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High Guard: Aslan
by Customer Name Withheld [Verified Purchaser] Date Added: 01/12/2017 10:21:34

A new edition revamp of the Aslan (Book1) ships from MGT, now with added 2-D deckplans (alas, not in color, but with some helpful furniture and machinery). PROS: Solid color art and stats in the new Traveller format, interesting axonometric plan drawings, some supporting info.

CONS: Didn't have 2-D plans initially, when I purchased the supplement (But thanks for adding them....), the 2-D plans are also not in color-but are superior to the B/W plans in the original MGT Book1 Aslan supplement. Little new information on Aslan naval command structure or clan tactics was provided (cf. Fighting Ships)-one hopes this may appear in the forthcoming Pirates of Drinax mega-adventure in support of the Prodigal Outcast or Finale chapters.



Rating:
[4 of 5 Stars!]
High Guard: Aslan
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MgT Traveller Character Sheet
by Jake H. [Verified Purchaser] Date Added: 01/04/2017 19:13:28

Issues with the sheet were fixed. Its a good resource, I only wish the different types of sheets were seperate files. (Form fillable and Non Form Fillable)



Rating:
[5 of 5 Stars!]
MgT Traveller Character Sheet
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High Guard: Aslan
by Megan R. [Featured Reviewer] Date Added: 12/24/2016 11:38:06

This resource supplies Aslan-specific information to supplement and enhance material in the core High Guard book. The Introduction comments that technologically Alsan ships are pretty much like those used by humans (unsurprising given similar size and physiological requirements), but there are of course differences based on culture. In keeping with Aslan traditions, pilots are usually male (and in nominal command) whilst astrogators and engineers are usually female. Control systems also display a gender divide: those used by males are simplistic and show only basic and important information, those for females are complex, often bewilderingly so. Ships are highly decorated, even military ones, and all carry a Shrine to Heroes when crew members can meditate and draw inner strength. A common way of passing the time in space is the telling of stories, a communal event attended by passengers and off-duty crew alike.

After this overview, the remainder of the book contains extensive details of a number of different Aslan vessels. Each comes with full statistics, some background notes, isometric plans and sketches of the exterior (colourful, of course, it is the Aslan way).

Giving some insights into Aslan life in the black, this book presents some fifteen novel vessels, each quite ideosyncratic and definitely Aslan in style to enhance your spaceways. Of particular use if you have Aslan in the party or are venturing into the Hierate, the Aslan get everywhere so one of these colourful vessels may show up wherever the party might happen to be. Hopefully they are in a friendly mood...



Rating:
[5 of 5 Stars!]
High Guard: Aslan
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TAS 3D Deck Plan Templates
by James J. [Verified Purchaser] Date Added: 12/24/2016 05:35:44

I think this is a very cool addition to Traveller 2e. But it could be used with older versions. It is a different approach than if you used Campaign Cartographer and a plug-in.

This is more of a manual, open the deckplan grid in your favorite paint program like paintshop pro, then load the specific icons you need as a brush, and click in place. Or you could print these out on paper, and tape, staple or glue them in palce. just watch the scaling.

A little bit extra work to use these, but I like that they have a few angles for placement. Looking forward to submitting some designs for use with TAS, and Mongoose 2e.



Rating:
[5 of 5 Stars!]
TAS 3D Deck Plan Templates
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TAS Planetary Maps Templates
by Customer Name Withheld [Verified Purchaser] Date Added: 12/24/2016 05:26:11

I like it. Of course it is a restyling of the Old School Icosahedral Grid for a world as seen in a few Traveller products. What it really lacks are icons, though there are a half dozen included.

Some Icons like we see in T5, swuch as mountain, jungle, etc., would be perfect for this.

The fact that it is .tif makes it a little bit tougher to use. Seems like also the end user is relying on paint programs to do the various coloring, coastlines, etc. or printing it out and hand drawing same.

If it had more icons, or a color sample for elevation height level gradations, or color sample palette for a standardized approach across the community...light blue for shallows darker blue of sea floor, etc. I would give it 4 or 5 stars.

As it is, there is some to a lot of work involved here. But if you do not have access to much older books such as Megatraveller, or Digest Group products long out of print, this map grid has clean lines.



