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Type S Seeker Independent Mining Ship "Free Fall Lady"
by David T. [Verified Purchaser] Date Added: 08/07/2015 17:17:22
Beautiful high quality deckplans of the type S Seeker variant. I can't find any fault.

Rating:
[5 of 5 Stars!]
Type S Seeker Independent Mining Ship "Free Fall Lady"
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Civilian Air/Raft for Traveller
by David T. [Verified Purchaser] Date Added: 08/07/2015 16:22:20
Thank you a neat little 'deckplan' of an air/raft useful to populate the roads and for cover in combat.

Rating:
[4 of 5 Stars!]
Civilian Air/Raft for Traveller
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Tall Ships 15: Caravel Fleet
by MN B. [Verified Purchaser] Date Added: 07/09/2015 01:29:30
Good for the price, but very basic. Not much detail in terms items on deck. No cannons. Only top of deck. Still, for the price, it provide a decent set of battle maps for caravel ships.

Rating:
[3 of 5 Stars!]
Tall Ships 15: Caravel Fleet
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Publisher Reply:
This series was never intended to have the interiors, but to give the ability to give multiple versions of the same ship for running battles. And your point on the cannons is correct, our original requests for cannon-less ships, so they could be added as either tokens or figures as needed. Any ideas on that?
INN-Teriors 3: The Manor House Inn
by Brandon W. [Verified Purchaser] Date Added: 03/06/2015 03:49:02
Scrying Eye always delivers quality maps that are actually worth the money, great job!

Rating:
[5 of 5 Stars!]
INN-Teriors 3: The Manor House Inn
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Type M Subsidized Merchant "HIMS The Pretty Penny"
by James B. [Verified Purchaser] Date Added: 03/04/2015 10:45:44
A good workmanlike map for this design-going to use it for Mongoose's Drinax campaign on Roll20 platform..

Rating:
[4 of 5 Stars!]
Type M Subsidized Merchant "HIMS The Pretty Penny"
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Urban Fantasies 1: Modular Mansion 1
by Thierry m. [Verified Purchaser] Date Added: 05/31/2014 09:27:51
Needed a fast map for tonight.
Pay, download. The rooms are easy to use on their own if needed.
Cool stuff. Thanks!

Rating:
[5 of 5 Stars!]
Urban Fantasies 1: Modular Mansion 1
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Basic Terrains 4: Desert Tiles
by Eric L. [Verified Purchaser] Date Added: 01/08/2014 09:51:14
Great quality graphics. Good versatility with the overlays. Can be used in a fantasy, modern, western or sci-fi setting. Having planned to use this for a VTT, I was hoping there'd be a grid-less version, especially for the overlays but no. Oh well, still good.

Rating:
[3 of 5 Stars!]
Basic Terrains 4: Desert Tiles
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Type S Seeker Independent Mining Ship "Free Fall Lady"
by Megan R. [Featured Reviewer] Date Added: 09/16/2013 11:52:49
We all are familiar with the streamlined wedge of the Type S (well, if you have been playing Traveller as long as I have you will be!), but here is a beautifully-detailed set of plans showing one set up as an asteroid mining ship complete with drones and even the less than tidy staterooms of your average working spaceman...

As you'd expect there's a lot crammed into very little space. Bridge, turret, drones, engineering space, ore storage, fuel... and just two staterooms. You will get to know your fellow miners very well.

There is a single page overview and full-colour battlemap sized plans spread over several pages, including the outside of the vessel should you fancy a stroll, need to fend off boarders or clean away some strange parasitic growth (don't ask about the cartoon that became the badge for life sciences research on the Space Shuttle....).

Advice is given on how best to manage printing, including the recommendation to use a print shop for best results (and not overburdening a normal home printer) and mounting the resulting plan on board and/or protecting it with lamination or an acrylic sheet.

It's a nice, working, lived-in looking ship and I'm itching to head off into the black...

