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Pen & Paper Football
by Robert S. [Verified Purchaser] Date Added: 10/07/2017 09:00:10

This game is simple, yet so much fun! Even with a busy life, one can create a league for league play and complete it in less than a week! I remember creating much more simple pen and paper leagues like this as a child, this brings the individual skills of the teams into play in determining the season outcome and really brings the right amount of complexity, simplicity, and timeliness Into the whole package. Very realistic season results based off of team attributes with just the right amount of upsets and surprises. I definitely recommend this game for people who love sports simulations, And love the hands on play and control!



Rating:
[5 of 5 Stars!]
Pen & Paper Football
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Barbarians & Basilisks
by Andrea G. [Verified Purchaser] Date Added: 07/18/2017 10:49:55

I still have to try this game but from a first quick reading it looks like a small, well-done job. Quick and easy, it focus on the theme and seems to deliver an enjoyable experience. The artworks, a bit “old school” in my opinion, are not a few and appealing too. Overall, I am very happy with it!



Rating:
[5 of 5 Stars!]
Barbarians & Basilisks
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Bloody Basic - Sinew & Steel Edition
by Simon B. [Verified Purchaser] Date Added: 05/29/2017 07:37:42

There is a great deal of fun to be had with BB:SS but it does not always succeed in its purpose. BB:SS offers a stripped down version of the D&D engine without a magic system. Magic systems are a notorious cause of rules bloat and are the bane of solo play, which requires mechanical consistency from the rules in order to differentiate gaming from daydreaming. BB:SS's 'sinewy' combat feat system is much more useful. On the other hand this set is hobbled by an unintuitive approach to saving throws: notably the designer himself has abandoned the the BB:SS ST rules in his more recent Blood & Treasure 2nd edn. BB:SS also imposes a cap of sixth level on character advancement; the level cap has been a bugbear of 'basic' rules since Holmes Blue Book. The Armsman, however, is an exceptionally fun version of the Fighter to play. In the end I hacked BB:SS with elements of Blood & Treasure and Bloody Basic: Weird Fantasy - the 'out of the box' experiment failed, but in fruitful fashion.



Rating:
[4 of 5 Stars!]
Bloody Basic - Sinew & Steel Edition
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Barbarians & Basilisks
by sean m. [Verified Purchaser] Date Added: 02/19/2017 02:58:43

Great little OSR game,nice combination of brevity,layout and art. The price was a good incentive also. Buy this if interested in OD&D , The Black Hack , BOL , Crypts & Things or Swords and Six Siders .Was very impressed with my purchase. Other books by this author are great too,I have a few in both Print and Pdf and when I saw this new book I knew I had to buy it and I was very happy I did. Definately recommend.



Rating:
[5 of 5 Stars!]
Barbarians & Basilisks
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Grit & Vigor
by Paul L. [Verified Purchaser] Date Added: 10/14/2016 21:11:28

I'm not great at writing reviews but I wish I was for this game. This book has a great set of rules which span multiple time periods. It is very complete and has rules for most things any GM would need. I have been looking for a game like this for a long time. Hopefully people take a look at the preview and get a glimpse of what this game has to offer. I wanted a fairly light set of rules with alot of options...that is what I got. I was running other rules light games and found they didn't have enough to them. My players wanted to pick out more types of weapons and more abilities for their characters. I wanted stats on vehicles and such. This book solved those problems.

The game is quite broad in the types of stories you can tell. That is one of the best parts in my opinion. It is a sandbox of rules to run the game the way you want. The character classes and character creation are my favourite parts. Perfect for what I wanted in my game. I purchased print copies in hardcover as well from another site. Very nice looking books. It ended my search for a system that was not too light and not too crunchy. It has a old school feel which drew me in.

Highly recommended if you are into the various time periods the game covers. I eagerly await other products coming out for G&V. Great job on it! It really is well done. For me personally it is five stars.