Rating:
[4 of 5 Stars!]
TAS Planetary Maps Templates
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Pirates of Drinax: The Torpol Cluster
by Customer Name Withheld [Verified Purchaser] Date Added: 12/18/2016 21:09:10

You had me at 'Gionetti'...!

Finally a PoD supplement that gets it all right-worthy art and fine color maps, planetary descriptions with enough depth and variety to expand nicely on existing PoD canon, and a twist or two of the unexpected-in this case a 30kton cruiser that although hobbled will be a game changer for those who brought Torpol into the Drinaxian fold, as my players did. Not since MJD's 'Arunisiir' supplement have I been this pleased with the author's work on the Drinax campaign and Trojan Reaches. I look forward to the next installment!



Rating:
[5 of 5 Stars!]
Pirates of Drinax: The Torpol Cluster
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Pirates of Drinax: The Torpol Cluster
by Nick M. [Verified Purchaser] Date Added: 12/16/2016 12:30:51

I'm using 'Pirates of Drinax' as a basis for a homebrew campaign so picked up The Torpol Cluster to use as additional inspiration, I won't be using the supplement as it stands since I'm modifying a considerable portion of the Drinax campaign.

That said this is a pretty good produce with a good deal of information on the 3 star systems that make up the Torpol cluster. For less than £5 its good value for money - though I'm not sure I'd pay the full price of £8.00 for it.

The illustrations within (epecially the system maps) are useful and the information is concise.

I also purchased the 'Pirates of Drinax Theev' supplement which is also pretty good. If other supplements come out to expand other star systems I'll probably get them as well



Rating:
[4 of 5 Stars!]
Pirates of Drinax: The Torpol Cluster
by Megan R. [Featured Reviewer] Date Added: 12/10/2016 11:19:06

Three worlds... yet of strategic importance to both the Aslan Hierate and the old Sindalian Empire, a nodal point in trade routes through the Tlaiowaha subsector linking the Wildeman Cluster and the Sindalian Main. This small cluster of worlds Jump-1 apart receives many visitors, from the Imperium and other places.

The Introduction provides background information on the cluster and its history. There's a note that these three worlds may be located somewhere else in your universe, but it seems better to leave them as intended, as they are well-embedded into their surroundings. There is a partial map of the Sindal and Tlaiowaha subsectors showing the cluster's location within the Trojan Reach sector and in relation to other nearby worlds, followed by detailed notes on each of the three worlds: Torpol, Clarke and Blue.

Torpol is possibly the pivotal world, as both Marduk (and thence the Sindalian Main), Asim and Drinax (linking to the Aslan Hierate) are but Jump-2 away from the Torpol system. A map shows the main trade routes linking through the cluster. Torpol is the only habitable world, with free water, in the system, but there are nine other rocky planets, a couple of asteroid belts and four gas giants in orbit around the sun. Both asteroid belts are home to miners and one of the rocky worlds - although cold and airless - is also inhabited. This planet, Traefar, has a fairly basic starport but an extensive settlement popular with spacers and it's reckoned to be a good place to find crew - or indeed, to find a berth if you are a spacer looking for work... although it is the sort of place that the Imperium raids every so often looking for criminals. Torpol itself is a waterworld but with a sophisticated (and expensive) highport, when no nonsense is tolerated. Down on the planetary surface there are plenty of places where a tourist and his money can be parted in reasonable safety.

The next system to be discussed is Clarke. It's a rather gloomy place, home to a strange religion. The system has two asteroid belts, seven rocky planets and a remote companion star that generally gets ignored. The Clarke Highport is as well-equipped as Torpol's, but has a more functional air. The religion is concerned with death and the guidance of dead souls, their bodies being encased in carbon blocks which are used as building materials.

Finally, the Blue system has twelve rocky planets and two gas giants - and a bunch of Imperium ships hanging around, nobody's quite sure why... it may have something to do with Aslan settlements on a few of the planets or the Bulhai Freeport, in orbit around one of the gas giants (also called Bulhai). This Freeport is run as a legitimate place of business, not a pirate haven, but it's certainly possible to get things you cannot get elsewhere. The people of Blue itself are interested in art and religion, topics they will debate endlessly.