Rating:
[5 of 5 Stars!]
Type S Seeker Independent Mining Ship "Free Fall Lady"
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Art Pack 5: Fantasy Weapons for Dundjinni, Fractal Mapper or CC3
by Megan R. [Featured Reviewer] Date Added: 09/11/2013 10:41:31
The devil's in the details, they say... and being able to add all those incidental bits of 'set dressing' to your maps and plans enhances them no end.

Aimed at users of virtual table top systems - but of potential use to anyone who wants really good battlemaps to lay before their players - there's a vast range of items to scatter around for the characters to find, use, trip over or ignore... and it's not just weapons! Personal items, armour, even musical instruments are all there... there' s an anvil and lots of shields (which are, by the way, spelled SHIELD not SHEILD!).

They all look good, and have appropriate shadows to make them look properly three-dimensional.

OK, not necessary - but rather nice if you really want to make things look good and realistic!

Rating:
[4 of 5 Stars!]
Art Pack 5: Fantasy Weapons for Dundjinni, Fractal Mapper or CC3
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Art Pack 3: Magic and Alchemy for Dundjinni, Fractal Mapper or CC3
by Dan R. [Verified Purchaser] Date Added: 08/18/2013 09:43:44
This is a very nice art pack. It has a good assortment of lab items, some of which are very unique. The graphic quality and detail is quite good with only a couple minor edge defects. The .png objects worked properly in Dundjinni. Overall I would say this was well worth the money.

Rating:
[5 of 5 Stars!]
Art Pack 3: Magic and Alchemy for Dundjinni, Fractal Mapper or CC3
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Small Ships 1: Launches and Rafts
by Zachary H. [Verified Purchaser] Date Added: 08/03/2013 19:26:46
This is absolutely a tremendous deal. Scrying Eye Games has put out a product full of all the small vessels, rowboats, wreckage, or fishing vessels a game might need. The art is high-quality, and there were no issues in printing or cutting these out (I used a medium cardstock, which seems to be just fine).

If you need maps of ships for any campaign--pseudo-medieval fantasy, sword-and-sorcery, Viking Age, or even into early Age of Sail, do yourself a favor and check out the remainder of the Scrying Eye Games line. This is just a preview of the great plans and prices they offer.

Rating:
[5 of 5 Stars!]
Small Ships 1: Launches and Rafts
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Tall Ships 5: Viking Drakkars
by Zachary H. [Verified Purchaser] Date Added: 08/03/2013 19:23:02
Really nice quality, good price. There are not a lot of products out there that work for a Viking longboat, so this was a godsend. It's nice that if you need a few ships for sea combat, they're all right here, with slightly different configurations. I'll definitely check out the rest in this series.

Rating:
[5 of 5 Stars!]
Tall Ships 5: Viking Drakkars
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World at War Terrains 1: Dutch Countryside
by Frederic S. [Verified Purchaser] Date Added: 05/27/2013 09:54:14
A very nice item, i have buy the game "Leviathans " and i use this terrain (Who have the same hex's size ), It's very good to see the building forest, stone, with their shadows... When your leviathan fly on this terrain... I wait the next terrain !!!!

Rating:
[5 of 5 Stars!]
World at War Terrains 1: Dutch Countryside
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Type A Far Trader "Easy Money"
by Aaron H. [Verified Purchaser] Date Added: 05/16/2013 19:35:50
The following review was originally posted at Roleplayers Chronicle and can be read in its entirety at http://roleplayerschronicle.com/?p=35263.

Your characters have checked out of the SciFi Bar, eaten at the SciFi Diner, and blown up the Reactor. It’s time to leave, and what better way than in the Type A Far Trader ? This is a well-depicted battlemat of a small two-level spaceship. Those familiar with the Traveller RPG will feel right at home, but this works well for any space-related gaming venue. The outside of the hull is included as well, perfect for scrabbling over the surface in zero-G or blasting away in the spaceport before struggling into the ship!

