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100 Adventure Hooks
by Sean J. [Verified Purchaser] Date Added: 09/14/2015 16:13:35

From a GM perspective this document is borderline pointless. I fully understand these are adventure hooks, but not full adventures. However this list is laziness at its worse.

All 100 "hooks" are 1 to four word half sentences. For example one of them is "a prophecy". Really? That is not a hook that is a word. An adventure hook would be something like "An ancient prophecy says that only a mysterious champion can prevent the volcano from erupting. Smoke is coming from the volcano and one of the players fits the prophecy's description of the champion."

That one sentence that I spent about ten seconds typing contains more creativity than this entire document. This is very much not worth the purchase and should be avoided.



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[1 of 5 Stars!]
100 Adventure Hooks
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Death Sentence
by Sean H. [Featured Reviewer] Date Added: 03/18/2012 20:52:29

Death Sentence, a Coffee Break Adventure by War Games South. A short one-page adventure with a nice full color map and an all too brief encounter. It is good enough for a short encounter, but only just. A second page could have added so much more (and an OGL). Not bad for something to use on the spur of the moment of for inspiration but War Games South should aim higher.



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[3 of 5 Stars!]
Death Sentence
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100 Gems & Minerals and Their Reputed Mystical Properties
by Dennis S. [Featured Reviewer] Date Added: 01/28/2012 17:15:01

This product is a single page with 100 gems and their reputed magical properties. These properties are about the length of your average sentence fragment. Some are as short as "bleeding" (for the bloodstone, natch) while others are maybe four words longer than that. Some are a little inspired, none are really explained adequately explained nor elaborated upon. I suppose you get what you pay for with your dollar.

The product PDF is put together a bit haphazardly – it has a second page which is composed solely of a broken bit of table at the top. I suppose it is useful if you need a random table of 100 gems, and you can't think of 100 gems to put on it, or what order you would put them in, and if you can't even begin to imagine what magical properties a blue tiger eye would have. For anything more, this product falls short of the mark, and it was a fairly unambitious mark in the first place.



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[3 of 5 Stars!]
100 Gems & Minerals and Their Reputed Mystical Properties
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100 Improvised Weapons to Use in a Zombie Apocalypse
by Jodi B. [Verified Purchaser] Date Added: 01/18/2012 11:09:19

I think the description could be worded a little better, but yes, this is a one page product with 100 common (or at least fairly common) household objects that can be used against zombies. Plenty of them made me smile with anticipation.



Rating:
[4 of 5 Stars!]
100 Improvised Weapons to Use in a Zombie Apocalypse
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Mommie Dearest
by Robert O. [Featured Reviewer] Date Added: 09/20/2011 10:54:40

Well, 3 stars to encourage authors for more work. I love good adventure ideas, but this one is only prelude to something that would be good adventure idea. I believe that two pages are enough to present entertaining adventure concept (or even campaign idea), and authors - in my opinion - wasted this two pages. I recomend to focus more on storyline than mechanics. Good luck!



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[3 of 5 Stars!]
Mommie Dearest
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The Dead Pool
by Quentin H. [Verified Purchaser] Date Added: 06/13/2011 10:36:25

Billed as an adventure, this item is actually a a few paragraphs describing a single room feature that could be placed into any room of a cavern or dungeon. The major treasure item description is vague and generally unhelpful (apparently to make it easier to slip the Dead Pool into any adventure), though the rest of the treasure description is straightforward. The raison d'être of the guardian monster is simple and cute, but leaves the reader hungry.

My biggest beef with the product is that it isn't worth a dollar. More like 50¢. It really has the feel of a free promotional piece.



Rating:
[2 of 5 Stars!]
The Dead Pool
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Dinner Guest
by Peter I. [Featured Reviewer] Date Added: 02/02/2009 08:38:56

It's heartening to see continued support for the OGL 3.5e system, particularly in the light of the release of the 4e GSL. And it's particularly heartening to see new publishers jump in to support this edition, meaning that those that enjoy and play the 3.5e OGL game will continue to enjoy healthy support from 3rd party publishers. One such new publisher that's recently entered the market is War Games South, and their first offering is a short 13 page pdf adventure, Dinner Guest, for 4th to 6th level characters. This adventure sees the PCs investigate the disappearance of a young boy, only to find much more than they'd bargained for in the process.

Dinner Guest comes as a single pdf file. It's clear from the outset that this is not a particularly professionally done product, and the quality of the presentation is fairly mediocre. Essentially it looks like a document converted straight to pdf, which is somewhat disappointing as a first offering. Some attempt has been made to create an appealing cover, which is commendable, but even that does not save the product's presentation. Spelling and grammar errors abound across the product, and the writing is generally not the best. One positive, though, is that the maps look fairly decent and some effort has gone into them, although I wish more effort had gone into the product itself. Single column layout is used throughout, and the product has fair organisation. Also, while I may not be an expert in all things OGL and the OGL license, the least this product could do was include a copy of said license! Mediocre presentation from a new publisher.

The adventure takes place in the city of Port Rath, a city that's recently been ravaged by plague with the net outcome that those survivors in the city now live in an infested, lawless, and dangerous place. The adventure starts where the PCs are approached in one of the dockside taverns by a crying girl, desperately asking for help to find her missing brother. As the PCs investigate, they uncover much more than they'd bargained for. The background for the adventure and the backdrop itself is fairly compelling. However, the product provides no real motivation or reason for the PCs being in a plague infested city, nor enough detail to support the concept itself. A lot could be done to portray the city, and the product doesn't do enough to paint a true picture of the horrors of the city, and indeed the impact this would have on the surrounding areas and the people within and without the city walls.

The adventure itself is largely a dungeon crawl through one of the local abandoned houses. As one would expect for such a locale, the place crawls with undead and other nasties. Creatures are provided with references to pages in the core rulebooks rather than with statistics in the product, although the two new monsters provided come with full statistics. Even then, the mechanics is poor and strewn with errors, and no proper write-ups are done of each of the new creatures. Indeed, much of the work is left to the DM of this product - in one instance the product says that you need to apply a template to a base creature yourself. The creatures and the combat encounters, though, are logical and make sense within the adventure, and the encounters themselves are fairly challenging. The idea and concept at least has some merit, although from the start most experienced players will realise fairly quickly what's going on.

Overall, though, this product has the appearance of one hastily constructed with little thought gone into it, and unfortunately resembles more pre-game notes than publishable adventure. Mechanics were poor or incomplete for the creatures, presentation was not up to standard, and while the premise was interesting and had promise, not enough was done to turn it into something memorable. Dinner Guest showed some promise, but failed in the delivery. Disappointing product.



Rating:
[2 of 5 Stars!]
Dinner Guest
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