DriveThruRPG.com
Browse Categories











Back
Other comments left for this publisher:
Heroines of the First Age
by Customer Name Withheld [Verified Purchaser] Date Added: 11/21/2017 12:19:49

Lovely PDF with some really innovative additions to the 'Powered By the Apocalypse' system. Tried it out with my group, and we had a lot of fun.



Rating:
[5 of 5 Stars!]
Heroines of the First Age
Click to show product description

Add to DriveThruRPG.com Order

Oubliette Second Edition
by Kestas s. [Verified Purchaser] Date Added: 08/22/2017 17:35:25

High quality. Beutiful artwork and awesome setting with deep theme.



Rating:
[5 of 5 Stars!]
Oubliette Second Edition
Click to show product description

Add to DriveThruRPG.com Order

Wasuremonogatari, the Anime & Manga RPG
by Petr P. [Verified Purchaser] Date Added: 01/10/2016 02:12:16

Wasure Mono Gatari. (I break up the name with spacing, so that I know how to pronounce it.) (2 Stars)

Layout and artwork. Design structure is fantastic, top-grade graphics and satisfactory or better anime sketches. Art will inspire you to play this game, if you can make it through the rules and theme (see below).

Game Setting. Entirely Asian culture-based, very imaginative but also very chaotic, unstructured. Reading the genre and theme in the text is detailed and informative, but it is also like watching Speed Racer mixed with Pokémon, or like eating sugar covered chocolate and washing it down with some soda (it's good for about 1 minute - then, it's too much!). Character concepts are highly-creative and heavily influenced by Asian culture. Make sure you understand that: this is not a "one-size-fits-all" game. Your group must be focused on anime / manga / chaotic oriental fantasy, all the way. It's like Jade Empire goes to 11 - once again, that sounds good... for about one minute. But then, it falls apart because it has no foundation in reality at-all. For western considerations? It's too much, too quick.

Game Mechanics. Actual game rules are easy enough: some simple formulas, an efficient skill list. Combat trait lists are a little much, though. Rolling dice is easy: roll a set pool of six-siders and add bonuses; reminds you of Silhouette Core, which is a system I like to use for crunchiness and variable dice outcomes. Not bad for Wasure Mono Gatari. That being said, it is a cinematic, narrative RPG even with the cool dice-rolling mechanic.

Price-Point: too expensive for what I paid for it, even with the discount. This game is over-priced, even though it is a decent enough game. This is why I rated it 2 stars: there needs to be more information, more pages, more art, more examples, more creativity. Page count is low - price is high. Not a good combination. This one point will hurt sales.



Rating:
[2 of 5 Stars!]
Wasuremonogatari, the Anime & Manga RPG
Click to show product description

Add to DriveThruRPG.com Order

Oubliette Version 1
by Kenneth S. [Verified Purchaser] Date Added: 11/16/2014 17:08:49

This is a fairly rules-lite game that has an imaginative setting that is something like a cross between Gormenghast and Riverworld. It's a mysterious purgatory where death is only a brief respite from fighting for survival. Everything takes place within and impossibly huge castle... millions of sentient beings cast adrift in it's halls and towers and dungeons... forming up factions and impromptu alliances to stay alive. While I was reading it it kept reminding me of prison dramas I'd seen. In some ways it comes off a a bit naive or not fully thought out... the rules talk a lot about 'storytelling' and such but it's never clear what the PCs would be trying to do except survive. The place is so unstable that I can't picture adventures there being much more than a series of battles... with the winners eating the losers... BECAUSE...there's isn't much in the way of farming going on here and no herd animals either... you're going to be eating goblins and werewolves and other humans eventually. The subsistence level resources of Castle Oubliette are so lacking... no food industry... sources of clean water go without mention... the housing is crumbling and dangerous (one whole district is perpetually on fire). It's a dog eat dog fight for survival... so lofty plots of intrigue... subtler motivations born of relatively stable settings... seem improbably here. Given time I suppose the PCs could gain power and followers... take over a less crumbly portion of the castle... but that's kind of like being king of trash hill. The place isn't going to get better... cannibalism is still the bulk of the menu... the place is still a prison they can't escape from (though there might be a way to one of the other castles that get a brief mention). I like Post Apocalyptic games and those often have a similar feel... but generally with a whole lot more potential for the future. As it stands, this is more like an RPG version of Cormac McCarthy's book The Road... with superpowers/magic. It's mentioned early in the book that many who find themselves in the setting commit suicide... I can understand why.

