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Prose Descriptive Qualities (PDQ) System Core Rules
by Ronald W. [Verified Purchaser] Date Added: 04/27/2009 16:25:15

I am a big fan of Truth & Justice so thi one is a no brainer for me. The pdq sharp edition of the rules system are very good as well.



Rating:
[5 of 5 Stars!]
Prose Descriptive Qualities (PDQ) System Core Rules
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Truth & Justice
by Edward J. [Verified Purchaser] Date Added: 07/26/2008 15:05:50

Truth & Justice is easily my favorite supers rpg, hands down. With its working the PDQ system further to support a style that is heavy on role-playing and trifling on the over-complication that would force too much detail out of character generation before you even got to enjoy the game. The characters presented here are fun and inspire a world where players can explore and encounter things and people familiar and new, all dependant on your GM's & players' imagination.

While some would nitpick over the lack of some structure, its refreshing to me to find a game system that allows the GM & players "fill in the details" as you go along to make this undeniably YOUR setting. A supers game should be loose and fancy-free, and I love this game and what it presents that, suggests that and implies what can be done with gaming and running it.



Rating:
[5 of 5 Stars!]
Truth & Justice
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Prose Descriptive Qualities (PDQ) System Core Rules
by Edward J. [Verified Purchaser] Date Added: 07/26/2008 14:58:20

Remniscent of THEATRIX, but with more of a structure to work with. I enjoyed what the PDQ Core Rules presented & it made me salivate for further works for the game system. Wonderfully simple, with enough structure to not overcomplicate the actual role-playing and adaptable GM-storytelling.



Rating:
[4 of 5 Stars!]
Prose Descriptive Qualities (PDQ) System Core Rules
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Dial S for Superhumans
by Edward J. [Verified Purchaser] Date Added: 07/26/2008 14:55:23

Despite nearly character sporting an "eye" on their chest, I found this collection of unique and interesting characters to be wonderfully supportive of the actual TRUTH & JUSTICE rpg. These characters touch on very different takes of superheroes (including Captain Security - a metahuman protecting a mall [of all things!]) and is worth a look, at least, when getting acquainted with T&J.



Rating:
[3 of 5 Stars!]
Dial S for Superhumans
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Prose Descriptive Qualities (PDQ) System Core Rules
by Michael M. [Verified Purchaser] Date Added: 05/08/2008 12:35:08

The Good: The PDQ (Prose Descriptive Qualities) is easily incorporated into other systems. Characters are rated by Qualities, but these Qualities also have "penumbras" where they -vaguely- apply. Also, Qualities are divided into -five- stat blocks: Mental, Physical, Social, Professional, and Other. The overall system is applicable to many situations due to its non-specific nature. For example, range is divided into "Near," "Middling," "Far," and "Too Far." Damage serves to reduce Qualities, as chosen by -the player-. The Bad: Players who like their games crunchy, or with setting-specific rules, will probably hate this. Although Qualities are easily adaptable to a given setting, they do not "scale." Period. You can't match Superman against Robin, for example.



Rating:
[4 of 5 Stars!]
Prose Descriptive Qualities (PDQ) System Core Rules
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Dial S for Superhumans
by Tim L. [Verified Purchaser] Date Added: 12/08/2007 08:09:28

Very good collection of superheros and an eclectic mix of powers. Most powers you will know, a few are unique. Descriptions are detailed enough you can use them in any system yet open enough for intepretation.



Rating:
[4 of 5 Stars!]
Dial S for Superhumans
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Truth & Justice: The Turtlezilla Dossier
by Tim L. [Verified Purchaser] Date Added: 12/08/2007 08:07:31

Despite the short word count, this is an excellent adventure, suitable for any science fantasy game.

Just needed a floating turtle island from fantastic literature to round out the options. Something airplanes land on.



Rating:
[4 of 5 Stars!]
Truth & Justice: The Turtlezilla Dossier
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Monkey, Ninja, Pirate, Robot: the Roleplaying Game
by alan d. [Verified Purchaser] Date Added: 11/16/2007 17:21:05

First, let me say that I got this for free during ThanksGiveAway 2007. I had never heard of MNPR:RPG before, nor had I heard about it's board game predecessor. I am sorry that it took me this long to find what has got to be one of the funniest RPG books I have ever read. All the gaming hours I could have had with this game makes me cry. Onto the game itself: If you’re into one-shots, or game with people who act like 12 year olds hopped up on Mountain Dew and Doritos, this is definitely something to look at.

