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The Cavalcade - TTAS3
by Megan R. [Featured Reviewer] Date Added: 02/07/2013 04:19:46
This product provides a very generic overview of the different types of mounted combatant known in the real world, with an eye to informing choices for those who'd like to play a mounted specialist.

The concept of having different kinds of mounted fighter is sound, but the descriptions given are not really specific enough to give you much of an insight as to what makes each one distinctive, although there are some useful hints about which feats or skills would be useful, and which races or core classes are most suited to each role.

Illustrations are nice, layout is a little strange - double spaced and looks as if the intent was to pad out the work to increase page count. The language is a little unusual too, perhaps an editorial eye might have helped.

If you want to play a mounted combatant, this might be worth a glance as you formulate your concept.

Rating:
[3 of 5 Stars!]
The Cavalcade - TTAS3
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Artists, Artisans, & Workers
by William W. [Featured Reviewer] Date Added: 02/22/2012 14:52:23
Artists, Artisans, & Workers is a collection of occupations and occupation feats for NPCs, to help flesh out their characters and quantify their abilities in game terms. While the information here is useful and well written, the formatting and layout of the pages makes it a bit difficult to read. The borders and line spacing are very wide, so much so that it likely doubles the length of the entire document. The end result is a PDF that the reader has to scroll through twice as much to get the information they need. Decreasing both of these would make for a much more compact document that would be easier to browse.

Rating:
[3 of 5 Stars!]
Artists, Artisans, & Workers
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Wild Wide Web
by Sean H. [Featured Reviewer] Date Added: 11/25/2011 21:21:12
For a short adventure, this product is entirely a solid one for a night of play. Depending on the group of characters involved, however, the GM may wish to increase the opposition slightly to make it a bit more challenging.

Wild Wide Web: A Short Adventure for 5-7 is a 26-page PDF (23-pages if you remove the cover and OGL page) for the Pathfinder RPG written by Jarrod Camiré and published by Taurus Twelve. (A version of this product is also available for D&D4e but this review is only for the Pathfinder version.)

The layout is a standard page in two columns and mostly double spaced, leading to an easy to read if overly large product (as far as page count goes), a condensed printer-friendly file would have been a good addition. The cover is full color and the interior art is mostly black and white public domain art much from the U.S. Fish and Wildlife Service, while it is thematic much of it just seems to pad out the product. Two color maps of the central encounter are included, one for the GM and one for the players.

It is a good, straight forward ‘help the village’ scenario with a few twists in the execution. The two communities used as anchors are simply but well drawn allowing for their use again if the GM wishes. There are two combat encounters, one basic (and a little underpowered to challenge a 5-7th level party) and one major which is quite interesting tactically. Both combat encounters refer the GM to the Pathfinder Bestiary for statistics which could have easily been included in an appendix for ease of use. Beyond the combats there are a few loose ends to be investigated.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[3 of 5 Stars!]
Wild Wide Web
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Artists, Artisans, & Workers
by Sean H. [Featured Reviewer] Date Added: 11/05/2011 12:53:36
While I deeply appreciate the design goals and ideas in Artists, Artisans and Workers, it could have been better edited both as far as format and, more important, in mechanics. However, if you want to highlight character backgrounds and draw more upon medieval European history for your campaign setting, there is good food for thought here.

Artists, Artisans and Workers: Bold Background Series I is a 49-page PDF (45-pages if you remove the covers and OGL page) for the Pathfinder RPG written by Jarrod Camiré and published by Taurus Twelve. This product is the first of Taurus Twelve’s Bold Background series.

The layout is a standard page in two columns and mostly double spaced, leading to an easy to read if overly large product (as far as page count goes), a condensed printer-friendly file would have been a good addition. The cover is full color and the interior art is mostly black and white public domain art from historical sources, with a couple of original pieces, which is a good fit for the subject matter.

This product begins with a discussion on the importance of character background, heroines and heroes come from somewhere and that somewhere should shape them. Then it talks about the importance of artists, artisans and workers within a world. These are good ideas and useful things to keep in mind for characterization.