This work presents three interesting systems to visit in your travels, with atmospheric descriptions that help to paint the picture of what the party will find there.



Rating:
[5 of 5 Stars!]
High Guard
by Customer Name Withheld [Verified Purchaser] Date Added: 12/09/2016 20:56:04

I would've preffered this information to be within the core rulebook, as I felt it somewhat deceptive to have to pay another 45 dollars for something I feel is very integral to Traveller. However, the depth of information was amazing in this book, and it almost makes up for the fact that it didn't come within the core rulebook. Pretty much a must-buy for a Traveller player.



Rating:
[4 of 5 Stars!]
High Guard
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Caennai Class Merchantman
by Omer J. [Verified Purchaser] Date Added: 11/16/2016 04:35:14

Caennai Class Merchantman is a ship book published for Mongoose Traveller, 2nd Edition, by Out of my Mind Games. It describes a 500-ton armed and armored merchantman capable of carrying an additional 250 tons in an externally-mounted cargo pod (for a total tonnage of 750 tons, which reduces drive performance). The purpose of this ship seems to be the secure transport of expensive (or dangerous!) cargos, or transport through dangerous space

The product provides full Traveller stats for the ship and its potential cargo pods, as well as deck plans and a render of the ship. The ship itself has an interesting design - an elongated, blocky design reminiscent of the Sulaco from Aliens or of the Earth starships from Babylon 5, as opposed to the vastly overused "wedge" shapes. This is a good, refreshing change. However, the author missed an opportunity to design a non-streamlined ship - and the ship does look unstreamlined in its render - with integral hangarage for interface craft. Instead, it can fly through an atmosphere but not really land (though it can hover over the ground by anti-gravity). I find this somewhat sad, as the Traveller deck plan market is flooded with streamlined ships and unstreamlined ones are much less common - and thus interesting.

Personally, as a Referee, I would have removed the streamlining and reduced the common area and the cargo bay a bit to fit in a Ship's Boat/

The deck plans are low-res and unlabeled. The product describes the general contents of each of the three decks below the deck plan itself, but the deck plan is not always clear - which is a shame as this ship is interesting in its design. The layout is very basic but readable.

The great thing about this product, however, is its cargo pod system - a welcome unorthodox feature of ship design. This also allows for all sorts of interesting uses, including using this ship for exploration with a large laboratory/sensor pod, for example. It can also mount a "Docking Jig" carrying small craft - and I'd bet that some creative captains would convert the entire cargo pod into a fighter bay for an instant carrier (or pirate "Battlewagon"!).

Other very good features include a fully-detailed sample ship with a full crew, good adventure seeds for using the ship in a campaign, and flavorful details about the ship itself.

The bottom line is that this is an interesting, though flawed, product. This ship can be an excellent addition to any Traveller campaign.

I've graded it 3.5 out of 5 on my blog, but as DTRPG uses full-point ratings, I've rounded this up to 4 out of 5.



Rating:
[4 of 5 Stars!]
Caennai Class Merchantman
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RHI Sandpiper Light Trader
by Omer J. [Verified Purchaser] Date Added: 11/16/2016 01:53:12

This product describes three varieties of a 100-ton starship originally intended as a trader - the original trader version, a militarized gunship, and a "star ambulance" version. It includes a good description of the ship with enough flavor and color to make the ship relatively unique. Each variety has a description, MGT2 stats, a deck-plan, and a render. The deck plans are very simple but servicable and the renders are solid but nothing to write home about. Layout is very simple but readable.

For some reason, the book does not mention the ship's size (100 tons) until you reach the stats on p.5 - niether on the cover nor in the introduction nor in the technical details section on p.4.

The one thing which I love in this otherwise unremarkable ship book are the clever designs - the author managed to cram a Jump-3 drive, its fuel, and 30 tons of cargo into a 100-ton trader, and eight marines (!) on a 110-ton gunship.

All in all, a solid, useful booklet about an interesting small starship which you can drop into almost any Traveller campaign.



