Wasure Mono Gatari. (I break up the name with spacing, so that I know how to pronounce it.)
Layout and artwork. Design structure is fantastic, top-grade graphics and satisfactory or better anime sketches. Art will inspire you to play this game, if you can make it through the rules and theme (see below).
Game Setting. Entirely Asian culture-based, very imaginative but also very chaotic, unstructured. Reading the genre and theme in the text is detailed and informative, but it is also like watching Speed Racer mixed with Pokémon, or like eating sugar covered chocolate and washing it down with some soda (it's good for about 1 minute - then, it's too much!). Character concepts are highly-creative and heavily influenced by Asian culture. Make sure you understand that: this is not a "one-size-fits-all" game. Your group must be focused on anime / manga / chaotic oriental fantasy, all the way. It's like Jade Empire goes to 11 - once again, that sounds good... for about one minute. But then, it falls apart because it has no foundation in reality at-all. For western considerations? It's too much, too quick.
Game Mechanics. Actual game rules are easy enough: some simple formulas, an efficient skill list. Combat trait lists are a little much, though. Rolling dice is easy: roll a set pool of six-siders and add bonuses; reminds you of Silhouette Core, which is a system I like to use for crunchiness and variable dice outcomes. Not bad for Wasure Mono Gatari. That being said, it is a cinematic, narrative RPG even with the cool dice-rolling mechanic.
Price-Point: too expensive for what I paid for it, even with the discount. This game is over-priced, even though it is a decent enough game. This is why I rated it 2 stars: there needs to be more information, more pages, more art, more examples, more creativity. Page count is low - price is high. Not a good combination. This one point will hurt sales.