DriveThruRPG.com
Close
Close
Browse









Back
Other comments left for this publisher:
Warrior Prestige Archetype: Stalwart Defender
by Thilo G. [Featured Reviewer] Date Added: 11/02/2015 03:18:24

An Endzeitgeist.com review

This pdf of the Warrior Prestige Archetype-series clocks in at 9 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1 page SRD, leaving us with a 6 pages of content, so let's take a look!

What are Prestige Archetypes? Well, I reviewed the whole first series, so here's the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class - much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but this differs wildly from how PrCs are handled in most cases. Hence, for all who are dissatisfied with how Prestige Classes work in PFRPG - this series is for you.

So, here we go - the stalwart defender: Full BAB-progression, good Fort- and Will-saves, 2+Int skills, d12, full proficiencies, DR 1/- scaling up to 7/-, with +1 every 3 levels. Third level nets a dodge bonus that scales up every 3 levels....yeah, these guys are all about the defense, with 2nd and 5th level netting uncanny dodge and its improved variant.

Thankfully, we get the class's signature ability, defensive stance, at first level, with 4+Con-mod rounds per day, +2 per class level. This nets a +2 AC bonus, +4 Str and Con and +2 Will-saves...and before you see the abuse potential - yes, this has an anti-rage-stack caveat - kudos! "But this is better than Rage!!" - -Yup, the numbers are...and they'd better be, for this lacks the component of free mobility.

Starting at 2nd level, the stalwart defender as presented here may choose from a broad array of defensive powers - from rerolling failed Will-saves to better defense versus feints and being bypassed via Acrobatics to halting foes, the power here are valid and diverse, with the more powerful ones sporting a sensible level-cap. And yes, there are some cool, new complementary powers to be found here that are not part of the base PrC - and they make sense - like retaliating when an ally is hit.

Mobile Defense is gained at 8th level, whereas the PrC's Last Word-capstone is moved to 17th level, to make way for the Mighty version of the defensive stance.

This pdf also provides FCOs for the core-races and sample NPCs at 1st,5th,10th and 15th level, this time using a dragonblooded as a the base race. The pdf also provides an interesting elixir that enhances defensive qualities, but at the cost of the ability to move...Nice one!

Conclusion:

Editing and formatting are very good, I noticed no glitches. Layout adheres to Purple Duck Games' printer-friendly two-column standard and has seen some streamlining - from font use to markers, the layout has been improved, so kudos! The pdf comes fully bookmarked and sans art apart from the cover.

Carl Cramér's Stalwart defender makes sense - at the first glance, the slight power-discrepancy compared to the barbarian may seem upsetting, but the class works out surprisingly well. It also makes the stalwart defender more beautiful from a design-aesthetic point of view - it's just tighter, more streamlined and feels less like something tacked on, instead providing essentially a cool variant class. The new abilities and item just add icing to the cake. A great installment, vastly superior to the base PrC in aesthetics and execution, this is well worth 5 stars + seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Warrior Prestige Archetype: Stalwart Defender
Click to show product description

Add to DriveThruRPG.com Order

Warrior Prestige Archetype: Steel Falcon
by Thilo G. [Featured Reviewer] Date Added: 10/28/2015 05:02:31

An Endzeitgeist.com review

This pdf of the Warrior Prestige Archetype-series clocks in at 10 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1/2 page blank, 1 page SRD, leaving us with 6.5 pages of content, so let's take a look!

What are Prestige Archetypes? Well, I reviewed the whole first series, so here's the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class - much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but this differs wildly from how PrCs are handled in most cases. Hence, for all who are dissatisfied with how Prestige Classes work in PFRPG - this series is for you.

The Steel Falcon, as presented here, uses the ranger as a base chassis - that means full BAB-progression, d10, 6+Int skills and two good saves, but the class gets full proficiencies. First level nets wild empathy and favored enemy progression starting at first level, progressing at 5th level and every 5 levels thereafter. As a note: The table lacks the favored enemy entry at 1st level, though one may argued that the prescribed choice "slavers" as a group counts locked by another ability counts as that - so no, not going to bash the pdf for this.

The class gets combat style progression, 3rd level endurance and must take the companion bond variant at 4th level. Steel Falcons add their class level to Profession (sailor) and Survival. 4th level provides +4 versus charm and compulsion and 2nd level nets heroic speech, treated as inspire courage at class level -1. 4th level nets the Steel Falcon a ranger trap, +1 every 4 levels, with 8th level doubling damage, 12th level tripling it and 16th level quadrupling it, maintaining relevance for this ability at higher levels.

5th level nets armor training, 6th a d20-reroll and 7th an upgrade for aid another. Subtle Manipulator is relegated to 11th level and Avoral's Blessing to 13th, while the PrC's capstone, Avoral's Fury, comes into play at 19th level. Chainbreaker is very late to the party - 18th level, at which point that aspect is essentially all but lost to the overall playing experience. That being said, the dispersal of ranger abilities throughout the levels of the class is sound.