Next is the main body of this work, thirty-seven new feats. These are built around professions, using a mostly medieval European model, and artistic talents primarily. There are some good ideas here but they lack balance, many are too weak, others too narrow in focus and a few too strong (squire, is an example of one of the later, as it can replace up to four other feats and gives other bonuses). While some of these are quite good, they are in the minority.

For supplementary materials there are: Starting kits for the various profession, in other words, what you would expect of say, a leather worker who decided to seek his fortune would have with him. This is a very interesting piece and could also be used for fleshing out the starting equipments of hirelings or people inspired to follow a PC. Lastly, it mentions the obvious that these feats can be used to flesh out the NPC classes especially.

Disclosure: As a featured reviewer for RPGNow/DriveThroughRPG, I received my copy of this product for free from the publisher for the purpose of this review.

Rating:
[3 of 5 Stars!]
Artists, Artisans, & Workers
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D100 Discoveries Series: Temple, Castle and Wilderlands Volume I
by William W. [Featured Reviewer] Date Added: 09/07/2010 21:01:53
This is a collection of six d100 tables that list events and encounters for six different locations - castle, dock, temple, swamp, park, and mountain - to be used while writing an adventure, or during play. Some of the entries are simple story color, like a fishseller hawking his wares, while others could take the adventure in a new direction, and/or encourage the GM to do some on-the-spot improvisation. This is a great tool for injecting some random elements into your fantasy/medieval RPG.

Rating:
[5 of 5 Stars!]
D100 Discoveries Series: Temple, Castle and Wilderlands Volume I
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D100 Discoveries Series: Caves, Sea and The Great Outdoors (DDS 2)
by NB N. [Featured Reviewer] Date Added: 08/22/2010 21:05:21
This is a pretty straightfoward supplement. It is six lists of 100 random events your players might encounter in various locations: Cavern, Forest, Hill, Prairie, Sea, Volcano. There is a lot of variety in the events. They make great ways to get your creative juices flowing. They can be used a flavor text to spice up your descriptions or you can build whole quests around them. Where did the arsenal in a local cavern come from? Was it bandits looking to raid the town? Or is it a stash from times long forgotten? From one roll, you can get your campaign moving in a whole new direction or you may just need something to kick off a one shot. Good suggestions and ideas in this for just $3.

Rating:
[5 of 5 Stars!]
D100 Discoveries Series: Caves, Sea and The Great Outdoors (DDS 2)
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D100 Discoveries Series: Temple, Castle and Wilderlands Volume I
by NB N. [Featured Reviewer] Date Added: 08/22/2010 21:02:12
This is a pretty straightfoward supplement. It is six lists of 100 random events your players might encounter in various locations: Castle, Dock, Temple, Swamp, Park, Mountain. There is a lot of variety in the events. They make great ways to get your creative juices flowing. They can be used a flavor text to spice up your descriptions or you can build whole quests around them. Where did a group of dwarves come from that just brought a huge supply of iron to the village? Will they get into trouble? Is someone trying to poach their cargo? From one roll, you can get your campaign moving in a whole new direction or you may just need something to kick off a one shot. Good suggestions and ideas in this for just $3.

Rating:
[5 of 5 Stars!]
D100 Discoveries Series: Temple, Castle and Wilderlands Volume I
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Magical Memories From Beyond: Forgotten Rituals
by NB N. [Featured Reviewer] Date Added: 08/22/2010 20:44:03
This is a well produced supplement of additional rituals for D&D 4E. I have to say that sometimes these types of supplements are rather barebones. However, this one has great flavor text to describe the various rituals and a lengthy summary of how they can be used. They range from your typical see an event in the past type deal or crafting a magic object that performs some function. I like some of these odd ones though in that they can be very useful in a campaign and many of them include a way to utilize the effect in combat from providing concealment with blast effects to release it and even a way to summon a magical jester to do your bidding. It's a fun supplement that I don't want to tell my wizard about because he'll use it to ruin all my dastardly DM plans. You should definitely do the same to yours.

Rating:
[4 of 5 Stars!]
Magical Memories From Beyond: Forgotten Rituals
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