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Dept. 7 Adv. Class Update: Scion of Masada
por Shin S. [Comprador verificado] Fecha en que fue añadido: 02/24/24 03:00:15

Really cool warrior/psionic multiclass. Are feels like something straight from the old ghost in the shell comic books. I haven't really playtested the build, but it seems like a great class for somewhere around 6-8 level due to its class requirements.



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Technology Unleashed
por William [Comprador verificado] Fecha en que fue añadido: 12/19/23 19:23:49

It really was not good. The book was disappointing.



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Enchantments of the Abortion War
por A customer [Comprador verificado] Fecha en que fue añadido: 05/06/23 16:45:18

One of the great things with Black Tokyo Otherverse America, and Heavy Future ia that they are a great resource for modern and sci-fi rpgs. This was before Starfinder and built on D20 Modern, but fits in comfortably with Pathfinder 1E. The Campaign Settings is massive, but has plenty of options..... from races to spells.. to modern deities. This particular books focus's on spells and magical items concerning the Otherverse/Heavy Future era Lifers and Anti-abotionists, but there are plenty of spells that can be used by everyone here.

As I mentioned, in the discussions tab... the pdf currently is wonky... with a two page spread that cannot be changed in adobe which make its hard to read. Other than that one thing... this books is great.



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Otherverse America Campaign Setting
por Kevin H. [Comprador verificado] Fecha en que fue añadido: 04/21/22 13:31:25

All of the reviewers who gave this a one star rating due to the "unbelievability" of the politics in Otherverse America owe the authors an apology. The current day COVID vaccine denialism, insurrection in America, and the culture wars of abortion politics and book burning have proven this setting to be accurate if not downright prescient.

That being said, the formatting could still use some work for ease of reference and clarity on the page.



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S.C.A.R.E. Series [BUNDLE]
por David T. [Comprador verificado] Fecha en que fue añadido: 08/23/21 11:26:38

details npc's usable as contacts, allies rivals and enemies of Travellers.



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Vector of Infection -A Psi-Watch Sourcebook
por richard h. [Comprador verificado] Fecha en que fue añadido: 09/21/19 06:44:31

This is a solid take on a zombie plague for a sci-fi/supers setting. The premise is summed up nicely in the description, with an alien vessel from one of the Psi-Watch setting's nastier species crashing to Earth and letting out an extremely dangerous bioweapon (or an unfortunate combination of several different bioweapons - no one is sure exactly what the original cargo was, so it's quite possible the results of the wreck aren't what anyone intended). The disease from the wreck comes in two flavors - a weaker, airborne strain (dangerous to normal humans, but superhumans are extremely resistant and can shrug off the effects with minimal effort), and the far more potent direct injury/contact variant (which is the one that can infect superbeings and potentially make special infected out of them). In true horror movie fashion, things go pear-shaped immediately as everyone underestimates how fast the disease can spread, and the results are nothing short of apocalyptic. The basic zombie from the disease is Resident Evil/Left 4 Dead type bullet fodder - animalistic, not terribly fast, and extremely vulnerable to damage. How vulnerable? Well, this was made back in the 3.x/d20 modern era, and the zeds still have an explicit critical hit vulnerability that stacks on extra damage. The special infected are a different story. They retain various degrees of intelligence, along with most of their original class/race/superhuman abilities, and stack extra capabilities on top of it. These vary from the traditional Tank/Brute type of heavy hitter up to the Lancer (an undead superhuman with a built-in ranged attack of energized pus). They're decently tough as is, but do require some tweaking. The downsides to this supplement are as much due to editing and rules consistency as anything. Concept wise, things work great, but there are references to Alpha zombies (implied to be a tougher form of the regular zombie but not quite on the level of the special infected) which aren't statted up later. The race that made the bioweapon in the first place is implied to be immune to it, but this is only referenced offhand and is never explicitly stated. The special infected have a couple of wonky bits in their stat blocks that don't really line up with other information in the supplement.

SUMMARY: This is still a great supplement for the price involved. You'll have plenty of stuff to work with here in terms of ideas and mechanics, but some assembly will be required to make it fit for your particular game world. Tweaking it to Pathfinder 1st or Starfinder won't be too much of a problem, and if you still play 3.x/d20 modern it will work as-is. The author has indicated he plans to revisit and update this supplement eventually. If he does, other than cleaning up the rules language and consistency, I'd recommend expanding the types of special infected as well as adding in charts for additional random mutations that can affect both special and regular infected (that way, it covers the ground for the other types of special zombies seen in various survival horror games, with tentacle or blade arms, etc.).



