DriveThruRPG.com
Recherche











Retour
Autres commentaires laissés par cet éditeur:
Savage Rifts: Game Master's Handbook
par Ron H. [Acheteur vérifié] Date Ajoutée: 04/18/2018 20:19:14

This is a good, quality product especially considering the price. These sort of GM books are often not very good and/or a convoluted mess, but this one is well laid out and informative. It also has excellent artwork like all of the Savage Rifts products. Another reviewer has described the contents in detail, so I'll just add a couple observations to that:

-I really like all the random tables at the back of the book, both for ease of use for those times when you just can't think of anything, or as idea fuel.

-I really don't like the Tomorrow Legion or that castle and thats probably 10% of the book. Rifts (at least as I know it, from the first 15 or so books) has very, very few unambiguously good guys and most organizations have a dark underbelly or are involved in some kind of conspiracy. For example the shining castle that already existed in Rifts lore. While this interpretation does mostly capture the flavor of Rifts, it still comes off as more four color, comic book like than I remember, and this aspect is the most glaring example of that.

Having said that, I don't think the criticism merits the removal of a full star, and I'd recommend this book to anyone interested.



Classement:
[5 sur 5 étoiles!]
Savage Rifts: Game Master's Handbook
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Savage Rifts: Savage Foes of North America
par Ron H. [Acheteur vérifié] Date Ajoutée: 04/18/2018 19:36:56

This is overall a good "Monster Manual" type book, and as with the other books in the series, the author does a good job converting the material while keeping the original flavor.

Pros: -Excellent Artwork -Good descriptions of each entry rather than just a wall of statistics -A nice set of random tables to create encounters at a Rift or even just get you going. This might have been better placed in the GM guide, but is still well thought out and useful.

Cons: -While the art is excellent, theres not enough of it. A lot of entries have no picture, and a good chunk of the art is of player classes. -There are a number of "world leader" characters who have full statistics. That is definitely something you would find in a Rifts book, but I don't think its necessary and many of those add little value. In a WWII game, the stats for Mussolini would be largely irrelevant even if you did encounter him. -There are a number of 2 page adventures that are decent enough for what they are, but probably not needed in a monster book. -Without spoiling anything for players, an entire faction from the northeast US is conspicuously absent. I could convert those up myself with enough familiarity with the system, but not as easily as creating the filler content described above.



Classement:
[4 sur 5 étoiles!]
Savage Rifts: Savage Foes of North America
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Savage Worlds Deluxe
par Wes S. [Acheteur vérifié] Date Ajoutée: 04/13/2018 19:50:00

This is an excellent set of rules. Well written and easy to understand, it will make play run smoothly, quickly and efficiently. A simple task resolution system that applies to combat it lends itself to both narrative play and combat resolution.

Skills are grouped into easy to adapt sets and hinderances and edges are explained in a coincise manner. Purchasing equipment and dealing damage is done in a straightforward way.

They have several settings already fleshed out (Deadlands Reloaded, Solomon Kane, Weird War, Ripper, Space 1889, etc) and it can easily be adapted to any sandbox setting with a minimum of effort.

I really like these rules and I glad I ran across them.



Classement:
[5 sur 5 étoiles!]
Savage Worlds Deluxe
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

The Savage World of Flash Gordon
par Bartek E. [Acheteur vérifié] Date Ajoutée: 04/04/2018 00:51:55

A great resource for pulp sci-fi. Whether you're running Flash Gordon, Slipstream, or some other setting, there's a ton of nice edges, hindrances, gear, creatures, and adventure ideas to mine from this book. The art is beautiful, and I especially like all the clippings from the comics everywhere.



Classement:
[5 sur 5 étoiles!]
The Savage World of Flash Gordon
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Slipstream
par David D. [Acheteur vérifié] Date Ajoutée: 03/23/2018 22:34:22

A wonderful Retro 'Rockets and Rayguns' style SciFi RPG. Look no further for Flash Gordon style adventures in a well thought out pulp setting covered in plot hooks.