OVERALL

The Type A Far Trader is an excellent battlemat, allowing the players to indulge in mayhem on the inside or outside of a sci-fi spaceship. It is complete with an upper upper deck, lower deck, air raft bay, and top outer surface of the ship.

RATINGS

Publication Quality: 10 out of 10
Scrying Eye Games has done an excellent job of sizing the map segments across multiple pages. My suggestion for the best final result is to cut the white edges off after printing without scaling, since the original scale is set to one square equals five feet. Laminate the pieces, then use glossy tape on the butted edges so that, once assembled, nothing shifts or stains when players get excited and scatter snacks in their haste to sweep the decks with plasma weapons.

Visual Appeal: 10 out of 10
This map depicts an excellent environment for a high-quality sci-fi experience. There is a visually-appealing main cargo bay, with two levels of corridors, crew compartments, equipment storage areas, and nice tactical features. It also has a clean sci-fi look, just the sort of thing for a nice blaster pistol duel or neural net hacking job. The various levels can be used for game play whether the characters are with or without gravity or atmosphere.

Desire to Use: 9 out of 10
I’m more of a high fantasy player, but the next time I use a spaceship this battlemat will come into play! The Type A Far Trader “HIMS Easy Money” is the perfect place for aerospace intrigue and heroics, should you have even the slightest interest in the sci-fi genre, so grab your plasma rifle and blast away or just hurl a nice antimatter grenade across the cargo bay and seal your suit before the atmosphere blows!

Overall: 10 out of 10
The Type A Far Trader is an excellent addition to your sci-fi environments and a quality piece from Scrying Eye Games. This battlemat provides an excellent site for an encounter, or an appealing means of interplanetary propulsion for the characters or their foes.

Rating:
[5 of 5 Stars!]
Type A Far Trader "Easy Money"
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Welcome to Mortiston, USA! An All-American Zombie Apocalypse
by Cedric C. [Featured Reviewer] Date Added: 05/10/2013 00:44:27
Don't let the big ol' zombie art fool you. "Welcome to Mortiston, USA" is a deluxe post-apocaplyptic campaign setting where the living are more of a threat than the dead. Or, as the setting says, "People complicate everything and desperate people with weapons only make it worse".

Mortiston starts with a bang -- three of them, in fact. A low-tech terrorist explosion starts a fire at the deserted Moriston All School. This is followed by the terrorist's low-yield nuke, destroying four blocks of the city, sending an EMP pulse through the entire town, disintegrating most of the city's firemen, deputies, reporters, and National Guardsmen, and setting off a firestorm that lasts five days. A military train, rerouted earlier in the day, is caught in the explosion and crashes into the telephone exchange building. All this before 12 o'clock.

Interestingly, the actual explanation for the zombies is left up to the GM, though the designer includes the origin he used in his version of the campaign. While Mortiston plots out the web of factions and personalities in the town, and includes a timeline of events, it's still flexible enough for the GM to add and modify. (A GM could even remove the zombies entirely!) The timelines are packed with adventure seeds of scenes for the GM to develop.

Primer: This section is an overview of the campaign. Besides what I've mentioned above, the Mortiston describes itself as a generic zombie apocalypse setting for multiple licensed RPGs: Outbreak: Undead, Savage Worlds, The Modern Path for Pathfinder, and OGL Modern. System-specific details are mostly NPC stats, and don't get in the way of the rest of the campaign. The primer also notes that the symptoms of radiation sickness are the same as those of the initial stage of the zombie virus -- it may be amusing to roleplay paranoid zombie-fearing players vs. unconvinced NPCs, or even run a version of this campaign with no zombies at all.

Timelines: The campaign provides a 24-hour timeline of the day of the disaster, a 111+ day timeline, and a summary of the the Stages of the Apocalypse. The 24-hour timeline is well-detailed, covering four pages of events. The 111+ day one is two pages, only highlighting major occurances every few days. The Stages provides an overview of the Mortison County as it declines. These timelines provide a framework for running the campaign over time, although the GM will still have to develop them.

