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Stellar Wind 2nd Edition
by Stephen Y. [Verified Purchaser] Date Added: 10/04/2016 15:10:19

Out of 416 pages, 412 are the content, with 9 1/2 pages listing the content. It is colour throughout. The advanced rules (p400-p410): get your science calculator out! (some nice equations). The character stats are: Strength, Dexterity, Stamina (Con?), Intelligence, Willpower, and Charisma (sound familiar?)

Races: 7 in all (some lizard or bug-like), one is a cat/centaur, another liooks like Jabba the Hutt on a diet (looks funny). Another is a flying bug. All-in-all, they might seem pretty interesting for players to play, as there is enough data on each species to give players a general idea how they 'work'.

Backgrounds: 10. Barbarian, Engineering, Industry, Intelligence, Law Enforcement, Medicine, Merchant, Military, Outlaw, and Science. Reputation: Prefessiona, Criminal, and Military. Skills: 49, covering a wide area.

Equipment & weapon: some are restricted, and not too bad a selection.

It reminds me of 2300AD & Traveller.

Artwork: Some nice CGI artwork here and there throughout the PDF.

There are suplpements to 'improve or help' what is already in the main book: Spacecraft & character builder, and a PDF of forms which are free!

At £11.52/$14.95, it's quite good (and seems cheaper than others). Worth a look at.



Rating:
[4 of 5 Stars!]
Stellar Wind 2nd Edition
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Stellar Wind Character Builder 2nd Edition
by Gordon H. [Verified Purchaser] Date Added: 04/12/2013 17:34:38

Came in a format that wouldn't open. Listed as a pdf but wouldn't open as one.



Rating:
[1 of 5 Stars!]
Stellar Wind Character Builder 2nd Edition
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Olympus Mons
by Jonathan S. [Verified Purchaser] Date Added: 07/24/2011 22:49:41

Short and sweet, Olympus Mons gives us a good "introduction" universe to the Stellar Wind. An Earth torn apart by the colonists leaving from Earth to Mars, the new colony on Mars colonizing Venus then returning to Earth...rammer ships travelling from Earth to stars within 15 light years of Earth...

The world created is interesting, if a bit short. Some more technology and odd items would be nice, as well as some adventure seeds. A good start.



Rating:
[4 of 5 Stars!]
Olympus Mons
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Stellar Wind Forms and Records
by Jonathan S. [Verified Purchaser] Date Added: 07/02/2011 10:29:52

It's a PDF of forms and paperwork for Stellar Wind. Not much else that can be said, but it is well put together...



Rating:
[4 of 5 Stars!]
Stellar Wind Forms and Records
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Stellar Wind
by Judd G. [Verified Purchaser] Date Added: 07/01/2011 18:00:46

A younger me once fell in love with a game called Journeyman by this game's author. I see much in this product that reminds me of that old flame, and there is so much more as well. The rules give lots of hard sci-fi crunch and the art puts you in a mood for reaction massing, heat-sinking space adventure. It's like meeting my high school love only to find her having blossomed.



Rating:
[4 of 5 Stars!]
Stellar Wind
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Stellar Wind
by Erathoniel W. [Featured Reviewer] Date Added: 05/05/2011 18:37:40

Being a bad, bad man, I somehow let this slip behind in my review list.

Which is a shame, since I love it. It has a lot of what I like in a game. A nice concrete rule system is bolstered by an admission that play should be play. Add in lots of sci-fi in the style I grew up reading, and you've got something I can't really find anything against.

It even manages to avoid all of my pet peeves with typesetting and art (well, not entirely, but if I can write that before thinking about that one image that looks like a few photoshop filters on each other, it's probably good enough), and I love the writing style. A short story that has a little installment at the beginning of each chapter really helps hook the reader in and is useful for providing a break from the numbers. I guess I could gripe about the random character generation, but I've gotten kinda tired about that, and let's be honest, if it's really bad, you can fudge the numbers.

Stellar Wind is a really, really hard game to play (actually, this just applies to the space travel/spaceship part), unless you're willing to fudge the numbers (or guestimate, just pick your euphemism of choice). They fudged the numbers in the core rule, and even with a decent knowledge (well, mediocre, but yeah) of introductory calculus I still have not a clue what a lot of the numbers mean or do, even in the simplified form, though I could probably saw them down if I had time to do it. Still easier than taxes, though. And, if done right, it's rewarding, because it all makes the game a lot more immersive and deep.

Definitely worth a grab for experienced gamers who love Asimov or other similar science fiction, if they won't be too frightened by the math. And don't worry, most of the math could come up as few as two or three times a session, so if you're fine not designing your own spaceships (though there is an additional $5 spreadsheet to automate the process).



Rating:
[5 of 5 Stars!]
Stellar Wind
by Devon K. [Featured Reviewer] Date Added: 04/22/2011 15:10:28

This game has many options for the Hard Scifi fan. The amount of detail in the book is absolutely astounding. If a situation comes up in game, and you're not sure how to handle it, there's likely a description of how to go about resolving it in the book. Character generation is quick and fun, but almost entirely random. While it IS a lot of fun, I would have liked to see rules for a more planned out character generation process. I can easily think of some hacks to make it less random, but it would have been nice to see them in the book. Ship and Planet creation looks like it will take a bit of work. I, for one, would enjoy doing that, I just haven't had a chance to set the time aside and do it. There are a LOT of options for you to custom build what you want. When reading the book, the game seemed more complicated that I believe it actually is, simply because there are some many options for the players to choose from. Character advancement/growth occurs through putting your character in stressful situations. I love that, but really wanted to see an alternate method added in for training up skills. This system appears to do away with XP completely, which is a bonus, as now I can concentrate on the story and have my character get better organically, with all growth tied directly to the story and events that occur in game. As a Hard Scifi fan, this game has a lot of things that make me giddy and revving at the gate to play it.



Rating:
[4 of 5 Stars!]
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