetups players requested to play this instead of 7th Sea because it was so much fun.



Rating:
[5 of 5 Stars!]
Sweet Jenny
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At Sword's Point
by Jonathan S. [Verified Purchaser] Date Added: 04/05/2017 12:10:12

Okay, not really a formal review, but thought I'd weigh in on this one since I'd been working on something similar a while back.

In short, if you're one of those that think that Duelists are horribly unbalanced, this PDF is not going to improve your opinion one bit.

It starts off with a rundown of duelist weapons, breaking the corebooks tenet of all weapons are equal by handing out a myriad of screwy bonuses if your Hero rolls a 10 during a Risk using a specific weapon. This adds extra complications for minimal benefit, breakign the "less is more" vibe the core rules have going for them. About the only useful thing with this section is that it provides a nice clarification of what constitutes a Fencing weapon vs. a Heavy weapon, and I'll be completely ignoring the various mechanical effects of using different weapons; if I want that kind of granularity with weapon selection, I'll go play D&D. On the upside, at least it's not handing out damage bonuses, but it does little for those folks that feel that Heroes who choose to use Brawling or weapons other than swords are arleady getting the short end of the stick.

Next we get to Duelist Academy Techniques. Most of these boil down to one of two categories: Either a slight tweak of an existing style bonus (generally by swapping the Traits/Skills used) or something that requires a Hero Point to trigger; those tend to be very powerful, especially if the player knows their GM will be handing out Hero Points on a steady basis. There's a handful of fairly original style bonuses, but some of those are so laughably bad that the only reason to take that particular style is purely for role-playing purposes. There are a couple gems, but those are far and few between.

So in summary, this one's very much a mixed bag in terms of overall value. The purchase price is 3 bucks, but frankly this feels like it should have been a dollar in terms of actual usefulness and originality of the material provided. Frankly, unless you really have a mad-on for Duelists or are running an all-Duelist campaign, I'd say skip this one entirely or wait until there's a sale and you can get it at a deeply discounted price.



Rating:
[2 of 5 Stars!]
At Sword's Point
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High Price of Love
by Prof Z. [Verified Purchaser] Date Added: 04/04/2017 20:24:11

An excellent two session story designed for a group that hates staying on the rails. Descriptive language; interesting plot, and no rails. There are alternate plot points, events, and characters for just about anything your players can think up. Whether your friends want a combat-filled adventure or decide to work from the shadows or at court this adventure is already prepared with events and characters and plot points.



Rating:
[5 of 5 Stars!]
High Price of Love
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