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Galaxy Command: Heavy Future
por Brad H. [Comprador verificado] Fecha en que fue añadido: 07/07/19 12:22:27

This is a really cool book, adding the gritty vibe of Barbarella or Heavy Metal to a d20 Future game. The only drawback is the lack of a table of contents or bookmarks to allow quick navigation through a 137 page book.



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Galaxy Command Sourcebook
por Brad H. [Comprador verificado] Fecha en que fue añadido: 07/07/19 12:13:18

This is a really fun book with a lot of good ideas that complements d20 Future. The one drawback, which is a problem with all of this author's works, is that there is no table of contents or list of bookmarks for a 90+ page file.



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Secret Soldiers
por richard h. [Comprador verificado] Fecha en que fue añadido: 02/08/19 03:35:41

This one is a little hard to rate, because the niche it fits is a strange beast indeed. There are a comparatively small number of settings using Pathfinder or some variation to simulate non-swords and sorcery type worlds, at least in comparison to the VAST number of supplements that support a default high magic medieval fantasy setting. This one targets an even more tight niche: superheroes, a realm that 3.x and Pathfinder have always struggled with handling. So, bottom line, there's nothing to compare it with out there. However...with that being said, this book is wildly creative. It provides statistics for a very wide variety of adversaries, from anti-mutant activist humans with guns all the way to godlings and cosmic threats. There's something for damn near everyone in here, and despite having a focus on comic tropes from the 90s there's more than enough love shown to other comic eras that you'll get a smile out of the references (hell, one list of minions outright arms them with Kirby weapons).

PROS:

There's have you evern wanted to throw your PCs up against Dr Manhattan? Or Captain Atom, or Firestorm? Want a quick Ozymandias style mastermind served by legions of self-destructing ninjas, engaged in a war with an evil Superman analogue and his codenamed, tights-clad superhuman servants? These are all options, and there's plenty more. While focused for a modern/superheroic/sci-fi campaign, any GM worth their salt can simply file off the serial numbers and reskin them for their own game. Further, there's a mix of humanoids (and others) with prebuilt class levels alternated with 'monster' statted superhumans (see the Codenames referenced above), which in turn lend themselves to Simple Class Templates or the like. And, on top of all that, there's multiple variants of many different enemies, sometimes reskinning one stat block to function as a different enemy faction altogether. And that's not getting into the templates in the Appendix. Basically, if you're running a game that has modern or high-tech influences, you'll find something useful in this book for you. Oh, monster statistics for vehicles. Want to fight an aircraft carrier? Have a raging barbarian leap from a skyscraper onto an attack helicopter? Got you covered. And on top of all that, there are a handful of enemies that play with the conventions of the genre in interesting ways. The Eugenecist Demons, for instance, are evil outsiders with a specific focus on mutants. That's an amazing idea that exploits the intersection of superheroics and fantasy tropes in a great way. After all, if you had Abyssal legions or the Daemonic servants of the Four Horsemen in a superhero world, there's absolutely no reason they wouldn't have specialists who focused on specific power types.

CONS:

Some of the enemies have problematic abilities. The Fallen Paragon (evil Superman analogue, though the flavor text is really more Supreme from 90s Image comics than Supes) is the standout in my mind - it has an ability that allows it plot-level strength to lift/crush/destroy whatever drama demands it be able to do, which is fine in and of itself. But it also specifies that it doesn't fail combat maneuver checks. That's a HUGE problem, because it means the thing can simply swat weapons out of your PCs hands nonstop. I would probably modify that to 'doesn't fail defensive combat maneuver checks', so it's well-nigh impossible to knock something out of its hand or trip it yet it 'merely' has a huge Strength and Dexterity bonus to its already significant CMB. Similarly, some cyber-implants for various enemies allow outright immunity to a kinetic damage type (bludgeoning/piercing/slashing, though never more than one), which to me is a bridge too far outside of slimes or truly amorphous opposition - I'd probably houserule those into DR/15 against their particular type, which would mean average folks couldn't hurt them but PCs would be able to breach. A lot of the equipment and cyberware references Technology Unleashed (another sourcebook from Skortched 'Urf). You don't necessarily need that book, as the stat blocks give the pertinent information to use the gear (kudos, Mr. Fields), but some references may lose you or not make sense otherwise. Also, these are built more on a D20 Modern/3.x framework as opposed to the Pathfinder Technology Guide setup, so