The class comes, as always, with nice FCOs for the core-races and a sample character at level 1, 5, 10 and 15.

Conclusion:

Editing and formatting are very good, I noticed no glitches. Layout adheres to Purple Duck Games' printer-friendly two-column standard and has seen some streamlining - from font use to markers, the layout has been improved, so kudos! The pdf comes fully bookmarked and sans art apart from the cover.

Carl Cramér's Steel Falcon has a hard legacy - while I love the organization's concept in Golarion, the Steel Falcon PrC is less than awesome - it simply lacks interesting theme and feels like a pretty disparate array of abilities that thematically fit, but lack a concise crunch base-line. This issue is somewhat mitigated by the class as presented herein...but at the same time, one might argue that this Steel Falcon is a variant ranger whose truly unique abilities only come into play at the higher levels. While it does play different from a base ranger, the difference lies mostly in the details and, when compared to the best in the series, it does feel like its defining traits enter play simply too late - at low levels, there is not that much unique going on here. This is in no way a bad installment, but neither did it blow me away. My final verdict will hence clock in at 3.5 stars, rounded down to 3 for the purpose of this platform.

Endzeitgeist out.



Rating:
[3 of 5 Stars!]
Warrior Prestige Archetype: Steel Falcon
Click to show product description

Add to DriveThruRPG.com Order

Warrior Prestige Archetype: Smuggler Guide
by Thilo G. [Featured Reviewer] Date Added: 10/27/2015 05:11:21

An Endzeitgeist.com review

This pdf of the Warrior Prestige Archetype-series clocks in at 10 pages, 1 page front cover, 1 page editorial/introduction (explaining the base concept of the series), 1.5 pages SRD, leaving us with 6.5 pages of content, so let's take a look!

What are Prestige Archetypes? Well, I reviewed the whole first series, so here's the tl;dr-version: They are prestige classes blended with one (or more) base-class(es) to result in a new, 20-level-class - much like you had modified the base class with an archetype. Get it? Yeah, not a hard concept to grasp, is it? Now personally, I use Prestige Classes with an emphasis on the PRESTIGE-component, archetypes more like a career path, but this differs wildly from how PrCs are handled in most cases. Hence, e.g. the PA: Assassin from the first subscription was pretty much a godsend for my party and spawned the legendary "Assassins of Porphyra," perhaps the best take on the assassin base class currently out there.

The Smuggler Guide as presented here gets full BAB-progression, d10, 6+Int skills, good Ref-and Will-saves and Wis-based prepared spellcasting at 4th level from the ranger's spell-list. In case you haven't figured this out on your own - this one would be based on the Bellflower Tiller, taking the pretty specific fluff of said class and making it more general - 3rd level nets the character the 1st favored community, with every 5 levels thereafter netting an additional one - these would be the adaptations of the favored barn ability of the base PrC.

At first level, the smuggler guide may designate a number of allies equal to 3+Wis-mod as part of his cell as a standard action. Members need to stay within 30 ft. of the guide to benefit from the class benefits. The smuggler guide may grant members of his cell a teamwork feat he knows - the targets do not need to be able to meet the prerequisites. 11th level extends this range to 60 ft., 13th level decreases the action it takes to a move action, 17th level increases the range to 90 ft. and 19th level allows for cell designation as a swift action. Usually, I'd complain here since, depending on the build, swift actions can be more valuable than move actions. However, the action economy-increase that goes swift is situated at a point where multiclassing is all but out of the question, so yeah -no issue. I really like how Bellflower Crop was expanded upon here and made more relevant. Additionally, smuggler guide receive a scaling cell defender bonus to atk and damage versus creatures that threaten his/her cell, beginning at +1 and scaling up by +1 at 5th level and every 5 levels thereafter. The scaling dispersal of this bonus is wider than the base PrC's, but works well with the class established here - since we get full BAB with the smuggler guide.

Interesting would be an increased base speed and better overland speed for all members of a cell at 2nd level, where the class also gets the first bonus teamwork feat (+1 every 4 levels thereafter). The base ranger tricks like evasion, endurance, woodland stride, camouflage are situated, one and all, at levels where they are appropriate - kudos for that!

4th level allows for the defensive use of the scaling cell defender bonus via move actions or an animal companion. As a capstone, the class shares evasion, improved evasion and camouflage with the whole cell. Evasion and Improved Evasion may seem slightly redundant, though there are some obscure options to negate either, so I won't complain here.

The pdf also provides solid FCOs for the core races - and sports sample builds of the class for level 1, 5, 10 and 15 - Saan Holo, a chaotic good human smuggler guide. Yeah, I had to smile as well. Even cooler, as a neat bonus, we get 3 sample settlements to use - with full statblocks - awesome!