The rules for Oubliette are fairly traditional but stripped down to the bare bones mechanically. The descriptions of the various levels of 'Arts Martial' struck me as having been influenced by anime and video games... exciting and visual... but it's not clear how they come up in game. The combat system is VERY basic so I'm guessing these are just the oratory shine the attacker can put on his roll. Other than that all attacks of a level are pretty much equal regardless of which art they derive from... though there is an option in the back of the book for adding a Scissors/Rock/Paper relationship between the arts as well as suggestions for a way to differentiate pieces of equipment.
It's all pleasantly simple and abstract but I can't see playing more than a game or two before I'd be wanting to put in more crunch to differentiate the Arts.

It's a surprisingly complete game, given its length... there are listings of major NPCs, various factions, the areas of the castle, other castles, all the various combat and professional 'Arts' (pretty much skill families). Two things I'd really like to see in a Version 2 would be running example character ala Runequest 6... showing us a solid example of character creation, how her first moments in Castle Oubliette transpire, a sample combat or two... how she works out character progression... what sorts of adventures she gets up to. That would be a HUGE help in clarifying some niggling questions I have about how the whole thing fits together. The other thing I'd want is some sort of introductory adventure... a solid example of 'here is the sort of thing the characters might get up to.' The book does sketch out some things PCs might do and there is a list of 'Events' that might happen... but again, most of them don't seem like much except a motivation for a battle.

There's a lot here, it's well worth the paltry price being asked if only for the imaginative setting ideas... it's looks like a viable if minimal game... with a bleak setting I wish could be just a bit less hellish. Maybe something that made cannibalism less of a requirement... and enabled a LITTLE more stability to the place.

Oh, and as for the look of the thing... it's minimal but nice. The illustrations are sparse and sketchy but competent. There are several pages where the text appears to flow around a missing graphic. Generally I don't much care about how a game looks... this one puts the effort where it belongs, in the game itself.



Rating:
[3 of 5 Stars!]
Oubliette Version 1
Click to show product description

Add to DriveThruRPG.com Order

High Fantasy Glyphs
by Nathan T. [Verified Purchaser] Date Added: 08/11/2013 10:43:01

I was expecting a batch of interesting runic glyphs, perhaps some summoning circles, along the lines of some of the truly excellent free products and Photoshop brushes that have been released over the last few years (some of which have gained wide popularity as the cornerstones of the 'Arcane' series of Firefox personas). Given the price, I expected some high-quality, reasonably professional art.

Instead, I discovered a batch of insipid circles and other shapes (33, not 34 as advertised) with plaintext inscriptions running around them (at least some of the words are in an appropriate font - most is just clear, plain text). These inscriptions ranged from endless repeats of 1s and 0s to one or two words like "magical lyrical" or the repeating phrase "Follow your spirit, and upon this charge Cry 'God for Harry, England and Saint George!'". One doesn't expect to find quotes from 'Henry V' in one's summoning circles...

Several of the 'glyphs' are simply different-coloured versions of the same shape. None are particularly large or high resolution, so they can't be used as centrepieces of large map tiles, only small features.

A handful are actually visually interesting, and with a bit more effort and inspiration could have become worthy inclusions. More along these lines would have significantly improved the overall quality. To give the designer their due, the files are at least PNGs with transparent backgrounds, so they can be easily included in maps - it's just that I wouldn't bother with most of them.

Overall, a great disappointment, and most definitely not worth the price charged.



Rating:
[1 of 5 Stars!]
High Fantasy Glyphs
Click to show product description

Add to DriveThruRPG.com Order

Creator Reply:
We are sorry our product did not match your expectations. We have updated the product with previews showing the full contents, added the missing glyph, and are prepared to offer you a refund for your trouble. If you feel this would be appropriate, contact us at info@voidspiral.com.
Displaying 1 to 5 (of 5 reviews) Result Pages:  1 
0 items
 Hottest Titles
 Gift Certificates