Character generation is quick and loose, using the PDQ system. PDQ is sort of like Fudge meets Dogs in the Vineyard. Instead of hard ‘skills and attributes’ you have descriptive qualities and a ranking level which corresponds to a bonus (or penalty) to your rolls. Like DitV, you can combine your qualities whenever it benefits you to add to your rolls.

As players, you play Monkeys, Ninjas, Pirates, or Robots (or a very odd combination of the above) who fight Aliens, and compete with each other in various combat and non-combat skills for the Oh So Precious MOJO! Mojo are like action points and XP, and are handed out for winning combat, skill competitions, or for just being “Ninja-Like” – even if you’re not a Ninja.

If you’re still with me here, you’re probably good to get in on the game. This is absolutely a “Beer and Pretzels” style game, although the author does include some tips and comments about running a longer lasting and more serious (BLASPHEMY!!) style game. It’s suited very well for one-shot style action, or for short fun story arcs. While it could be used in a full-on campaign, it would take hearty (or brain dead) players to continue at length without turning into a giant mass of drooling insanity.

If you enjoy the ‘out there’-ness of the Hitchhiker’s Guide and other similar stories, then this is absolutely the game for you. If you find Monty Python a little too dry for your tastes, you may want to think of something a little more serious.

Likes: Game is fast, loose, and insane. No extra rules needed, or included. Batteries optional.

Dislikes: I wish I would have found this sooner (no point deduction). I wish the author would write some additional material that was hinted at in the book (like Zombies and Cowboys).



Rating:
[5 of 5 Stars!]
Monkey, Ninja, Pirate, Robot: the Roleplaying Game
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Monkey, Ninja, Pirate, Robot: the Roleplaying Game
by Curt M. [Verified Purchaser] Date Added: 11/14/2007 22:35:57

You can't really go wrong with Chad's work or PDQ in general if you want to run something free flowing.



Rating:
[5 of 5 Stars!]
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Truth & Justice
by Anthony C. [Verified Purchaser] Date Added: 08/05/2007 13:06:35

The PDQ system makes for a quick and easy dive into a four-color super hero game. There are helpful settings to use in the game, but the real fun would be making up your own. This is an indie game and the art sometimes suffers throughout the game; however, the writing is very sound and what I find most interesting.

Pick up this game. It's one of the few good super hero games on the market.



Rating:
[5 of 5 Stars!]
Truth & Justice
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The Zorcerer of Zo
by Anthony C. [Verified Purchaser] Date Added: 08/05/2007 12:47:19

This game is simply beautiful, especially to a hopeful game designer. Be warned that the majority of the book deals with the author's campaign for this setting and it reads more like a fairy tale than a game text; however, that was an added feature to my tastes! The simplicity of the game allows for a quick start. One might not think of it as one, but it can just as easily be a beer and pretzel game as it can be a long-running campaign (though I'd recommend the later).



Rating:
[5 of 5 Stars!]
The Zorcerer of Zo
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The Zorcerer of Zo
by Chris G. [Featured Reviewer] Date Added: 06/02/2007 00:00:00

