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DDEX2-02 Embers of Elmwood (5e)
by Artem T. [Verified Purchaser] Date Added: 04/26/2018 17:17:21

I really enjoyed DMing this adventure. This is actually first adventure i've DMed for AL. It gives enough opportunities to players for RP and enough combat. It took a bit more than 4 hours, around 4:20.

Final combat is okay but not very challenging for players. I run table for 7 players 3-4lvl and picked very strong option in adventure but still it was not enough.



Rating:
[4 of 5 Stars!]
DDEX2-02 Embers of Elmwood (5e)
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Players Handbook (1e)
by Mike S. [Verified Purchaser] Date Added: 04/25/2018 22:41:04

Having gotten this printing back in 2013, I can safely say that this is the same quality seen there in image quality. Sure it could be better, but since the last time this got a pdf version was over a deacde prior, yeah, much improvement in fidelity.



Rating:
[5 of 5 Stars!]
Players Handbook (1e)
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DMGR4 Monster Mythology (2e)
by Cody B. [Verified Purchaser] Date Added: 04/25/2018 15:39:29

Best book in the DMGR series. Monster Mythology sees more play time at my table than any other 2e book outside of the core rules. DMGR4 is necessary whenever a DM uses demihuman, humanoid, or monstrous priest NPC's, cults, temples, or creation myths in 2e.

Some DM's may prefer the later Demihuman Deities, particularly those running Forgotten Realms, but DMGR4 is superior both as a general reference and an inspirational foundation for D&D mythos:

1) author Carl Sargent's writing and creativity is top notch. The pantheon relationships and creation myths come alive. Those who enjoy the prose and detail of classic UK designers like Paul Vernon, Basil Barrett, and Graeme Morris will feel right at home.

2) The power level is perfect. Priests get a healthy amount of spheres, granted powers, and arms, but not too many for a class that hits second level at 1,500XP. Specialty priests saw continual "power creep" throughout 2e. In early works like PHBR3, Legends & Lore, and Greyhawk Adventures, priests had few spheres and were weaker than their 1e counterparts. In later 2e products like the Faiths & Avatars trilogy and The Scarlet Brotherhood sourcebook, priests have numerous spheres and powers. DM's should compare carefully and decide what's right for their game.

3) It's compact. Other sources have useful details for in-depth development, but if shelf space, quick reference, or portability are desired, DMGR4 is the best buy.

4) For 2e Greyhawk campaigns, DMGR4 is the perfect companion to the gods of the Flanaess in Carl Sargent's From the Ashes. The power levels match and both books reference the other.



Rating:
[5 of 5 Stars!]
DMGR4 Monster Mythology (2e)
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DDAL07-10 Fire, Ash, and Ruin (5e)
by Clint S. [Verified Purchaser] Date Added: 04/25/2018 08:41:26

Reworked rhe Dragon to talk first, which my dis-interested party largely ignored so it left.

I didn't mind the survival checks to crosa areas but it was hardly exciting.

There were too many CR too low time fillers, which did drain the party's resources a little but it was tough to make even the Sub-Bosses challenging.

The Shadow Demon was the only possible highlight for me as a DM. The party though, who, due to most HC and module (not only season 7) have made several players murder hobos, were completely uninterested in hunting it down. No loss in the end.

The boss could have been a challenge, if monsters could counter the min/max issues that many players have going. Too low spell and effect DC, not enough damage per round and one v party does nothing to stop 5d6 sneak attack.

FINAL ISSUE: Half of the group had already read the poor reviews below and had their minds set that they weren't going to enjoy it.



Rating:
[3 of 5 Stars!]
DDAL07-10 Fire, Ash, and Ruin (5e)
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DDAL07-09 Unusual Opposition (5e)
by Clint S. [Verified Purchaser] Date Added: 04/25/2018 07:32:45

Nicely written. Interesting fights. I liked the battle strategy hints provided. My players enjoyed the end battle and were on the edge of their seats right up to the end.



Rating:
[5 of 5 Stars!]
DDAL07-09 Unusual Opposition (5e)
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DDEX1-02 Secrets of Sokol Keep (5e)
by Jasmine L. [Verified Purchaser] Date Added: 04/25/2018 02:03:53

This adventure is one of the earliest DDEX modules to see release, and you know what? It's great. The story is compelling, there are some lovely setpieces, and combats are simple but well-placed. It's friendly to new players and easy to run for new DMs, and introduces some NPCs and locations that will show up again later in the season. All in all, a fine mod.



Rating:
[5 of 5 Stars!]
DDEX1-02 Secrets of Sokol Keep (5e)
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DDEX2-06 Breath of the Yellow Rose (5e)
by Jasmine L. [Verified Purchaser] Date Added: 04/25/2018 01:54:54

Spoilers.

