There’s a lot more to this product than I realized at first. I was expecting to get a printable miniatures-scale map of the titular inn, and I wasn’t disappointed: the maps cover not only the inn’s ground floor, but also its cellar (and more; see below). The artwork strongly resembles Ed Bourelle’s work for SkeletonKey Games. Unlike many printable map products, this one isn’t just sliced up between grid squares; instead, artist (and author and editor and everything else) Steve Muchow has tiled the pages so that they overlap, making it much easier for you to line them up well when you assemble the tiles into larger scenes. The artwork itself is of varying quality; some of the lines are much crisper and cleaner than others, and some of the outlines are much heaver than others, without any obvious reason why. Muchow does a good job of rendering stone floors, but falls short when it comes to water (which ends up looking like blue stone).
In addition to the layouts, Muchow also gives a very full description of the inn, its staff, and its notable patrons, including the proprietor, Griselda of Everet, whose penchant for resurrecting dead adventurers gives the inn its name (but see my last paragraph below). Muchow provides seven “strange events” that could happen at the inn and three “adventure seeds,” which are really more like complete dungeon delves since Muchow includes detailed encounter writeups for each one. For the sake of any potential players who might read this review, I won’t give away the key plot elements of each “seed.” For DMs who might want to use this product, I’ll tell you that the three “seeds” are designed for levels 1, 5, and 15. The 1st-level scenario was my favorite and seems like the most entertaining of the three. The catch is that you’ll probably only want to use one of these in any given campaign, since the scenarios use the same map for the inn’s cellar, an orc haven, and ancient ruins. This is efficient, but could strain your players’ buy-in if they hit the same layout repeatedly.
With its attractive, efficient layout and good editing, this product is easy to recommend. I do have one grognardy complaing about the product, and that is the lack of any sort of hat tip to or acknowledgment to Dave Arneson’s Blackmoor setting, which had so many of us visiting Arneson’s Comeback Inn in the late 70s and early 80s. Arneson’s inn used the “come back in” pun in a very different way from Muchow’s, but the very name is a part of fantasy role-playing lore that shouldn’t be ignored.