Zorcerer of Zo

At first I wanted an opening paragraph filled with Z?s instead of S?s but I felt that was a bit too annoying. Instead I will dive in on the fun of Fairy Tale gaming. It is games set in those mythical worlds or ones heavily influenced by them. The Shrek movies give an okay example of how such things might work but all one needs is a little imagination and a What?s Next question. In most of the tales the characters got a Happily Ever After or at the very least some sort of conclusion. It would be easy to find some of the original stories that ended a little darker then the now more familiar Disney interpretations of them. Welcome to the Zanfabulous Zorcerer of Zo. The Zorcerer of Zo is a new RPG by Atomic Sock Monkey Press. They are the makers of a very good super heroes game called Truth and Justice. Zorcerer of Zo uses a simpler version of those rules. The book is over a hundred pages but much of it is campaign notes. The PDF is very well book marked. It has an interesting layout that presents two pages from the printed version on its of its pages. The printed book is half sized so the writing is not too small and it can be read. The art work is nicely done and the layout is over all very good. The system is nice and easy. It was useful that I have read and played Truth and Justice which uses a more complicated version of the PDQ rules. And anyone that knows those rules will find that it sounds odd to use the word complicated along with them. It uses 2d6 for a simple task resolution. Characters have qualities that can be anywhere from -2 to +6 with the higher being the better. It is interesting that damage makes the qualities get worse and once all of them are gone the character dies. It is a rather neat way of doing health. There are outside modifiers a GM can apply and the PC can use hero points to help himself. Once a concept is thought of it takes only about twenty minutes at the most to detail out the character and once one gets a few characters under their belt and or gets used to the game that will go even faster. It is a good system for the kind of games a fairy tale based RPG wants to create. The game starts with a great look at fairy tales. It really dissects them well and presents the different types and really does a great job of setting up a game based on them. This information will be great for anyone running a fairy tale based game be it Grimm or Zorcerer or another game. The rest of the book takes on into the land of Zo. One unique item the writer does in have his campaign notes and side bars from himself and his players. This can be seen as informative or a waste of space. Some people are going to be curious about this behind the scenes information and other obviously will not. I find it neat to read through. Most the book is on the descriptions of the world. The original information the campaign started with is in here. The book and PDF though also present a more expanded version that is more appropriate for a campaign setting. It is still not overly detailed allowing for a lot of places and items a GM will have to define himself. There are a few NPCs here and the focus is on the campaign the game was based on. It is a very creative place that draws on a lot of inspirational sources. It has the feeling of a typical fairy tale world. It has a few modern elements brought in in a sort of cross over like in Narnia and in Oz. I did find it interesting how the GM was at first really resistant to doing this and later realized that it was a mistake. That?s some of the behind the scenes information the book presents. The Zorcerer of Zo is a nice fairy tale game. It is more about this one setting them about creating one from scratch. The book takes a nice approach to the subject and has some truly creative ideas in it.

<br><br> <b>LIKED</b>: Great use of the PDQ system and very creative<br><br><b>DISLIKED</b>: A little too much on the campaign they ran<br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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The Zorcerer of Zo
by Tim L. [Verified Purchaser] Date Added: 05/16/2007 00:00:00

Fantastic descriptions of fairy tails and how to game them.<br><br> <b>LIKED</b>: Things I knew but never made a strong connection, for example the size of armies in Fables and Fantasy.<br><br><b>DISLIKED</b>: Zo itself could use some more description. I felt the setting was a little too open at times.<br><br><b>QUALITY</b>: Acceptable<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[4 of 5 Stars!]
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The Zorcerer of Zo
by Alex S. [Verified Purchaser] Date Added: 05/08/2007 00:00:00

We started a campaign using this material, and we had lots of fun. This is probably going to be a big jump if you've played rules-heavy stuff like D&D, Rolemaster, etc. It's a lot like Subjective Fudge, if you've ever tried it.

Character generation is very easy if you're feeling inspired (about 20 seconds for Zorcerer of Zo compared to anything from 20 minutes to 2 hours in D&D). <br><br> <b>LIKED</b>: The small excursion into fairy tales at the beginning, and the campaign diary with comments by the GM and his two players. It really gives you a feel for how this game can be played, and if you're from a D&D background like I am, the rules alone would not have done it for me. I needed the inspiration this gave me.

The rules have a few elegant design elements. My favorite: In a contest, both parties pick the quality they're using (dragon uses his monster quality, princess uses her fencing quality), add a modified determined by a die roll, and the difference is your "damage". But instead of hit-points, you just reduce your qualities (your pick) by as many ranks as you took damage. If any drops below "poor", you faint. (The heroes don't die in a fairy tale.) The book also suggests that you generate story hooks based on the qualities players like to reduce first when they take damage. That was also an interesting idea. After a few moments of rest, everybody recovers fully from contests, so there's very little book-keeping involved. <br><br><b>DISLIKED</b>: I didn't care much for the simplified PDQ system using 2d6; we're using three Fudge dice instead. <br><br><b>QUALITY</b>: Excellent<br><br><b>VALUE</b>: Very Satisfied<br>



Rating:
[5 of 5 Stars!]
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Truth & Justice
by ronald w. [Verified Purchaser] Date Added: 04/27/2007 00:00:00

The T & J rules are innovative and rewarding if you like a free form style of RPG rules. The system translates the 4 color Comic Book genre very well. <br><br><b>QUALITY</b>: Very Good<br><br><b>VALUE</b>: Satisfied<br>



Rating:
[5 of 5 Stars!]
Truth & Justice
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