OTHER "YOUR MILEAGE MAY VARY" COMMENTS:

Mr. Fields is definitely more conversant with 3.x/D20 Modern than Pathfinder, as some of the enemies here are upconverts from those sources. I'm the same way - just too much 3.x material on my shelves to abandon it. But it does lead to some design decisions that Paizo wouldn't do. Again, not a problem per se - things can be altered on the fly without too much trouble. Also, the section regarding using Millitary Installations as an enemy is a little funky. I LOVE the idea of abstracting built-in defenses and hordes of 1st level grunts as attacks and spell-likes, kind of like a giant construct with a built-in swarm encounter and a lot of special abilities, but it feels weird on some level. Might be better served as a sort of event-type encounter like the Manifestations of the Great Old Ones are in Sandy Petersen's Cthulhu Mythos are. But that's an entirely personal observation.

SUMMARY:

It's creative, it's more than a little gonzo, and it should give you ideas for days. This is definitely recommended if you even have the slightest use for enemies above the basic tech level of a medieval fantasy world. Heartily recommended.



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Weapons for Life
por Timothy S. [Comprador verificado] Fecha en que fue añadido: 11/04/18 17:41:00

You do not encourage the practice of christianity in any way.... da fuck? Did the writer thing that 99% of America is Athiest or something?

You despise the "Pro-Life Movement"? So anyone who is remotely upset about abortion, is despicable?

You do understand half the country voted for Trump right?

The first few pages has the author talking shit about 50% or more of the country, very bad move, not professonal at all.

The end result is nothing like the writing of those other two groups, and THE SPACE MARINES ARE NOT THE BAD GUYS! The Space Marines fight things that want to kill or rape people, they aren't in any way connected to the secret police, church, or any of that.

--

Why is the "Lifer Army of God" full of non-humans? You made a faction of strawmen who hate technology, then made a bunch of them not human. There are christian fundimentalist in this world, they are the minority, and they HATE TECHNOLOGY. Everything is a "Affont to God" and a "Abomination".

This is like calling all Germans Nazis, and then thinking Nazis were big fans of interracial couples or labor unions.

Wait wait wait, are you saying that anyone who is "Pro-Life" is a freak and not human?

Wait wait wait, you have hardcore christian fundimentalists who...are zombies? What? You think people who are a pro-god would be okay with black magic?

--

The temporal angels aren't so bad.

--

Why is the art all over the place in quality and style? Can you not stick to like four or five styles? The art in here looks stolen or just bought from random vendors. Did you even commision all of this?

Wait wait wait, some of this art looks stolen from Stars Without Number! Page 68!



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The Wiccae
por Timothy B. [Crítico destacado] Fecha en que fue añadido: 08/09/18 10:22:28

A race for the Otherverse America setting, but can be adapted to other games. The Wiccae would be called "Witch breed" or even "the Sidhe" in some other games they serve the purpose of an off-shoot human race not bound by the same rules that humanity has enforced on themselves over the millenia.

Some good ideas here that can be adapted to other games.



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Dept. 7 Adv. Class Update: Bar Room Berserker
por Jim C. [Comprador verificado] Fecha en que fue añadido: 07/14/18 23:42:38

Mechanics from elsewhere in the d20 system with a different setting explanation might give an interesting flavour to a modern game.



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Fursona Unleashed
por Michael S. [Comprador verificado] Fecha en que fue añadido: 03/02/17 02:06:38

I see a few glaring issues with this product that detract from it enough to spoil my over all enjoyment of it. First and foremost is my own opinio that this needs to be available as a print on demand book as well as a pdf. At 100+ pages this is something I would want to have at a table and be able to flip through pages and jot down notes on paper and then type them onto a computer but this is a realtively minor quibble. The greater set of problems are the overt sexual references and especially the lack of any warning before hand that such material is present in the book.

This is not the first time I have had a problem of this nature with this author's work and I am almost certain it is not going to be the last. Features that would turn a givern a character and thus an entire campaign into a blue movie have absolutley positively NO place in a book like this that should be aimed at a general audience. There is a time and a place for such role play and it is in a venue where dice do not necessarily need to be involved and certainly do not to have some sort of mechanical advantage to the player as well highlight the creep factor they can potentially bring to a given table. In this the 5E version of this series is actually preferable to the orginal and certainly better than this. A part of me wants to contact the man who did that book and ask, beg and plead with even, to revamp for Pathfinder what he did for 5E.