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[4 of 5 Stars!]
RHI Sandpiper Light Trader
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Pirates of Drinax: Theev
by Customer Name Withheld [Verified Purchaser] Date Added: 10/22/2016 22:34:49

Would like to say that the superior color artwork and maps made this worth it-but the poor editing (two and a half paragraphs on pp.15 and 16 are exactly the same text), possible conflict with prior published Mongoose canon (Imperial Navy takes R&R on Theev? They are supposed to be searching for this hidden pirate haven) and retreading of a fair amount of information presented in Pirates of Drinax make me hesitate to give more than three stars.



Rating:
[3 of 5 Stars!]
Pirates of Drinax: Theev
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Pirates of Drinax: Theev
by Megan R. [Featured Reviewer] Date Added: 10/15/2016 12:58:40

In the middle of the Sindal Subsector you'll find the three systems that make up the Theev Cluster. Strategically important, it has a bad reputation as a pirate hotspot that encourages many merchants to go the long way around to wherever they are going. They are also remarkably hostile towards the Imperium. For most Traveller players I've met, it's their kind of town!

The Introduction gives the history and background of the cluster along with a map of part of the Sindal Subsector to help you get located. It winds up with a discussion of the Imperial Navy's dealings with the locals.

We then move on to the first of the systems, Vume. It's probably the least hostile system, but that doesn't mean it's a very welcoming place - and that's not just because the main planet is an airless, waterless rockball of a world! Most life is found on the orbital highport, although people venture to the surface to explore some ancient ruins... billed as an Ancients site although nobody is really sure if it was them or some other long-lost race who built the ruins. They are now inhabited by some quite peculiar folks.

Next we read about the Theev system. Now a bit of a backwater if not pretty much abandoned altogether, it used to be part of a major trade route. Their highport was bored out of a moonlet artificially placed in a geostationary orbit around the main world. It is not recommended to break the law here, as they don't go in for the nicities of law courts and endless appeals - perpetrators are merely shown out of an airlock... and that's the official law enforcement by a black-robed bunch called the Widows. Travel to the downport is discouraged, and as the world is arid and very dusty, people generally only go there on business - or hunting for rumoured treasures outside of the controlled environment that protects the one inhabited city that has grown up around it. The place is ruled by the Pirate Lords, and the Widows enforce their rule at least in the Upper City. The Lower City is darker and meaner...

Finally comes Palindrome, the third system in the cluster. It's a run-down backwater, even the highport is scruffy and half-abandoned, even though it still claims to be Class B. The planet below is uninviting, with a thin atmosphere and little surface water and a single domed settlement called Astrogo which is run as the personal property of a retired pirate, the Lady Yemar. Here, the standard of living is high, supported by a TL of 12, and the community is quite insular and inward-looking. It is a good place to find those 'special' items not on sale elsewhere, and a haven for fugitives. The place is quite welcoming to outsiders provided they don't strut around in Imperial uniforms.

This is an intriguing group of worlds likely to prove popular with the ethically-challenged. Each is brought to life in the concise notes provided, although you will have to provide even the notable inhabitants and any maps you might need, even the rest of the systems are not well-developed. When your party decides to go 'shopping', send them here.



Rating:
[5 of 5 Stars!]
MgT Traveller Character Sheet
by Customer Name Withheld [Verified Purchaser] Date Added: 09/23/2016 22:46:04

The positive design elements are numerous.

•Excellent choice of fonts as well as backgrounds and delineators

•All information of primary importance is located on the front page; well laid-out and uncluttered

•Excellent use of spacing on the back page, especially the Lifepath section

•Great flowchart showing each of the steps and options involved in character generation with page references



Rating:
[5 of 5 Stars!]
MgT Traveller Character Sheet
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Book 9: Robot
by Customer Name Withheld [Verified Purchaser] Date Added: 09/19/2016 01:54:56

While the book is extremely thorough and detailed in the creation of Robots as characters and adding a large degree of modularity towards creating and designing robots, the book's formatting has me frequently jumping back and forth between different areas of the book for every step of the process. In addition, some of the wording and syntax has caused multiple instances of confusion when arbitrating the rules and trying to determine what the intended goal was with some mechanics.

However, overall it's a TREMENDOUS resource for a skilled referee. It can be intimidating, but after wrestling with the book for a couple days, I've found that it is extremely useful. With a little better editing and formatting, this book would be absolutely amazing, but even so, it's still great.



Rating:
[4 of 5 Stars!]
Book 9: Robot
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