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I remember when ADND had the spell compandium for mages and one for priests and then the magic item compandium. I was hoping someone had made something similar for pathfinder. Always found it helpful in ADND 2e and now i'm happy I have similar compandium for PF1e. Binding is great as always and the print is excellent. No complaints.
Classement: | | [5 sur 5 étoiles!] |
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I remember when ADND had the spell compandium for mages and one for priests and then the magic item compandium. I was hoping someone had made something similar for pathfinder. Always found it helpful in ADND 2e and now i'm happy I have similar compandium for PF1e. Binding is great as always and the print is excellent. No complaints.
Classement: | | [5 sur 5 étoiles!] |
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I remember when ADND had the spell compandium for mages and one for priests and then the magic item compandium. I was hoping someone had made something similar for pathfinder. Always found it helpful in ADND 2e and now i'm happy I have similar compandium for PF1e. Binding is great as always and the print is excellent. No complaints.
Classement: | | [5 sur 5 étoiles!] |
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Unless I'm missing something, this is no battle map. All I get is an image of a space station (the same one as in the thumbnail).
Edit 9/9/23: The publisher has edited the description to now correctly reflect the nature of the product. I'm adding a star for a proper description, but the name of the product was changed and the description added after I made the purchase.
Classement: | | [2 sur 5 étoiles!] |
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Réponse de l’éditeur : |
This is a battle map for space battles between ships. There is a preview in the description which matches the thumbnail. The description says, "Note: This is an exterior map for space ship battles. This is NOT an interior map for of a space station," that it is for a "space fight," and being "outside this station's hull." The title says "Exterior" and says it is a "Space Battle Map." |
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A solid selection of new wilderness-based monsters for D&D 5th Edition. Each includes lore, suggested encounters, and adventure hooks. Some of the statblocks seem a little odd in places, but this shouldn't seriously affect gameplay. The writing style might also put off some fans of official D&D products, since it can be very casual at times, but this is also no deal-breaker. Highlights include the bloodboar, the knaerk, and the spiderbear.
Classement: | | [4 sur 5 étoiles!] |
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Following on the heals of the superb Spell Codex 1, this Volume 2 is every bit as good. With top-notch organization and attention to detail, plus wonderful art, it's everything I could ask for in a compendium like this. I LOVE LOVE LOVE having these obscure spells gathered together in one place, plus updated for consistency and to include ALL of the classes, including those not published yet when the spell was first published. This book, like its predecessor, is a MUST-HAVE.
Classement: | | [5 sur 5 étoiles!] |
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Réponse de l’éditeur : |
Thank you for taking the time to review. I'm glad you are enjoying it as much as you are. |
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Nice to have all the spells in one place (well one set of volumes)
I bought the PDF due to budget concerns, but will be collecting these in print for ease of reference.
Classement: | | [5 sur 5 étoiles!] |
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Réponse de l’éditeur : |
Thank you for taking the time to review. I am glad you are enjoying this book as much as you are. |
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This is a mich-needed book for PF1 players. The organization of this book is outstanding. Highly recommended.
Classement: | | [5 sur 5 étoiles!] |
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Réponse de l’éditeur : |
Thank you for taking the time to review it. I really appreciate it. |
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Something that automatically knocks this down one star: these are actually 5E versions of races from the Pathfinder RPG (specifically from its Advanced Race Guide), but this is never indicated in either the introduction or in their Open Game License text. (This is why the "everborn" is misidentified as the "samsaran" on the first page - that was the race's name in Pathfinder.) This may have been an oversight, and this work definitely goes beyond its Pathfinder roots, but it unfortunately gives the impression that the author is passing off the ideas of others as their own. (If this is corrected, I will gladly restore the removed star.)
With that out of the way, thoughts on each race:
- Catfolk: Distinct from either the Pathfinder catfolk or the 5E tabaxi, these catfolk are matriarchal by default and split into two subraces - the more human-like faol and the more cat-like saebul. The race and subraces have pretty solid mechanics, and the lore is quite well-thought out. This probably the winner of the four, although it'd be odd to have both this and tabaxi in the same setting, since they occupy the same niche despite differences.