Personalities: Mortiston provides nineteen colorful NPCs, with half a page for background, and another half for stats. Many of them are tied to the eight factions in the game, so will likely encounter PCs face-to-face in the game. Pretty obviously, more than nineteen people survived, so the GM will have to create additional NPCs for players to interact with. Unfortunately, the campaign does not have an index, making it tricky to find references to the Personalities versus NPCs mentioned only in the Places of Interest.

Places of Interest: Similar to Personalites, Places of Interest features about 30 locations in Mortiston. Besides a background and any people associated with the location, each entry has very useful descriptions of its "Relationship to other groups" (ie. factions), Resources (for scavenging), and a short timeline of the condition of the location. Special Locations in Mortiston are briefly mentioned in the GM notes.

Factions of Mortiston: After the detail and color of the Personalities and Places of Interest, I was somewhat disappointed in the Factions sections. At two pages, this section spends only a few paragraphs on each faction. However, a GM can rely upon standard tropes (eg. criminals vs. law) The information is nonetheless useful, detailing the number of people in each faction, their fighting ability, and relationships with the other factions. Most of the color of the factions are covered in Personalities and Places of Interest.

GM Notes: This section contains the already mentioned Stages of the Apocalypse and Special Locations in Mortiston. The section also provides a description of Utilities and Communications after a post-apocalyptic attack, a list of Neighborhoods in Mortiston, a Weather table, maps of effects caused by the terrorist attack, and other notes. While I found the Utilities and Communications section usefully detailed, I found the Locations and Neighborhoods to be scanty compared to the much more detailed Places of Interest.

What Will Michael Do: As an alternative to simply letting the town die out, the campaign ends with a climactic "ultimate monster", in the form of the militant Michael Sparks and charismatic Reverand Thompson. This section has a summary of how they will destroy and take over Moriston, although, again, the GM will have to work out the details.

Webpage support: For a free sample character and location, see DriveThruRPG's entry for the publisher, Scrying Eye Games. You will find there several other freebies for their other products. The designer's blog, 365ZED.com has additional Mortiston notes and material, including a free Fiasco Mortiston playset, sample characters, and more. Scrying Eye Games own website has little additional information about Mortiston and the designer's webpage's last entry was in December 2012.

Fiasco: On the designer's website, he includes a free standalone Fiasco playset based on Mortiston. Fiasco is a non-conventional storytelling game, in which a playset establishes the relationships and motivations of the players, as well as the location where the story takes place. The players then create the scenes and play out the story, improving details as the game session plays. Thus, the player-generated specifics of a Fiasco playset can compliment the broad overview of a campaign (and do much of the work for the GM!). The GM himself can modify the playset and interrupt play (eg. adding the plot-twisting Fiasco "Tilt") as necessary -- even stealing ideas generated in the Fiasco play session for the overall campaign. Fiasco sessions have a reputation for dark endings, well-suited for "Welcome to Mortiston, USA".

EEP!: EEP! 1 is the first "Extended Electronic Package" for "Welcome to Mortiston, USA", and is available as a separate $2.99 purchase from DriveThruRPG.net. I am not clear if other EEPs will be made, and when EEP! 1 was originally written.

PDF: The download comes in both a colored and black-and-white format. I particularly liked that the formats allowed printing of individual sections and NPC and location pages without widows and orphans. Most of the art is useful (eg. NPC and locations pictures), reducing the amount of ink and toner used for GMs wanting a hardcopy.

Overall, Mortiston is an excellent post-apocalyptic campaign setting. But like all campaign settings, the GM will have to work on the specifics, or use a system, like Fiasco, which will do this for him.

Rating:
[4 of 5 Stars!]
Welcome to Mortiston, USA! An All-American Zombie Apocalypse
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