A half dozen pulp-scifi style species to play as with good roleplaying details for each

A Large gazeteer of the Slipstream setting

A complete plot point campaign

A dozen 'Savage Tales' suitable for oneshots, sidequests or random encounters.

A random adventure generator

A large bestiary of pulp-scifi baddies and monsters

Full colour art throughout. The PDF is bookmarked.



Classement:
[4 sur 5 étoiles!]
Slipstream
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

The Savage World of Flash Gordon
par craig m. [Acheteur vérifié] Date Ajoutée: 01/27/2018 09:43:22

Man! What a gip! The author(s) made no attempt to impose any soert of internal consistancy on the material. They juat took the lazy way out an slapped down ahost of out-dated and silly ideas with no thought to making it appealing to a new gneration! What a dissapointment. Also...where are the rocketships !?!



Classement:
[2 sur 5 étoiles!]
The Savage World of Flash Gordon
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Deadlands Reloaded: Blood Drive 1-Bad Times on the Goodnight
par Gary T. [Acheteur vérifié] Date Ajoutée: 11/11/2017 11:28:31

Solid work with a good variety of wierd vs wild and historical, as everyone else has mentioned. My only gripe is that rather than one of the outstanding pieces of artwork, if they could have included a player friendly route map. It would have helped focus the group on the progress they are making. A helpful addition when running a "traveling" style adventure in any genre.



Classement:
[4 sur 5 étoiles!]
Deadlands Reloaded: Blood Drive 1-Bad Times on the Goodnight
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Deadlands Reloaded: The Tombstone Seven
par Gary T. [Acheteur vérifié] Date Ajoutée: 11/03/2017 16:58:25

Just to be clear, these characters are all Seasoned (20xp). Ron is mistaken though: " Arcane Background(Hex-slinger), which in the current rules has been rolled into Arcane Background(Magic), aka the Huckster." is not true anymore since the official DL:R Hexslinger was released with the Stone and a Hard Place Plot Point campaign that these are designed for.

I would have given 5 stars if these had come with the figure flats to match the pregens, but they're well done just the same.



Classement:
[4 sur 5 étoiles!]
Deadlands Reloaded: The Tombstone Seven
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Hell on Earth Reloaded: Wasteland Combat Maps
par Eric C. [Acheteur vérifié] Date Ajoutée: 10/21/2017 17:38:37

You get 2 "maps" which are really 1 "map" with the same PShop Tile texture with circles stacked on top to make "rocks". Complete ripoff.



Classement:
[1 sur 5 étoiles!]
Hell on Earth Reloaded: Wasteland Combat Maps
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Deadlands Reloaded: Map o' the Weird West
par Tim K. [Acheteur vérifié] Date Ajoutée: 10/04/2017 14:06:41

First off, I would like to say that quality of map is sterling - everything is readable and legible.

What I want to know, as an owner of The Flood in digital format, is why I need to pay $4 to have a legible map? The map previously paid for as part of The Flood was of such low resolution that portions of it were unreadable or very difficult to discern. So now I get to pay $4 to be able to read what I already paid for? That's a great way to treat your customers.



Classement:
[1 sur 5 étoiles!]
Deadlands Reloaded: Map o' the Weird West
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Savage Worlds GM Screen Inserts
par Benjamin S. [Acheteur vérifié] Date Ajoutée: 09/22/2017 07:29:17

I expected a variety of tables to chose from. Instead you get three pages of tables which seem to be the same like the free Screen Inserts, downloadable from Pinnacle Entertainment's Website and a collection of artwork for the front. This product is completely useless for me. They should make it clear in the product description that there are only three pages of tables or they should add the tables to the preview, so you can see which table pages are included.



Classement:
[1 sur 5 étoiles!]
Savage Worlds GM Screen Inserts
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Savage Worlds Pulp Gear Toolkit
par Doug P. [Acheteur vérifié] Date Ajoutée: 09/15/2017 13:11:33

We play lots of 1930s era Savage Worlds so this is an invaluable asset. Especially like the relics part.



