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King Arthur Pendragon: Edition 5.2
by Erik E. [Verified Purchaser] Date Added: 12/17/2016 21:43:00

This is the now the best looking version ever of the best RPG of all time, bar none! (Yes, it really is that great!)

Thanks Nocturnal & Greg Stafford for decades of providing the best game nights of my life.



Rating:
[5 of 5 Stars!]
King Arthur Pendragon: Edition 5.2
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King Arthur Pendragon: Edition 5.2
by David L. [Verified Purchaser] Date Added: 12/17/2016 17:14:17

An absolutely GORGEOUS edition of the classic game. Content is mostly the same (some errata have been corrected), but illustrations (courtesty of the French edition of KAP) and layout make this the best-looking iteration of King Arthur Pendragon ever published!

(Full disclosure: I have done work for Nocturnal Media in the past, but do not stand to gain anything from sales of this book.)



Rating:
[5 of 5 Stars!]
Tiny Frontiers
by Customer Name Withheld [Verified Purchaser] Date Added: 12/10/2016 20:12:02

This is awesome. Simple and easy to follow. I love a good story and this foregoes heavy mechanics in presuit of just that....a good story making game.



Rating:
[5 of 5 Stars!]
Tiny Frontiers
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Deck100 Indie Variant (Polyhedral Dice Cards for RPGs)
by mark h. [Verified Purchaser] Date Added: 11/21/2016 12:15:39

Great Product! I use this in my Dungeon Crawl Classics Game. DCC uses a die chain mechanic which can move the die roll up or down a scale of dice sizes/types. All of the necesary dice are on the cards which makes it very easy to resolve a roll, in addition the deck takes up less space behind the GM screen. This is particularly helpful at convention games. I highly recomend this product.



Rating:
[5 of 5 Stars!]
Deck100 Indie Variant (Polyhedral Dice Cards for RPGs)
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Talislanta: Tales of the Savage Land *webcomic subscription*
by W. A. [Verified Purchaser] Date Added: 11/02/2016 02:13:12

Honestly, I wasn't too impressed. The art is only rarely impressive, the writing is mediocre, the pacing is terrible, the story is cliched, the characters one dimensional. Though I love Talislanta, in this instance I feel cheated and wish I could get my money back.



Rating:
[2 of 5 Stars!]
Talislanta: Tales of the Savage Land *webcomic subscription*
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Tiny Frontiers
by Customer Name Withheld [Verified Purchaser] Date Added: 09/23/2016 13:58:13

The system was nice and clean and had a nice host of setting ideas. I also liked the Space Craft and Mecha thoughts. The 'systems for generating planets" really were nothing but a random table or two. The financial system seemed to be an afterthought without any guidance. Unfortunately, for me, the system really failed in two big areas - advancement and equipment.

Most role playing games give players a chance to advance their character and to improve. This system is one that pretty much what you start with is what you end with - there is no advancement. While I think this is fine for short convention games, I believe it falls flat in campaign settings. In addition, due to the limits in weapon use there is no future Seal equivalent, dangerous in long range, short range and melee weapons - only the specialist with one of these areas. There were no skills - only professions - with the onus placed on the GM and player as to coming up with appropriate skills a profession might have. Those with great imaginations and/or good arguments will soon dominate play.

And then there is the equipment - or lack there of. In science fiction equipment and technology is a big deal. In this system you have either "black-box xeno technology" or color. Apearently a buck naked individual is just as able to survive being shot or stabbed as someone in powered armor. As stated in the rules, armor has no mechanical impact on the game. Of course that makes sense when a person with a switchblade, slingshot or crossbow is as equally deadly as someone with a laser sword, blaster rifle or bazooka. And there is no mechanical impact for using inferior technology so the flint dagger armed naked warrior can easily match the plate armored knight or power armored space trooper. Yes, most of these things can be address easily by the GM but a few simple mechanics could have gone a long way to solving these things in a consistent manner.

There are good ideas here, and for $5 you can't really go wrong, but for a science fiction role playing game, in my opinion, this one is best used by experienced GMs for introductionary and convention style games.



Rating:
[3 of 5 Stars!]
Tiny Frontiers
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Tiny Frontiers
by Ken C. [Verified Purchaser] Date Added: 08/29/2016 06:15:14

Short and sweet ... I just love this system ... easy and simple to pick up and play, and introduce non-roleplayers too for the first time ...

A great addition to the "Tiny ..." series and looking forward to seeing more in this line!!!



Rating:
[5 of 5 Stars!]
The Grey Knight
by Shannon M. [Verified Purchaser] Date Added: 08/24/2016 19:44:10

Sir Gawaine defends the honor of King Arthur in regards to the May Babies but he is put up against an impossible opponent, The Grey Knight. Enter the PC knights who must go on a quest to find a fabled item to help Sir Gawaine defeat his foe.

Set in 515 A.D. this is a wonderful way for the players to be introduced to many of the characters who will later become famous as the legends of King Arthur's knights grow.



Rating:
[5 of 5 Stars!]
The Grey Knight
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A Single Moment
by Jay S. A. [Featured Reviewer] Date Added: 08/13/2016 05:51:23

A Single Moment is a Roleplaying game for two players that tells the story of how two Samurai have come to odds and what bitter end awaits them.

Weighing in at a slim 43 pages, and with layout by Eloy Lasanta of Third Eye Games fame, A Single Moment would be best described in one word as “Focused.” While there is a greater narrative that unfolds, the assumption of the game is that it begins with the two principal characters already about to face off in a duel, and that the rest of the story is told in flashback.

