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Spycraft 2.0 Rulebook - Second Printing
by Mark S. [Verified Purchaser] Date Added: 08/13/2010 15:08:46

If you are looking for a Espionage or Modern D20 ruleset, look no further than SpyCraft.


Enhanced gear and gadgets allow any budding Bond wannabe to equip themselves with the latest high tech equipment. Good selection of character classes and feats. Game runs smoothly though can be tough for new players to get a handle on it. Once they do it's well worth playing.


The game also has a number of supplements/mission for GM's to use.


Only Con that nearly caused me to knock a star off, is that the tables in the book are laid out oddly and difficult to find.



Rating:
[5 of 5 Stars!]
Spycraft 2.0 Rulebook - Second Printing
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Fantasy Craft Second Printing
by Mark S. [Verified Purchaser] Date Added: 08/13/2010 14:59:31

Book is well laid out and easy to find what you are looking for. Rules are base upon Crafty Games MasterCraft ruleset, which uses the D20 OGL. Saying that FantasyCraft is yet another D20 fantasy game does not do the MasterCraft ruleset justice. Crafty has taken D20 to a new level.
Character classes and races offer a rich environment for players to enjoy. Gameplay is straight forward and easy for new players to understand.



Rating:
[5 of 5 Stars!]
Fantasy Craft Second Printing
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Fantasy Craft Second Printing
by Ronald B. [Featured Reviewer] Date Added: 07/11/2010 10:06:54

This is d20 at its most flexible best.


Fantasy Craft solves my biggest problem with its parent fantasy game. With the use of a simple table, GMs can now put their PC's up against any creature, any time, at any level.


In addition, NPCs are a breeze to make by simply going over a section in the book.


The toolkit concepts begun in Spycraft suit high fantasy well. There is simply no better way to run a home brewed fantasy campaign using d20!



Rating:
[5 of 5 Stars!]
Classic Spycraft: Spycraft Espionage Handbook
by Erathoniel W. [Featured Reviewer] Date Added: 06/15/2010 13:16:33

This is, in one word, fun. It doesn't focus on being uptight, or realistic (well, particularly realistic), or even a specific thing. It's simply action-espionage, be it from Bond to Bourne. You can play a gritty game, or a game with super-tech and action.


Spycraft doesn't burden or restrict itself. It is what it is, and it'll do anything it wants. It's d20 adjusted for a modern setting, but it does what d20 modern did not. It makes the game fun. Instead of worrying about how your character is arbitrarily defined, you know how they're defined.


The art and quality is top-notch, and if you want something like a simple spy game, this is where you'll find it. A brief glance at other spy systems (admittedly earlier in production), such as an official James Bond game, shows that where they failed to make a simple, easy system for all types of adventure, Spycraft has succeeded.



Rating:
[5 of 5 Stars!]
Classic Spycraft: Spycraft Espionage Handbook
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Fantasy Craft Second Printing Preview
by Dean B. [Verified Purchaser] Date Added: 06/03/2010 17:12:24

A little more smooth than dnd 3.0/3.5 in some ways, love the skill system.



Rating:
[4 of 5 Stars!]
Fantasy Craft Second Printing Preview
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Spycraft 2.0 Rulebook - Second Printing
by Rory H. [Verified Purchaser] Date Added: 03/28/2010 01:54:09

Sometimes you just feel a book is too big to be useful. There are some good ideas here, and I like the genre, but I feel that they've attempted to do too much with the game here, and it lacks focus and consequently utility value.



Rating:
[3 of 5 Stars!]
Spycraft 2.0 Rulebook - Second Printing
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Call to Arms Bundle 2 [BUNDLE]
by Robert G. [Verified Purchaser] Date Added: 03/12/2010 11:01:26

These are classes I would have liked to see in the core book, but for space considerations. The Martial Artist, Monk, and Deadeye are all great for players looking for an agile boxer, a miraculous hero, or a deadly shootist.



Rating:
[5 of 5 Stars!]
Call to Arms Bundle 2 [BUNDLE]
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Call to Arms Bundle 1 [BUNDLE]
by Robert G. [Verified Purchaser] Date Added: 03/12/2010 10:59:48

While I don't think Crafty Games quite hit their stride with this one, it's a solid bet that you'll find at least one of the classes compelling. At the price, you should say yes if you have the money and if like Fantasy Craft. The Gallant is a solid interpretation of the archetypal dashing warrior, if a little heavy in its area of expertise, personal combat. The Infernalist is flavorful and offers a few tricks not available to your everday Mage. The Monster Slayer is rock solid, my only complaint being that it works best for a character who carries a shield.