Classement:
[5 sur 5 étoiles!]
Savage Worlds Pulp Gear Toolkit
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Rippers Resurrected: Soul Changers - The Budapest Express
par Dorian A. [Acheteur vérifié] Date Ajoutée: 09/12/2017 15:21:50

Really good starter, but I'll wait for chapter 2 before I decide my final rating :D



Classement:
[4 sur 5 étoiles!]
Rippers Resurrected: Soul Changers - The Budapest Express
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Savage Tales of Horror: Volume 1
par Cedric C. [Testeur star] Date Ajoutée: 07/05/2017 06:21:13

Introduction: Savage Tales of Horror is a three-volume set of independent adventures for the Savage Worlds roleplaying game. Even though Savage Worlds has its Savage Worlds Horror Companion, these scenarios can be played with just the core rules. The adventures are based on different Savage World settings, but, again, only the core rules are necessary. This is definitely an unusual approach for adventure collections, which typically center around only one roleplaying game setting. However, given the mortality rates in horror, and gaming groups who can only meet for a one-shot game, these collections are an excellent way for roleplayers to play a variety of horror settings without having to learn another roleplaying game system. They also introduce the gaming group to Savage World's other game systems, which they might not otherwise be exposed to. Many foes have special abilities, so you should be familiar with combat in the Savage World game system. Spoilers ahead, of course. (fwiw, The reviews of the Savage Tales volumes were written in reverse order. Comments common to all three tales are included in all three reviews.)

Face Snatchers: A witch! A witch! Burn her! This generic fantasy adventure finds the players forced by the town to judge a poor elderly woman to be burned at the stake. The mayor says she's a witch, the priest doesn't, and the only witness is a young child. The night turns into chaos as the real witch(es) take vengeance against the town with their minions, former villagers with no faces. Townsfolk are captured, and, as the Mayor proclaims, it's up to the heroes to "track the fiends". While there's plenty of activity before the Final Boss Fight, the gamemaster might wish to add a few encounters in the lair (with root-based monsters) before the final scene. The climax has some creativity, as the witches and their familiars can try to dupe the heroes in various ways.

Cold Storage: Written by Savage Worlds game designer, Shane Lacy Hensley, Cold Storage takes place in 1965, and the players are "all young and beautiful actors and actresses looking for their big break." They'll be attending a party on a great ship to "hobnob with directors, casting agents, movie stars, and other hopefuls." Except they find themselves in the cold freezing water of Alaska, as they see the ship behind them, inverted, and sinking into the water. The survivors enter the only building in the area, whose only activity is a Christmas party held at... 34 degrees Fahrenheit. The party starts off with several eccentric NPCs treating the characters very strangely, ending with a repentant NPC who tells one of the players what's going on and how they can escape. Myself, I would have preferred the players becoming suspicious, but gradually building up the creepiness, and finding out the situation and escape routes on their own. The adventure bills itself as an homage to EC Comics, so I guess that's an explanation for the unsubltety of the adventure.

The Retreat: The Retreat starts off with an homage to The Evil Dead, then turns into monstrous not-exactly zombiefest, including fractious survivor factions that must be dealt with. Rather than ally with any particular faction, event-driven encounters move the party from one faction to another, until they finally find the key to their escape. The adventure is on the linear side and assume the players act as heroes, but, otherwise, quickly executes its novel encounters, and includes some story seeds the gamemaster can further develop. Of the Savage Tales of Horror adventures, I like this one the most, although I still recommend volume three's LARP adventure for beginning gamemasters and players.

Manor of Blood: Set in London, in the early 1900's, the players are members of the Society for Psychic Truth, something of an agency of occult detectives. Sir Findley has inherited his estranged father's house, rumored to be haunted. The members must either prove the house is safe, or put the spirits to rest. The ending could have used a few more hints, but, at least it's a change from the usual ghostly tropes. I think I would have liked more adventures similar to this one.

