This is a really solid product that obviously meant a lot to the author. The layout is clear and easy to read. Character creation is explained logically and with lots of examples. There is a good balance of campaign background info, dispersed with game crunch, so the reader isn't overwhelmed at any time.
The character "Paths" have refreshing twists to them that make them stand out from typical fantasy tropes. Character races, or "Cultures" are pretty predictable, but comfortable. Magic is handled in a tongue-in-cheek way, but still respects the power of the arcane caster. I wish there had been more spells, but I have a feeling that between fans of the game submitting spells and supplements (hopefully), there will be plenty in the future.
Combat seems to lean towards the 'quick and gritty' stuff I love, and the resolution mechanic is easy to understand and based off of the 1d10 die roll.
Wrapping up, I like this product very much! The system is easy to grasp, allowing a gaming group to get started right away; there are many options, allowing for character growth and longevity; and it appears easy for a GM to add spells, gear and creatures of his or her own design fairly easily!