- Everborn: At its core, a fairly direct conversion of the Pathfinder samsaran. The two subraces have interesting concepts but we don't get much on this besides mechanics. The lore is OK but seems vague on certain points (like exactly how they reincarnate). Probably the least interesting of the four options.
- Hagborn: A straightforward conversion of Pathfinder's changeling, although the three subraces are different from and more interesting than their Pathfinder equivalents. The expansions on their Pathfinder lore work out pretty well, especially the different possible relationships with their hag mother.
- Tengu: Also pretty similar to the Pathfinder version, with a few of its Pathfinder traits split between the two subraces (which are just OK concept-wise). The lore for the race expands upon the Pathfinder baseline, emphasizing their desire to show off their "possessions" in a fairly broad sense. Tengu culture still comes off as a little one-note, but it's a good effort. They do feel different enough from the official 5E kenku that you could probably get away with having both, but it might still seem redundant.
The product wraps up with a selection of new subraces for dwarves (cloud and tome), elves (frost and ghost), halflings (trickfinger and wiseheart), and gnomes (river). Unlike the earlier content, these appear to be original creations, and are all pretty neat additions.
In summary, this is worthwhile if you're looking for 5E conversions of the Pathfinder races, with the subraces at the end a nice bonus.
Classement: | | [3 sur 5 étoiles!] |
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With a total of 58 – d66 lists you get a lot of value in this PDF. I will be using this often.
Classement: | | [5 sur 5 étoiles!] |
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Réponse de l’éditeur : |
Thank you for your review. I really appreciate it. |
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Pros: Excellent starter adventure that pits the PCs against a variety of spiders instead of the usual array of goblins and kobolds common to 1st level adventures. Smart choice to change up the types of spiders encountered to keep the fights from getting stale. Some nice NPCs to interact with as well that can teach the adventurers to talk instead of fight.
Cons: Several editing issues in the adventure including
- Giant Wolf Spiders encountered twice, both times the module mentions them using their web; however, the monster has no web attack
- Room 3D described as a hidden room behind a secret door, but the map shows it as a main thoroughfare. No room with a secret door is shown in the complex.
- Numbered encounters for the village and woods, but no maps
Also, the boss fight can be a little anti-climactic. Needs either a couple of minions or some legendary actions.
To emphasize though, despite that list of cons, a worthwhile and fun adventure. Just needs a little DM attention here and there before you run it.
Classement: | | [4 sur 5 étoiles!] |
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product as described in the blurb, excellent value for money
Classement: | | [5 sur 5 étoiles!] |
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Réponse de l’éditeur : |
Thank you for taking the time to review this. I really appreciate it. |
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Solid product. I bundled this and Compendium 2 into a binder to take with me to Traveller sessions as Referee. Great stuff for ideas.
This also works as a brainstorming setup for writing. looking at the names, events and places, then with it all in your mind get a flavor.
Easy enough when printed out to change up some details by crossing out and writing in new ones. can't wait to make up some of my own tables. This product and compendium 2 would be well served by including a few table blanks numbered 11 to 66.
Note: 4 years later, still using this book, it is a goldmine of ideas.
Classement: | | [5 sur 5 étoiles!] |
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Réponse de l’éditeur : |
Thank you for taking the time to review. I really appreciate it. |
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This uses Mongoose Traveller vehicle design rules. It opens with a selection of civilian battledress, followed by stats for a dozen civilian and police vehicles with 6 colour illustrations. Next are 4 types of military battledress and four military vehicles with 2 illustrations.
Given the price I am delighted with the product. Although it uses the Foreven setting, the materiel can be used elsewhere.
The only thing I can think of to improve would be an illustration of each vehicle, although this would presumably increase the price.
Classement: | | [5 sur 5 étoiles!] |
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Réponse de l’éditeur : |
Thank you for taking the time to review this. I really appreciate it. |
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A guide to Fessor Subsector using the MGT format of Traveller with a write up of several worlds within a subsector. Seven worlds get roughly a half page write up each.
Useful for people like me who struggle to make sense of the numbers. Price is right.
It would have nice to have had world maps for the featured worlds as well.
Classement: | | [4 sur 5 étoiles!] |
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Réponse de l’éditeur : |
Thank you for taking the time to review this. I really appreciate it. |
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