Moonshine Blues: The suspicious death of bootlegger Whitey leads to more pulp action than pulp horror as the investigators are soon hired by pristine personality, Ruby Ray, to track down the man's killer. Ruby insists his bodyguard, former Boxer "Locomotive" Mike, accompanies them. Assuming the party is heroic (or foolish) enough to accept Ray's temporary employment, they will encounter icthynites, transforming swamp people, a mad scientist, the Black Hand mob, a roomful of undead guests, including one that only speaks Spanish. The adventure is set in Deadlands Noir, with notes on how to convert it to non-Deadlands noir settings.

Conclusion: I would describe these Savage Tales of Horror as adventures, as much as horror. Characters can fight off most of the threats, though the foes are often flexible enough for a game master to adjust ad hoc. Some investigation and stealth is necessary. Some of the adventures are on the linear side and assume heroic action by the characters. And, as said, the adventures are for different Savage Worlds, so they're best played by players who prefer or can only play one-off adventures. The Retreat stands out as, I think, easier to run and action-packed enough for players. The LARP adventure from volume three I would recommend for new gamemasters and players.



Classement:
[4 sur 5 étoiles!]
Savage Tales of Horror: Volume 1
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

The Sixth Gun: Figure Flats
par Cedric C. [Testeur star] Date Ajoutée: 06/30/2017 16:02:19

Introduction: I find it somewhat ironic that Savage Worlds, an RPG game system that supports miniatures, has unique game settings that, if you play several of them, become expensive if you wanted miniatures for each of the settings. That is, while you'd be able to use your generic western miniatures in both Deadlands and Sixth Gun, it's unlikely you could use them for Deadlands: Noir or Last Parsec. So, while Pinnacle Entertainment Group has miniatures for soem of their settings, they also have 3D fold-up "figure flats" so you can have inexpensive paper miniatures for your games -- and you don't have to paint them, either!

The illustrations on the figure flats are typically front-views with a silhoutte for the back of the figure. The figures only have a white background, and the same illustration is used for a non-unique figure (ie. all the cowboys in the Sixth Gun figure flat have the same picture). The artist is Cheyenne Wright, although you should expect a comic book image, rather than the full art of his other Savage Worlds illustrations. The miniature size defaults to about 25mm, but you can change the scale for larger miniatures. The preview pics should give you a good idea of the miniatures.

Of the eight page PDF, one page is a cover illustration, three are of human-sized miniatures, and three are one-page overhead views of gigantic creatures. The PDF comes with singles of the unique characters, and five to twelve copies of non-unique ones.

Unique: Becky Montcrief Drake Sinclair Billjohn O'Henry Brother Roberto Kirby Hale Gord Cantrell General Oliander Hume Missy Hume "Filthy" Ben Kinney Silas "Bitter Ridge" Hedgepeth "Bloodthirsty" Bill Sumter "Old" Will Arcene Asher Cobb Griselda

Non-Unique: Cowboys Pinkertons Husks Indians Griselda Serpent Men

Gigantic creatures: Thunderbird The Winter Wolf Great Wyrm

As a miniature painter, I found these flats to be useful for reference in painting the Savage Worlds Sixth Gun RPG metal Miniatures Set (Becky Montcrief, Drake Sinclair, Gord Cantrell, Brother Roberto, Billjohn O’Henry, Missy Hume, Asher Cobb, and General Oliander Bedford Hume). However, if you don't paint or don't plan to play with these personalities in your Sixth Gun games, you're better off with the figure flats. You can use many of these miniatures in weird west and generic western games, and make multiple copies.



Classement:
[4 sur 5 étoiles!]
The Sixth Gun: Figure Flats
Cliquer ici pour afficher la description du produit

Ajouter à la Commande

Affichage 1 de 15 (sur 697 critiques) Pages de Résultats:  1  2  3  4  5  6  7  8  9 ...  [Prochain >>] 
0 article
 Derniers Produits
 Gift Certificates