I have been a gamer since the late 80s and while I do collect material of a carnal nature, even those that are made to be used with a popular game sytem they are their own seperate thing and thus easy to keep apart from the whole. In terms of movie ratings something like this which should be for general usage at a given table should be PG-13 at its most extreme and this is a hard R to more explicit ratings. As a GM I would need to go through something like this with a fine tooth comb before I would even think of allowing it be used by my players if I should be ggoing to a convention, I would need to monitor closely what ages I would allow to just pick up and peruse this book given an adventure I would run and generally with this sort of thing I want players to be able to look through game materials to be ble to have good grasp on just what they are getting into. In short for what I want to run this makes my job as the GM a little harder than it should be.

The system itself is not presented in the best form either. With the previous system you would use the different orders as sign posts to make sure you were going in the right directtion. If you have a clear idea as to what you are looking to build and customize a race this will do it after a fashion. This is not somethhing you can do a quick read through to get the gist of the sub system and then go on your merry way. This book is a good but inwieldy toolbox to use so be forewarned.



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Fursona Unleashed
por Rolland T. [Comprador verificado] Fecha en que fue añadido: 02/20/17 18:08:25

Definitely an improvement over the original edition and its sourcebooks. Dropping the Orders in favor of a core Anthro race with a lot of customization options was a step in the good direction, as was dropping many of the more fetishistic build abilities. The addition of new character traits and feats add even more options.

The Furry Worldbuilding options from Fursona I are also absent, but there are racial write-ups and worldbuilding notes at the start of the book, which somewhat make up for it, if you're into that.

It's also more compatible with the Advanced Race Guide racial build system, with some tweaking.



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Respuesta del creador:
Hey, thanks for the nice review Rolland. I excised the world-building advice in favor of the flavor text at the beginning because I felt it made Anthros more concrete and real as a species. I'll be putting out a few short to mid-length campaign guides over the next year or so focusing on different 'worlds' for your Anthros to inhabit. These will make concrete some of the abstract world-building advice in the first edition. CHRIS
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Campaign Overlay: Fantasy Firearms
por JEROME M. [Comprador verificado] Fecha en que fue añadido: 12/27/16 18:50:43

Armory, Bestiary, Mini-Campaign Setting and Players Guide All-in-one!

Fantasy Firearms from Skortched Urf' Studios is a criminally underrated product. Released in 2010, it has the misfortune of predating Paizo's official take on firearms in Ultimate Combat. This book has apparently been swept under the rug since, but it's time to shout out the praises for this book and let people know that this is one damn fine product that manages to bring Fantasy Firearms into your campaign through a mini-campaign based on the changes Draksmoke makes to your world.

This books offers a bestiary, new player races, new player options, an armory and a mini-campaign timeline that tracks the evolution of Draksmoke weaponry from the first Dwarven discoveries on to Elven additions, goblin crudities and much more! The book explains how the Dwarves were the first to craft the secrets of Draksmoke from the bile of red dragons and used it to create firearm weaponry. From there, the other races made their own innovations and found ways to incorporate firearms into their own adventures. This books shows you how to drop firearms into your world whole cloth. You can adjust all of your races as suggested, or just change the parts that work for your campaign.

The armory section offers a look at Draksmoke weaponry, pistols and rifles. There are halfling, elven and dwarven variations for revolvers and rifles and a few other neat creations that will make your players drool or your GM shiver with fear. As this book beat Ultimate Combat to print, there are variances in the cost, utility, and damage capacity of the weapons with those introduced in Ultimate Combat. This is the sole reason that I deducted one star from this review as the book will take a little bit of adjusting to fit into a world that also uses Paizo's Ultimate Combat.

My suggestions are to adjust the cost up slightly and perhaps consider giving all of the firearms presented herein either a higher misfire number such as 1-5 or remove the ranged touch quality. There are a few different ways that GMs can look at this to make it fall closer in line with the Ultimate Combat firearms.

This book really deserves an "A" for effort and a five star review. It offers so much content in one PDF. I loved the PDF so much, that I had to track down a copy of the hard book for my table! This book is just spilling over with fun ideas from the slick Dwarve-forged Forgehawk Revolver to gunfire goblins to smoke-belcher men to the gun-mage core class to the Unsleeping Riflemen and so much more! It is well worth the reduced price of the PDF and hard copies can still be found for a decent price on the secondary market.

If you're looking to incorporate firearms into your fantasy world, this book gives you everything you need to make it happen. Bring Fantasy Firearms to your world, lock, stock and barrel today!



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