Rating:
[4 of 5 Stars!]
Call to Arms Bundle 1 [BUNDLE]
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Call to Arms: Deadeye
by Robert G. [Verified Purchaser] Date Added: 03/12/2010 10:54:52

While nothing that will knock your socks off with surprises, the Deadeye is a solid and useful design which will appear to certain types of player. The Deadeye vastly expands the viability of the archer or gunslinger. Several black powder weapon feats are included.



Rating:
[5 of 5 Stars!]
Call to Arms: Deadeye
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Call to Arms: Martial Artist
by Robert G. [Verified Purchaser] Date Added: 03/12/2010 10:53:36

Compared to the Soldier, the Martial Artist is an explosion. In addition to supporting concepts built around unarmed combat, whether wandering monks or terrifying taloned and fanged warriors, the Martial Artist establishes a solid party role with a strong offense and heavy use of attack tricks. The Martial Artist is a super choice for such characters, while not outperforming the Soldier in its niche, just as it should be.



Rating:
[5 of 5 Stars!]
Call to Arms: Martial Artist
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Call to Arms: Monk
by Robert G. [Verified Purchaser] Date Added: 03/12/2010 10:50:03

Crafty Games has nailed it with this one. The monk naturally serves as an excellent interpretation of the AD&D style monk, and builds naturally onto the Martial Artist base class. However, it also offers a number of options to diversify the archetype, based on the Vow chosen, and need not be strictly reserved for fist-and-foot chop socky heroes. The Vow mechanic was a brilliant move, a way of tying in their abilities to an austere way of life, while not overly punishing players for acting in reasonable ways. The Monk also expands the Path concept somewhat, offering a new way to gain Paths and showing off some more possibilities for abilities.



Rating:
[5 of 5 Stars!]
Call to Arms: Monk
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Call to Arms: Gallant
by Robert G. [Verified Purchaser] Date Added: 03/12/2010 10:45:41

The Gallant is a solid archetype and this class supports it well. The Gallant blends style and melee. Many of the abilities focus on personal combat with special characters (villains and such). Compared to the Edgemaster, which blends style and combat very effectively, this class seems a little heavy, more like a combat monster with a few Courtier abilities thrown in. Even compared to the Soldier's upper level abilities, the Gallant gives me some pause. Particularly, I am not sure how well a Musketeers themed game would play out if multiple players chose the Gallant; would I continue to assign NPCs tricks (free XP!) or ruthlessly excise meaningless abilities (Take that! Your class abilities have been rendered useless)? Still, it's a fun class that, like so many other Crafty designs, actively encourages players to do the things appropriate for their archetype, in this case, squaring off against formidable foes and shaking down old friends for special favors.



Rating:
[4 of 5 Stars!]
Call to Arms: Gallant
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Call to Arms: Infernalist
by Robert G. [Verified Purchaser] Date Added: 03/12/2010 10:36:00

I consider this one of the less essential books in the series. While the Infernalist is flavorful and does the job, the taint mechanic is not all that inspired, and there is little to set this character apart from a straight-up Mage. That said, the class abilities are useful, and the new feats do add a little oomph to your typical dark sorcerer. I have a hard time picturing this class as having much traction for a PC, and for an NPC, the new material can be summed in the new feats and the new class abilities available as qualities. If you are really interested in a character full of roiling power who consorts with dark powers, this class makes a lot of sense.



Rating:
[4 of 5 Stars!]
Call to Arms: Infernalist
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Call to Arms: Monster Slayer
by Robert G. [Verified Purchaser] Date Added: 03/12/2010 10:30:38

An excellent class for creating that expert monster slayer. It provides a number of options useful to anything from a vampire hunter to a classic dragon slayer. My only complaint is that many of the class features hinge on the use of a shield, limiting the usefulness of this class to characters with a different signature fighting style.



Rating:
[4 of 5 Stars!]
Call to Arms: Monster Slayer
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Fantasy Craft NPC Builder
by Ronald W. [Verified Purchaser] Date Added: 12/26/2009 06:01:59

This is a fantastic tool that will really help the FC GM get the NPCs prepped forplay.



Rating:
[5 of 5 Stars!]
Fantasy Craft NPC Builder
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