This is an interaction-heavy adventure and I love it. It has a ton of interesting NPCs for the players to bounce off of in their investigations and plenty of threads for them to tug at (especially if the faction assignments are in play to give the players additional objectives). If that's what your group is looking for, I think they'll enjoy this mod. On the other hand, I can easily imagine more kick-in-the-door–oriented players getting antsy without any combat encounters to break up all the talking. There is actually an encounter with some dust mephits partway through the investigation, but it makes zero sense in the context of the plot, so...eh?

Most of the combat happens in the final section, where the PCs have to storm the enemy's mansion. I like location-based scenes like this because the players have a lot of freedom in how they want to approach them. If they play things smart, they can get a big advantage, but if they get too reckless and draw too much aggro at once, they can get clobbered. And if they're especially crafty, they might even discover the secret tunnel and bypass most of the enemies! It's great.

All in all, another fine installment in the Mulmaster series.



Rating:
[4 of 5 Stars!]
DDEX2-06 Breath of the Yellow Rose (5e)
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DDAL07-08 Putting the Dead to Rest (5e)
by Micah W. [Verified Purchaser] Date Added: 04/24/2018 05:16:07

Generally enjoyable module with an interesting villain. Its not the best of the trilogy, but it works well to close out the arc.

If the party has a druid the treasure is fantastic. If not, it is a massive disappointment.



Rating:
[4 of 5 Stars!]
DDAL07-08 Putting the Dead to Rest (5e)
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DDAL07-07 Rotting Roots (5e)
by Micah W. [Verified Purchaser] Date Added: 04/24/2018 05:14:03

Rotting Roots is probably the best of the seasonal adventures so far - from the slightly far fetched barrels to the 'cave' environment.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
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DDAL07-05 Whispers in the Dark (5e)
by Micah W. [Verified Purchaser] Date Added: 04/24/2018 05:01:53

Good finish to the series. Interesting timebomb mechanic to begin and end with, and a solid, atmospheric climax.

The yellow musk creeper is deadly - literally - for characters in the APL range, however. Combined with the ToA death Curse and you can lose a character or two very early in the campain.



Rating:
[4 of 5 Stars!]
DDAL07-05 Whispers in the Dark (5e)
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DDAL07-04 A Walk in the Park (5e)
by Micah W. [Verified Purchaser] Date Added: 04/24/2018 04:55:22

For my mind the weakest of the trillogy - but saved by one of the best NPCs ever - Wadumu.

Its a basic "traverse the jungle" scenario, followed by a combat in a village. It allows for some strategy, but the DM will need to work to keep the jungle interesting.



Rating:
[4 of 5 Stars!]
DDAL07-04 A Walk in the Park (5e)
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DDAL07-03 A Day at the Races (5e)
by Micah W. [Verified Purchaser] Date Added: 04/24/2018 04:51:24

Great introduction to ToA, particularly for new players. The race is a great balance of roleplay and skill challenge, and really gives life to the Port as a location.

Theres not a lot of combat in this, but the combat present is interesting.



Rating:
[5 of 5 Stars!]
DDAL07-03 A Day at the Races (5e)
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DDAL07-06 Fester and Burn (5e)
by Micah W. [Verified Purchaser] Date Added: 04/24/2018 04:46:14

Great adventure - lots of fun, and with some intersting NPCs (Crackle particularly).

As a few others have stated - If you are still within the Death Curse period in your game beware - HP draining monsters be found here and under the curse drain to Max HP does not return on a long rest. You could easily kill or cripple the characters for the remainder of your campaign.



Rating:
[4 of 5 Stars!]
DDAL07-06 Fester and Burn (5e)
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DDAL07-08 Putting the Dead to Rest (5e)
by Joshua G. [Verified Purchaser] Date Added: 04/23/2018 16:47:20

What was good.

  1. It has a great reward in the end for a certain class.
  2. The second combat was pretty interesting if run right

Were it missed the mark

  1. Most of the combats were pretty simplistic and not very interesting.
  2. Social aspect was non existant.
  3. Exploration aspect was non existant
  4. Some confusion towards the end. Not sure if you needed a certain faction to finish or not.
  5. Faction secret mission was a little vague and not very interesting.
  6. Final Battle was not very intersting and pretty easy IMHO.
  7. Not very many clues to allow players to discover the story. Was more like the BBEG monologueing so that the characters understood the story.

If you have a Druid PC then run this otherwise I would pass.



Rating:
[2 of 5 Stars!]
DDAL07-08 Putting the Dead to Rest (5e)
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DDAL07-07 Rotting Roots (5e)
by Kevin H. [Verified Purchaser] Date Added: 04/22/2018 19:11:55

This is one of the better season seven stories. The motivations are clear and the story flows well. The combat is very balanced, even if the end boss it significant.



Rating:
[5 of 5 Stars!]
DDAL07-07 Rotting Roots (5e)
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