Conclusion:

Editing and formatting are very good, I noticed no glitches. Layout adheres to Purple Duck Games' printer-friendly two-column standard and has seen some streamlining - from font use to markers, the layout has been improved, so kudos! The pdf comes fully bookmarked and sans art apart from the cover.

This installment pretty much encapsulates the virtues of this series - it takes a overly specialized PrC and makes its concept work from first level on: Active ability with broad usefulness at 1st level? Check. Mathematically sound scaling and ability-dispersal? Check. Expanded focus? Check. Going one step further with a well written background for the sample NPC and sample settlements? Check. This is Carl Cramér at his best and you can't expect more from such a pdf: It excels at what it sets out to do. My final verdict will clock in at 5 stars + seal of approval.

Endzeitgeist out.



Rating:
[5 of 5 Stars!]
Warrior Prestige Archetype: Smuggler Guide
Click to show product description

Add to DriveThruRPG.com Order

[PFRPG] GM's Aid IX: Monster Knowledge Cards II
by Michael M. [Verified Purchaser] Date Added: 10/23/2015 12:42:11

It was good having the basic tiers of information to be provided for successful Knowledge checks; however, every monster, regardless of CR, had the same DCs listed on the cards. The rules are that these Knowledge checks are DC 10 + the CR of the creature, DC 5 + CR for common creatures (animals and goblins, for instance), DC 15 + CR for more rare creatures. This update would make these Knowledge cards more useful, as GMs would not have to look up the CR of the creature and add to the base DC 10 on the card.



Rating:
[3 of 5 Stars!]
[PFRPG] GM's Aid IX: Monster Knowledge Cards II
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Forest Fiend
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 10:24:36

We used this piece, although it was sort of borderline if we would go with it or not. The preview gives you a really good idea of what you'll get. It is above average IMO. No issues with the full size version.



Rating:
[4 of 5 Stars!]
Stock Art: Forest Fiend
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Foxfolk Ranger
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 10:22:44

You can judge this for yourself based on the large preview, but we opted against using it. For the relatively low price, if you want a foxfolk character and you like the preview, why not?



Rating:
[3 of 5 Stars!]
Stock Art: Foxfolk Ranger
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Frogman Warrior
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 10:21:02

We ended up not using this because it doesn't look very good full size, even when trying it at just 1/6 of a page.



Rating:
[3 of 5 Stars!]
Stock Art: Frogman Warrior
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Fungoid
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 10:10:55

This is a pretty cool take on this creature. I don't know if it is in the best 10-15% of the art available here (which is what I usually reserve my 5-star reviews for) but it is close and the price pushes it to a 5-star.



Rating:
[5 of 5 Stars!]
Stock Art: Fungoid
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Goblin Demon
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 10:09:31

Too simplistic/basic. You've got better options even among just Purple Duck's other art available here. If you absolutely need this specific creature, then look at the preview and see if it is meets your needs (maybe I'm missing something and you like it more) but otherwise feature the art of another creature instead or commission your own version of this creature if you can budget it.



Rating:
[2 of 5 Stars!]
Stock Art: Goblin Demon
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Golden Dire Boar
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 10:06:57

Again, good art that isn't among the best available here (at least IMO) but it is above average and at this price a good value.



Rating:
[4 of 5 Stars!]
Stock Art: Golden Dire Boar
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Gremlin
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 10:05:17

Not among the best art available here, but above average and if you need a Gremlin, this works. No issues with the full size version vs. the preview.



Rating:
[4 of 5 Stars!]
Stock Art: Gremlin
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Female Half-Orc Monk
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 09:29:19

The style of this piece is more to my taste than many of Purple Duck's other stock art, mostly because it has more of a painted look with less prominent line-work. While I can't say this is in the top 10-15% of the art here, it is close and at the price it is, I can push this borderline 4/5 star review to the 5 star.



Rating:
[5 of 5 Stars!]
Stock Art: Female Half-Orc Monk
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Fearsome Stalker
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 09:26:36

A good take on this creature. The linework is a bit too heavy for my taste, but you can be the judge of that using the preview/thumbnail.



Rating:
[4 of 5 Stars!]
Stock Art: Fearsome Stalker
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Faceless Aberration
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 09:25:26

A good illustration of this creature. No issues with the full size version vs. the thumbnail/preview.



Rating:
[4 of 5 Stars!]
Stock Art: Faceless Aberration
Click to show product description

Add to DriveThruRPG.com Order

Stock Art: Eyebeast
by Joe W. [Verified Purchaser] Date Added: 10/23/2015 09:24:29

While we didn't end up using this piece, it is a pretty good take on an unusual monster.



Rating:
[3 of 5 Stars!]
Stock Art: Eyebeast
Click to show product description

Add to DriveThruRPG.com Order

Displaying 91 to 105 (of 567 reviews) Result Pages: [<< Prev]   1  2  3  4  5  6  7  8  9 ...  [Next >>] 
0 items
 Hottest Titles
 Gift Certificates