Rating:
[5 of 5 Stars!]
Grit & Vigor
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Swords & Sandals
by Curt M. [Verified Purchaser] Date Added: 04/20/2016 11:10:44

I posted a video review here: https://youtu.be/6QzUdB2CeKc



Rating:
[5 of 5 Stars!]
Swords & Sandals
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Bloody Basic - Mother Goose Edition
by Travis C. [Verified Purchaser] Date Added: 09/28/2015 22:28:03

The "Mother Goose Edition" of Bloody Basic presents a slightly simplified version of B/X D&D, tweaked to appeal to children (and adults!) who enjoy fairy tales. Characters are generated with the standard D&D ability scores, but in OD&D/White Box Swords & Wizardry style, the bonus or penalty from ability scores is never more than +1 or -1. Ability scores that have a bonus or penalty are also given a description - for example, characters with Wisdom below 9 are "foolish", while those with Charisma above 12 are "charming". These also provide a bit more fairy-tale feeling.

The races given are Human, Dwarves, Little Pigs (yes, you can play the three little pigs!) and Sprites - the last of which should appeal to many children.

The basic classes given are the Curtal Friar (imagine Friar Tuck as a cleric), the Fighter, the Magician, and the Knave (essentially a Thief). The subclasses begin to show more fairy-tale feel, with the Maiden, the Prince Charming, the Woodsman, the Jack, and the Pied Piper. There are several fairy-tale twists here - for example, the Knave has the ability to "Climb Beanstalks" (and other things as well).

Unlike the old D&D Basic Sets, this book gives information for the presented classes up to 6th level. Thus, you should be able to get in quite a bit of play before hitting the top!

Sixth level characters gain a retainer, and the table for those is also quite well-themed for fairy tales, with talking animals of a few sorts, Brave Soldiers, Rugged Huntsmen, Valiant Tailors, and even Wicked Step-Sisters and Fairy Godmothers!

Alignment is very different from the standard D&D system, but in a good way! Four alignments are given, each corresponding to a suit of cards. Each gives a bonus on attacks when fighting for something that corresponds with the alignment, and each has a temptation, which they must make a saving throw to resist when presented with.

There's a very simplified skill system, and brief but informative discussions of traps, wilderness, reactions, and dungeon and wilderness adventures. This is the only place where the fairy tale theming flags a bit, as traditional dungeons don't really seem to fit into a fairy-tale game. Something different might have been better here, with more of a 'how to structure a story' feel. Of course, experienced GMs shouldn't have any problem with this, but the section as a whole seems aimed at beginners.

The monster section comes back into fine form, however, presenting such creatures as Baby Bears, Mama Bears, and Papa Bears, Gingerbread Men, Pixies, Leprechauns, Green Knights (as in "Sir Gawaine and the ..."), Bogeymen, Big Bad Wolves, Hags, and even Rumplestiltskin-style "Yellow Dwarves". That's only a small sampling of the monsters supplied, though - the author uses a nice space-saving trick to allow the listing of many monsters in just a few pages, managing to present 86 creatures in about 10 pages without it feeling crowded at all. What's more, the method used also makes it easy to create new creatures quickly!

The book finishes up with a section on treasure, followed by a one-page index. The bulk of the treasure section is on magic items, which are very briefly described. Most are standard D&D items that happen to work well in the fairy-tale environment, but there are a few lifted directly from fairy tales or children's stories that are not normal D&D fare - for example, Ruby Slippers.

There are a couple of editing oddities - for example, the alignment section refers to saving throws vs. magic, but the system is using the Fortitude/Reflex/Will save system. It seems Will is what's intended. For those printing out the PDF, the fact that page numbers are all on the right side of the page, instead of alternating sides, may be a bit of a pain.

But these are mere trivialities. If you're looking to run fairy-tale D&D, or to introduce small children to RPGs, I think this is a wonderful product with which to do it!



Rating:
[5 of 5 Stars!]
Bloody Basic - Mother Goose Edition
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