Tobie shows a strong preference for the cinematic in this game, and the entire “experience” of the game must be envisioned through the context of a movie.

STRUCTURE

Rather than go over the full details of the game’s structure, I’ll go over it in broad strokes.

The game breaks down into several phases: The Opening Scene, which establishes who the two principal characters are, when and where the fight is taking place, how long this grudge has been left to fester, and what the tale is about. Each of these details are established in an alternating fashion by both players.

At this point, the players then go through the chapters, which detail the events that lead to the final single moment. Players use the chapters to build the tale. In playing through the tale the players attempt to resolve each scene and gain Choice Tokens.

At the end of the chapter, these tokens are converted to dice that are then rolled. Depending on how favorable the outcome, the players can either gain Edges, Hatred and Scars.

Hatred opens up a secondary scene wherein the Samurai in question has to deal with it by either Channeling their Anger or Letting Go of it. These can channel the story towards the final confrontation.

When all chapters are done, the finale is resolved, using the Edges and Hatred gained in the previous chapters. These form the dice pools used in battle, and the fight ends once a player runs out of Edges. Once the fight is over, the triumphant and defeated players get a chance to narrate the immediate and long term outcome of the confrontation.

OTHER PLAYSETS

Given the nature of the game, it becomes nearly trivial to strip out the base “setting” and replace it with anything from cowboys to space opera. As long as two things want each other dead, you’ve got a game of A Single Moment. Tobie acknowledges this by adding other genres to use from space opera to pulp and even romcom.

His additional notes also include a means to extend the game beyond a single confrontation to a longer format.

THOUGHTS

A Single Moment knows exactly what kind of game it wants to be. A two-player story game where the mechanics exist only to lend just that extra touch of uncertainty to leave both players guessing which samurai will walk out of the duel alive.

It’s emotional, gripping, and single-minded in what it wants to do and in that sense the game is as damn near perfect as I can think of as long as you buy into its singular premise.



Rating:
[5 of 5 Stars!]
A Single Moment
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Tiny Frontiers
by Lasse K. [Verified Purchaser] Date Added: 08/06/2016 17:16:58

Tiny Frontiers is for you when you want a sci-fi exploration game quickly up and running. 'Tiny' refers to the amount of system mastery you need; it is very much a full game providing a firm framework for players and gamemasters. The system is simple but broad. Every feature is there, just in a simple and approachable form. Handwaving and fiat are necessary, but the book is very good at presenting ideas and ways for what and how you should build over the simple base mechanics.

Overall it is very well written and laid out; beginner groups should find it very suitable for themselves. The gamemaster section is especially helpful for putting together an adventure. There is a good amount of ready material, from encounter guidelines and alien artifact tables, to sixteen whole micro-settings to get your game up fast. The settings are very diverse and at least some are sure to strike your fancy.



Rating:
[5 of 5 Stars!]
Tiny Frontiers
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Tiny Frontiers
by Terence F. [Verified Purchaser] Date Added: 08/05/2016 10:29:19

As a person who prefers science fiction more than fantasy settings it nice to have another science ficition roleplaying game especially one in which the minimal rules are easy to follow; and they allow for various types of characters without having to rely on either a class system or point buy. Not only do you get the rules but 16 different micro-settings that can the seeds for either a quick one time adventure or for a full on campaign.



Rating:
[5 of 5 Stars!]
Tiny Frontiers
by Richard A. [Verified Purchaser] Date Added: 07/21/2016 09:00:26

The new RPG, Tiny Frontiers, is a minimalistic science-fiction RPG, meaning it has only a small set of rules, which you can learn in about 5 minutes. That makes it perfect for a quick pick-up game when your players don't want to spend the time to learn a hundred pages of rules. It will also work well at conventions, limiting the amount of time players need to learn the rules, allowing them more time to actually play the game. Or you can play it just if you want a simple system for your RP.

Though the rules are simple, the mechanics work well in play and still allow the players many options. It is definitely role play over rules play. Character creation is also simple, though with enough diversity to allow for a wide range of characters. In addition, the game is easily expandable by the game master, who can add any new rules he wants.

The game presents 16 interesting micro-settings for the game, showcasing a myriad of campaign and adventure ideas for the game master. So, it's almost like having 16 science fiction games in one. And the micro-settings also provide examples so a game master can create his own setting if he so desires. Simple, innovative, and fun, I strongly recommend you pick up a copy of Tiny Frontiers.



Rating:
[5 of 5 Stars!]
Tiny Frontiers Character Sheet
by William M. [Verified Purchaser] Date Added: 07/20/2016 00:08:38

Nice to have a sheet for a ship. Good to have color and B/W options. Very easy and minimalist, just the way it should be. Also, FREE is good :)



Rating:
[5 of 5 Stars!]
Tiny Frontiers Character Sheet
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Aquelarre — Translated Introduction
by Customer Name Withheld [Verified Purchaser] Date Added: 06/30/2016 02:38:45

I can only say that the translation and layout/printing looks solid, having read and played the original in Spanish. Adding, too, the illustrations are superb, by none other that Jaime G. Mendoza, a panamanian with genius-level talent.

Promising!



Rating:
[5 of 5 Stars!]
Aquelarre — Translated Introduction
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Gunman's Law Card Decks
by Giordano P. [Verified Purchaser] Date Added: 06/17/2016 10:14:09

The card system is good, but 13 € for a pdf in black and white without colors is a BAD PRODUCT!!! :-(



Rating:
[1 of 5 Stars!]
Gunman's Law Card Decks
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